Q510053 (Q510053): Difference between revisions

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(‎Created claim: summary (P836): THE AIM OF THE PROJECT IS TO PROMOTE EDUCATION TO A CONSCIOUS MANAGEMENT OF ALL ASPECTS OF LIFE THAT ARE DELIVERED TO THE ONLINE WORLD. OFTEN TEENAGERS IN FACT, EVEN IF DIGITAL NATIVES DO NOT KNOW HOW TO USE THE TOOLS AND OPPORTUNITIES THAT SURROUND THEM, RISKING TO BECOME SIMPLE EXECUTORS OF PROGRAMS AND COMMANDS. THEY CONNECT TO KNOWLEDGE BUT DO NOT KNOW HOW TO FIND IT AND HOW TO USE IT. MOREOVER, THEY DO NOT ALWAYS KNOW THE DANGERS OR KNOW HO...)
(‎Changed label, description and/or aliases in 1 language: remove_english_label)
label / enlabel / en
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Revision as of 10:09, 11 November 2020

Project Q510053 in Italy
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English
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Project Q510053 in Italy

    Statements

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    34,257.0 Euro
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    34,257.0 Euro
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    100.0 percent
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    18 December 2018
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    31 August 2020
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    I. S. " G.MARCONI" GIUGLIANO
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    ISTITUTO SUPERIORE GUGLIELMO MARCONI
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    40°55'43.28"N, 14°12'2.52"E
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    LOBIETTIVO DEL PROGETTO CONSISTE NEL PROMUOVERE LEDUCAZIONE AD UNA GESTIONE CONSAPEVOLE DI TUTTI GLI ASPETTI DELLA VITA CHE VENGONO CONSEGNATI AL MONDO ONLINE. SPESSO GLI ADOLESCENTI INFATTI ANCHE SE NATIVI DIGITALI NON SANNO UTILIZZARE CORRETTAMENTE GLI STRUMENTI E LE OPPORTUNIT CHE LI CIRCONDANO RISCHIANDO DI DIVENIRE SEMPLICI ESECUTORI DI PROGRAMMI E COMANDI. SI CONNETTONO ALLA CONOSCENZA MA NON SANNO COME TROVARLA E COME UTILIZZARLA. INOLTRE NON SEMPRE CONOSCONO I PERICOLI O NON SANNO COME EVITARLI NON SI RAPPORTANO AGLI ALTRI IN MANIERA RISPETTOSA ED EMPATICA. INFINE PARTECIPANO PASSIVAMENTE ALLA CULTURA E ALLECONOMIA DEL PROPRIO PAESE PERCH NON SONO IN GRADO DI AGGIORNARSI E COSTRUIRE IL PROPRIO PERCORSO FORMATIVO. BISOGNA DUNQUE EDUCARE I RAGAZZI AD ESSERE CITTADINI DIGITALI ATTIVI PROTAGONISTI ALLINTERNO DELLA SOCIET E NEL MONDO DEL LAVORO.IL PRESENTE PROGETTO MIRA A CREARE UNO SPAZIO VIRTUALE PER PROMUOVERE LA DIFFUSIONE DELLA CULTURA E DELLEDUCAZIONE ALLA CITTADINANZA DIGITA (Italian)
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    THE AIM OF THE PROJECT IS TO PROMOTE EDUCATION TO A CONSCIOUS MANAGEMENT OF ALL ASPECTS OF LIFE THAT ARE DELIVERED TO THE ONLINE WORLD. OFTEN TEENAGERS IN FACT, EVEN IF DIGITAL NATIVES DO NOT KNOW HOW TO USE THE TOOLS AND OPPORTUNITIES THAT SURROUND THEM, RISKING TO BECOME SIMPLE EXECUTORS OF PROGRAMS AND COMMANDS. THEY CONNECT TO KNOWLEDGE BUT DO NOT KNOW HOW TO FIND IT AND HOW TO USE IT. MOREOVER, THEY DO NOT ALWAYS KNOW THE DANGERS OR KNOW HOW TO AVOID THEM DO NOT RELATE TO OTHERS IN A RESPECTFUL AND EMPATHETIC WAY. FINALLY, THEY PASSIVELY PARTICIPATE IN THE CULTURE AND ECONOMY OF THEIR COUNTRY BECAUSE THEY ARE NOT ABLE TO UPDATE AND BUILD THEIR OWN TRAINING PATH. IT IS THEREFORE NECESSARY TO EDUCATE CHILDREN TO BE ACTIVE DIGITAL CITIZENS PROTAGONISTS WITHIN THE SOCIETY AND IN THE WORLD OF WORK.THE PRESENT PROJECT AIMS TO CREATE A VIRTUAL SPACE TO PROMOTE THE DIFFUSION OF CULTURE AND EDUCATION FOR CITIZENSHIP DIGITA (English)
    11 November 2020
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    Identifiers