DIGITAL TOWN (Q510216)

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Revision as of 15:39, 8 December 2021 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in fr, and other parts: Adding French translations)
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Project Q510216 in Italy
Language Label Description Also known as
English
DIGITAL TOWN
Project Q510216 in Italy

    Statements

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    28,848.0 Euro
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    28,848.0 Euro
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    100.0 percent
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    12 November 2018
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    31 August 2020
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    ISIS "FERRARIS-BUCCINI"
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    41°1'58.80"N, 14°17'54.31"E
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    LE ATTIVIT DEL PROGETTO AFFIANCHERANNO LE ATTIVIT CURRICULARI PER INCREMENTARE LO SVILUPPO DI CONTENUTI E FORMAT DIDATTICI INNOVATIVI. SI TENDER A STIMOLARE NEGLI STUDENTI LO SVILUPPO DI COMPETENZE ATTRAVERSO IL PERSEGUIMENTO DI UN OBIETTIVO EO LA REALIZZAZIONE DI UN PRODOTTO.SI AFFRONTERANNO IN PARTICOLARE I TEMI DELLUSO CRITICO E CONSAPEVOLE DI INTERNET E DEI SOCIAL NETWORK DELLARTE E CULTURA DIGITALE COMPRENSIVO DI CURA DEI COMMONS DIGITALI E DI INTERNET OF THINGS.LE ATTIVIT SARANNO EFFETTUATE CON LAPPROCCIO DEL FARE MEDIANTE LA PROGETTAZIONE E REALIZZAZIONE DI UN PRODOTTO ATTRAVERSO SOFTWARE SPECIFICI ED UTILIZZANDO MACCHINE DI FABBRICAZIONE DIGITALE COME LE STAMPANTI 3D O DI PROTOTIPAZIONE RAPIDA COME MICROCONTROLLORI ELETTRONICI I MODULI PREVISTI SONO QUATTRO1 ROBOTICA EDUCATIVA2 ARTE E CULTURA DIGITALE3 INVENTAPP4 MAKING (Italian)
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    THE ACTIVITIES OF THE PROJECT WILL COMPLEMENT CURRICULAR ACTIVITIES TO INCREASE THE DEVELOPMENT OF INNOVATIVE EDUCATIONAL CONTENT AND FORMATS. WE TEND TO STIMULATE IN THE STUDENTS THE DEVELOPMENT OF SKILLS THROUGH THE PURSUIT OF A GOAL EO THE REALISATION OF A PRODUCT.SI WILL ADDRESS IN PARTICULAR THE ISSUES OF CRITICAL AND CONSCIOUS USE OF THE INTERNET AND SOCIAL NETWORKS OF ART AND DIGITAL CULTURE INCLUDING THE CARE OF DIGITAL COMMONS AND INTERNET OF THINGS.LE ATTIVIT WILL BE CARRIED OUT WITH THE APPROACH OF DOING THROUGH THE DESIGN AND REALISATION OF A PRODUCT THROUGH SPECIFIC SOFTWARE AND USING DIGITAL MANUFACTURING MACHINES SUCH AS DIGITAL PRINTERS AS 3D PRINTERS OR PROTOTYPING ELECTRONICS3 (English)
    11 November 2020
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    LES ACTIVITÉS DU PROJET ACCOMPAGNERONT LES ACTIVITÉS DES PROGRAMMES D’ÉTUDES VISANT À ACCROÎTRE LE DÉVELOPPEMENT DE CONTENUS ET DE FORMATS ÉDUCATIFS INNOVANTS. L’OBJECTIF EST DE STIMULER CHEZ LES ÉTUDIANTS LE DÉVELOPPEMENT DES COMPÉTENCES À TRAVERS LA POURSUITE D’UN OBJECTIF EO LA RÉALISATION D’UN PRODUCT.SI ABORDERA EN PARTICULIER LES THÈMES DE L’UTILISATION CRITIQUE ET CONSCIENTE DE L’INTERNET ET DES RÉSEAUX SOCIAUX D’ART ET DE CULTURE NUMÉRIQUES, Y COMPRIS LE SOIN DES COMMUNES NUMÉRIQUES ET DE L’INTERNET DE THINGS.LES ACTIVITÉS SERONT MENÉES AVEC L’APPROCHE DE FAIRE À TRAVERS LA CONCEPTION ET LA RÉALISATION D’UN PRODUIT À TRAVERS DES LOGICIELS SPÉCIFIQUES ET EN UTILISANT DES MACHINES DE FABRICATION NUMÉRIQUE TELLES QUE LES IMPRIMANTES 3D OU LE PROTOTYPAGE RAPIDE COMME MICROCONTRÔLEURS ÉLECTRONIQUES LES MODULES ENVISAGÉS SONT QUATTRO1 ROBOTIQUE EDUCATIVE2 ART ET CULTURE DIGITAL3 INVENTAPP4 (French)
    8 December 2021
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