Gamification and social media in service product (Q3748813): Difference between revisions

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Gamification und Social Media im Serviceprodukt

Revision as of 09:48, 30 November 2021

Project Q3748813 in Finland
Language Label Description Also known as
English
Gamification and social media in service product
Project Q3748813 in Finland

    Statements

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    14,120 Euro
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    14,120.0 Euro
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    100.0 percent
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    28 May 2015
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    31 December 2015
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    REDDO PARTNERS OY
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    66°30'6.73"N, 25°42'33.19"E
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    96100
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    Tavoitteena on hyödyntää pelillisyyttä ja sosiaalista mediaa yrityksen tuotteistuksessa. Toimenpiteet: teknologinen selvitystyö ja alustojen valinta, alustan käyttöönotto, palveluprosessin kuvaus. Tuloksena syntyy uudenlaisia palvelukokonaisuuksia. (Finnish)
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    The aim is to utilise gamification and social media in the company’s productisation. Measures: technological exploration and selection of platforms, deployment of the platform, description of the service process. As a result, new kinds of service packages will be created. (English)
    22 November 2021
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    L’objectif est d’utiliser la gamification et les médias sociaux dans la production de l’entreprise. Mesures: exploration technologique et sélection des plateformes, déploiement de la plateforme, description du processus de service. En conséquence, de nouveaux types de forfaits de services seront créés. (French)
    26 November 2021
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    Identifiers

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