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Revision as of 15:58, 4 March 2020 by DG Regio (talk | contribs) (‎Created claim: summary (P836): THE PROJECT PROPOSES A FOLLOW UP TO INTRODUCE PUPILS TO SOME SIMPLE AND VERSATILE PROGRAMMING LANGUAGES THAT STIMULATE THE LIDAR DEVELOPMENT AND THE IMPLEMENTATION OF EASY PROJECTS AND THE UNDERSTANDING OF THE RELATIONSHIP BETWEEN SOURCE CODE AND VISISLE.IN THIS WAY, THE IMPARR’S AIM IS TO DEVELOP A SPATIAL APPROACH TO SOLVING PROBLEMS IN A CREATIVE AND EFFICIENT MANNER AND TO INVOLVE THE USE OF RESOURCE OPTIMISATION AND A POSITIVE APPROACH TO S...)
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Project in Italy financed by DG Regio
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Project in Italy financed by DG Regio

    Statements

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    28,848.0 Euro
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    28,848.0 Euro
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    100.0 percent
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    5 December 2018
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    30 September 2020
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    DD 38 CIRCOLO G.QUARATI NAPOLI
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    40°50'9.35"N, 14°14'55.61"E
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    IL PROGETTO PROPONE UNA RICERCAAZIONE FINALIZZATA AD INTRODURRE GLI ALUNNI AD ALCUNI LINGUAGGI DI PROGRAMMAZIONE SEMPLICI E VERSATILI CHE STIMOLINO LO SVILUPPO LIDEAZIONE E LA REALIZZAZIONE DI FACILI PROGETTI E PER LA COMPRENSIONE DEL RAPPORTO TRA CODICE SORGENTE E RISULTATO VISIBILE.IN QUESTO MODO IL BAMBINO IMPARER AD ORIENTARSI NELLO SPAZIO CONSOLIDARE CONCETTI LOGICO MATEMATICI SVILUPPARE CAPACIT DI RISOLVERE I PROBLEMI IN MANIERA CREATIVA ED EFFICIENTE ADOTTARE UN APPROCCIO PI PARTECIPATIVO E COINVOLGENTE RIUTILIZZARE GLI OGGETTI LE OTTIMIZZAZIONE DELLE RISORSE E UN APPROCCIO POSITIVO ALLA RISOLUZIONE DEI PROBLEMI CREANDO UN PONTE TRA LAMBIENTE SCOLASTICO E IL MODO ESTERNO IL TUTTO ATTRAVERSO UNA PROGRAMMAZIONE IN CONTESTO DI GIOCO.GIOCANDO A PROGRAMMARE SI IMPARA AD USARE LA LOGICA A RISOLVERE PROBLEMI E A SVILUPPARE IL PENSIERO COMPUTAZIONALE PROCESSO LOGICO CREATIVO CHE CONSENTE DI SCOMPORRE UN PROBLEMA COMPLESSO IN DIVERSE PARTI. CON IL CODING ANCHE I BAMBINI POTRANNO RISOL (Italian)
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    THE PROJECT PROPOSES A FOLLOW UP TO INTRODUCE PUPILS TO SOME SIMPLE AND VERSATILE PROGRAMMING LANGUAGES THAT STIMULATE THE LIDAR DEVELOPMENT AND THE IMPLEMENTATION OF EASY PROJECTS AND THE UNDERSTANDING OF THE RELATIONSHIP BETWEEN SOURCE CODE AND VISISLE.IN THIS WAY, THE IMPARR’S AIM IS TO DEVELOP A SPATIAL APPROACH TO SOLVING PROBLEMS IN A CREATIVE AND EFFICIENT MANNER AND TO INVOLVE THE USE OF RESOURCE OPTIMISATION AND A POSITIVE APPROACH TO SOLVING PROBLEMS BY CREATING A BRIDGE BETWEEN SCHOOL AND THE EXTERNAL MODE THROUGH PLANNING IN THE FRAMEWORK OF GIOCO.GIACANDO TO PLAN TO USE THE LOGIC TO SOLVE PROBLEMS AND DEVELOP CREATIVE LOGICAL THINKING THAT MAKES IT POSSIBLE TO BREAK DOWN A COMPLEX PROBLEM IN DIFFERENT PARTS. WITH THE CODING, CHILDREN WILL ALSO BE ABLE TO REDISCOVER (English)
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    Identifiers

    I67I18000550007
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