DIGITAL TOWN (Q510216)

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Revision as of 10:17, 11 November 2020 by DG Regio (talk | contribs) (‎Created claim: summary (P836): THE ACTIVITIES OF THE PROJECT WILL COMPLEMENT CURRICULAR ACTIVITIES TO INCREASE THE DEVELOPMENT OF INNOVATIVE EDUCATIONAL CONTENT AND FORMATS. WE TEND TO STIMULATE IN THE STUDENTS THE DEVELOPMENT OF SKILLS THROUGH THE PURSUIT OF A GOAL EO THE REALISATION OF A PRODUCT.SI WILL ADDRESS IN PARTICULAR THE ISSUES OF CRITICAL AND CONSCIOUS USE OF THE INTERNET AND SOCIAL NETWORKS OF ART AND DIGITAL CULTURE INCLUDING THE CARE OF DIGITAL COMMONS AND INTER...)
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Project Q510216 in Italy
Language Label Description Also known as
English
DIGITAL TOWN
Project Q510216 in Italy

    Statements

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    28,848.0 Euro
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    28,848.0 Euro
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    100.0 percent
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    12 November 2018
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    31 August 2020
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    ISIS "FERRARIS-BUCCINI"
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    41°1'58.80"N, 14°17'54.31"E
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    LE ATTIVIT DEL PROGETTO AFFIANCHERANNO LE ATTIVIT CURRICULARI PER INCREMENTARE LO SVILUPPO DI CONTENUTI E FORMAT DIDATTICI INNOVATIVI. SI TENDER A STIMOLARE NEGLI STUDENTI LO SVILUPPO DI COMPETENZE ATTRAVERSO IL PERSEGUIMENTO DI UN OBIETTIVO EO LA REALIZZAZIONE DI UN PRODOTTO.SI AFFRONTERANNO IN PARTICOLARE I TEMI DELLUSO CRITICO E CONSAPEVOLE DI INTERNET E DEI SOCIAL NETWORK DELLARTE E CULTURA DIGITALE COMPRENSIVO DI CURA DEI COMMONS DIGITALI E DI INTERNET OF THINGS.LE ATTIVIT SARANNO EFFETTUATE CON LAPPROCCIO DEL FARE MEDIANTE LA PROGETTAZIONE E REALIZZAZIONE DI UN PRODOTTO ATTRAVERSO SOFTWARE SPECIFICI ED UTILIZZANDO MACCHINE DI FABBRICAZIONE DIGITALE COME LE STAMPANTI 3D O DI PROTOTIPAZIONE RAPIDA COME MICROCONTROLLORI ELETTRONICI I MODULI PREVISTI SONO QUATTRO1 ROBOTICA EDUCATIVA2 ARTE E CULTURA DIGITALE3 INVENTAPP4 MAKING (Italian)
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    THE ACTIVITIES OF THE PROJECT WILL COMPLEMENT CURRICULAR ACTIVITIES TO INCREASE THE DEVELOPMENT OF INNOVATIVE EDUCATIONAL CONTENT AND FORMATS. WE TEND TO STIMULATE IN THE STUDENTS THE DEVELOPMENT OF SKILLS THROUGH THE PURSUIT OF A GOAL EO THE REALISATION OF A PRODUCT.SI WILL ADDRESS IN PARTICULAR THE ISSUES OF CRITICAL AND CONSCIOUS USE OF THE INTERNET AND SOCIAL NETWORKS OF ART AND DIGITAL CULTURE INCLUDING THE CARE OF DIGITAL COMMONS AND INTERNET OF THINGS.LE ATTIVIT WILL BE CARRIED OUT WITH THE APPROACH OF DOING THROUGH THE DESIGN AND REALISATION OF A PRODUCT THROUGH SPECIFIC SOFTWARE AND USING DIGITAL MANUFACTURING MACHINES SUCH AS DIGITAL PRINTERS AS 3D PRINTERS OR PROTOTYPING ELECTRONICS3 (English)
    11 November 2020
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    Identifiers