GIOCODING (Q460557)

From EU Knowledge Graph
Revision as of 15:09, 30 October 2020 by DG Regio (talk | contribs) (‎Removed claim: financed by (P890): Directorate-General for Regional and Urban Policy (Q8361), Removing unnecessary financed by statement)
Jump to navigation Jump to search
Project Q460557 in Italy
Language Label Description Also known as
English
GIOCODING
Project Q460557 in Italy

    Statements

    0 references
    27,405.6 Euro
    0 references
    27,405.6 Euro
    0 references
    100.0 percent
    0 references
    15 May 2018
    0 references
    15 May 2019
    0 references
    31 August 2019
    0 references
    1 C.D. "COLLODI"
    0 references
    0 references
    0 references

    40°50'3.95"N, 17°21'30.24"E
    0 references
    IL PROGETTO RIVOLTO AI BAMBINI DELLULTIMO ANNO DELLA SCUOLA DELLINFANZIA DEL NOSTRO ISTITUTO. SI INSERISCE IN UNA SERIE DI AZIONI PER PREVENIRE E CONTRASTARE LA DISPERSIONE SCOLASTICA E CONTENERE IL DISAGIO SOCIOECONOMICO ANCHE IN SINERGIA CON LE AGENZIE PRESENTI SUL TERRITORIO. IL PROGETTO PREVEDE QUATTRO MODULI DI INNOVAZIONE DIGITALE IL PENSIERO COMPUTAZIONALE INSEGNA A PENSARE IN MANIERA ALGORITMICA A TROVARE UNA SOLUZIONE A SVILUPPARLA E CI AVVIENE CON LA PROGRAMMAZIONE. OGGI QUANDO SI PARLA DI PROGRAMMAZIONE SI FA RIFERIMENTO AL CODING. IL CODING D AI BAMBINI UNA FORMA MENTIS CHE PERMETTER LORO DI AFFRONTARE PROBLEMI COMPLESSI QUANDO SARANNO PI GRANDI. INSOMMA IMPARARE A PROGRAMMARE SIN DA PICCOLI APRE LA MENTE. QUANDO I BAMBINI SI AVVICINANO AL CODING DIVENTANO SOGGETTI ATTIVI DELLA TECNOLOGIA E PER TUTTO CI SERVONO STRUMENTI ADATTI. LA PROPOSTA FORMATIVA SI BASA SULLA CREAZIONE DI UNO SPAZIO DAPPRENDIMENTO DOVE VIGE UNUNICA REGOLA SI IMPARA FACENDO. LAPPRENDIMENTO PASSA ATTRAV (Italian)
    0 references
    THE PROJECT AIMED AT CHILDREN IN THE LAST YEAR OF THE SCHOOL DELLINFANY OF OUR INSTITUTION. IT IS PART OF A SERIES OF ACTIONS TO PREVENT AND COMBAT EARLY SCHOOL LEAVING AND TO CONTAIN SOCIO-ECONOMIC HARDSHIP, ALSO IN SYNERGY WITH THE AGENCIES PRESENT ON THE GROUND. THE PROJECT CONSISTS OF FOUR DIGITAL INNOVATION MODULES, COMPUTATIONAL THINKING TEACHES US IN AN ALGORITHMIC WAY TO FIND A SOLUTION TO DEVELOP IT AND RUN THROUGH PROGRAMMING. NOWADAYS, REFERENCE IS MADE TO CODING. THE CODING OF CHILDREN IS A FORM OF MENTIS THAT WILL ENABLE THEM TO FACE COMPLEX PROBLEMS WHEN THEY ARE LARGE. IN SHORT, LEARNING TO PLAN FROM A SMALL POINT OF VIEW OPENS THE MIND. WHEN CHILDREN ARE CLOSE TO MIXING, THEY BECOME ACTIVE PLAYERS OF THE TECHNOLOGY AND THERE IS A NEED FOR APPROPRIATE TOOLS. THE TRAINING PROPOSAL IS BASED ON THE ESTABLISHMENT OF AN AREA WHERE A SINGLE RULE HAS BEEN DRAWN UP. LYE RLEARNING V (English)
    0 references

    Identifiers