Gamification and social media in service product (Q3748813): Difference between revisions
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Gamification und Social Media im Serviceprodukt |
Revision as of 09:48, 30 November 2021
Project Q3748813 in Finland
Language | Label | Description | Also known as |
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English | Gamification and social media in service product |
Project Q3748813 in Finland |
Statements
14,120 Euro
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14,120.0 Euro
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100.0 percent
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28 May 2015
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31 December 2015
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REDDO PARTNERS OY
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96100
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Tavoitteena on hyödyntää pelillisyyttä ja sosiaalista mediaa yrityksen tuotteistuksessa. Toimenpiteet: teknologinen selvitystyö ja alustojen valinta, alustan käyttöönotto, palveluprosessin kuvaus. Tuloksena syntyy uudenlaisia palvelukokonaisuuksia. (Finnish)
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The aim is to utilise gamification and social media in the company’s productisation. Measures: technological exploration and selection of platforms, deployment of the platform, description of the service process. As a result, new kinds of service packages will be created. (English)
22 November 2021
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L’objectif est d’utiliser la gamification et les médias sociaux dans la production de l’entreprise. Mesures: exploration technologique et sélection des plateformes, déploiement de la plateforme, description du processus de service. En conséquence, de nouveaux types de forfaits de services seront créés. (French)
26 November 2021
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