AGGREGATIONS PROJECT — G4MOB ¿I SOCIAL GAME FOR SUSTAINABLE MOBILITY (Q4242021)

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Revision as of 21:00, 2 February 2022 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in fr, and other parts: Adding French translations)
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Project Q4242021 in Italy
Language Label Description Also known as
English
AGGREGATIONS PROJECT — G4MOB ¿I SOCIAL GAME FOR SUSTAINABLE MOBILITY
Project Q4242021 in Italy

    Statements

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    143,351.53 Euro
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    286,703.06 Euro
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    50.0 percent
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    IAD S.R.L.
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    IL PROGETTO RISPONDE ALLE ESIGENZE DI SVILUPPARE SOLUZIONI TECNOLOGICHE ED INTEGRATE CHE CONSENTANO UN SIGNIFICATIVO PASSO AVANTI NELLA ROAD MAP DI UNA CITTA' VERSO UNA "SMART CITY" COLLOCANDOSI QUINDI PIENAMENTE NELLA TRAIETTORIA INDICATA. LA SOLUZIONE TECNOLOGICA SCELTA PER GENERARE PARTECIPAZIONE ATTIVA NELL - APPRENDIMENTO DELLE BUONE PRATICHE DI "SUSTAINABLE LIVING" E' LA GAMIFICATION, UN DRIVER DI INNOVAZIONE IN FORTE CRESCITA DI INTERESSE E APPLICAZIONE. IL "SOCIAL GAME" NON E' PIU' UN FINE MA UN MEZZO PER FACILITARE L - APPRENDIMENTO E ADOTTARE LE NUOVE PRATICHE NELLA VITA E NEI COMPORTAMENTI DEI CITTADINI. CON IL GIOCO SI MIGLIORA LA CAPACITA' DI CONCENTRAZIONE E DI ASSIMILARE LE INFORMAZIONI. LA POSSIBILITA' OFFERTA DALLA PIATTAFORMA DI SPERIMENTARE E SIMULARE CONSENTIRA' DI MASSIMIZZARE IL RISULTATO DELLE NUOVE MODALITA' DI UTILIZZO DELLE RISORSE SMART DI UNA CITTA', NON SOLO PER I NUOVI STRUMENTI GIA' MESSI IN ATTO, MA ANCHE PER QUELLI INTRODOTTI IN SEGUITO DALL - AMMINIST (Italian)
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    THE PROJECT RESPONDS TO THE NEEDS OF DEVELOPING TECHNOLOGICAL AND INTEGRATED SOLUTIONS THAT ALLOW A SIGNIFICANT STEP FORWARD IN THE ROAD MAP OF A CITY TOWARDS A “SMART CITY” THUS POSITIONING ITSELF FULLY WITHIN THE INDICATED TRAJECTORY. THE TECHNOLOGICAL SOLUTION CHOSEN TO GENERATE ACTIVE PARTICIPATION IN THE LEARNING OF GOOD PRACTICES OF “SUSTAINABLE LIVING” IS GAMIFICATION, A DRIVER OF INNOVATION IN STRONG GROWTH OF INTEREST AND APPLICATION. THE “SOCIAL GAME” IS NO LONGER AN END BUT A MEANS TO FACILITATE LEARNING AND ADOPT NEW PRACTICES IN CITIZENs’ LIVES AND BEHAVIOURS. THE GAME IMPROVES THE ABILITY TO CONCENTRATE AND ASSIMILATE INFORMATION. THE POSSIBILITY OFFERED BY THE PLATFORM TO EXPERIMENT AND SIMULATE WILL ALLOW TO MAXIMISE THE RESULT OF THE NEW WAYS OF USING THE SMART RESOURCES OF A CITY, NOT ONLY FOR THE NEW TOOLS ALREADY IN PLACE, BUT ALSO FOR THOSE INTRODUCED LATER BY THE — ADMINIST (English)
    2 February 2022
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    LE PROJET RÉPOND AUX BESOINS DE DÉVELOPPEMENT DE SOLUTIONS TECHNOLOGIQUES ET INTÉGRÉES QUI PERMETTENT UNE AVANCÉE SIGNIFICATIVE DANS LA FEUILLE DE ROUTE D’UNE VILLE VERS UNE «VILLE INTELLIGENTE» SE POSITIONNANT AINSI PLEINEMENT DANS LA TRAJECTOIRE INDIQUÉE. LA SOLUTION TECHNOLOGIQUE CHOISIE POUR GÉNÉRER UNE PARTICIPATION ACTIVE À L’APPRENTISSAGE DES BONNES PRATIQUES DE «VIE DURABLE» EST LA GAMIFICATION, UN MOTEUR D’INNOVATION DANS UNE FORTE CROISSANCE D’INTÉRÊT ET D’APPLICATION. Le «GAME SOCIAL» n’EST PAS DE LONGEUR À L’EXTÉRIEUR D’UNE MAINTENANTE POUR FACILITER L’INFORMATION ET ADOPTER LES NOUVELLES PRATIQUES DANS LES VENTES ET les comportements des CITIZEN. LE JEU AMÉLIORE LA CAPACITÉ DE CONCENTRER ET D’ASSIMILER L’INFORMATION. LA POSSIBILITÉ OFFERTE PAR LA PLATE-FORME D’EXPÉRIMENTER ET DE SIMULER PERMETTRA DE MAXIMISER LE RÉSULTAT DES NOUVELLES FAÇONS D’UTILISER LES RESSOURCES INTELLIGENTES D’UNE VILLE, NON SEULEMENT POUR LES NOUVEAUX OUTILS DÉJÀ EN PLACE, MAIS AUSSI POUR CEUX INTRODUITS PLUS TARD PAR L’ADMINISTRATEUR — (French)
    2 February 2022
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    SONA
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