Q460557 (Q460557): Difference between revisions

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(‎Created claim: summary (P836): THE PROJECT AIMED AT CHILDREN IN THE LAST YEAR OF THE SCHOOL DELLINFANY OF OUR INSTITUTION. IT IS PART OF A SERIES OF ACTIONS TO PREVENT AND COMBAT EARLY SCHOOL LEAVING AND TO CONTAIN SOCIO-ECONOMIC HARDSHIP, ALSO IN SYNERGY WITH THE AGENCIES PRESENT ON THE GROUND. THE PROJECT CONSISTS OF FOUR DIGITAL INNOVATION MODULES, COMPUTATIONAL THINKING TEACHES US IN AN ALGORITHMIC WAY TO FIND A SOLUTION TO DEVELOP IT AND RUN THROUGH PROGRAMMING. NOWADAYS...)
(‎Changed an Item)
Property / Italian Kohesio ID
 
Property / Italian Kohesio ID: 4mpi1021a-fsepon-pu-2017-261 / rank
 
Normal rank

Revision as of 14:42, 10 March 2020

Project in Italy financed by DG Regio
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English
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Project in Italy financed by DG Regio

    Statements

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    27,405.6 Euro
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    27,405.6 Euro
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    100.0 percent
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    15 May 2018
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    15 May 2019
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    31 August 2019
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    1 C.D. "COLLODI"
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    40°50'3.95"N, 17°21'30.24"E
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    IL PROGETTO RIVOLTO AI BAMBINI DELLULTIMO ANNO DELLA SCUOLA DELLINFANZIA DEL NOSTRO ISTITUTO. SI INSERISCE IN UNA SERIE DI AZIONI PER PREVENIRE E CONTRASTARE LA DISPERSIONE SCOLASTICA E CONTENERE IL DISAGIO SOCIOECONOMICO ANCHE IN SINERGIA CON LE AGENZIE PRESENTI SUL TERRITORIO. IL PROGETTO PREVEDE QUATTRO MODULI DI INNOVAZIONE DIGITALE IL PENSIERO COMPUTAZIONALE INSEGNA A PENSARE IN MANIERA ALGORITMICA A TROVARE UNA SOLUZIONE A SVILUPPARLA E CI AVVIENE CON LA PROGRAMMAZIONE. OGGI QUANDO SI PARLA DI PROGRAMMAZIONE SI FA RIFERIMENTO AL CODING. IL CODING D AI BAMBINI UNA FORMA MENTIS CHE PERMETTER LORO DI AFFRONTARE PROBLEMI COMPLESSI QUANDO SARANNO PI GRANDI. INSOMMA IMPARARE A PROGRAMMARE SIN DA PICCOLI APRE LA MENTE. QUANDO I BAMBINI SI AVVICINANO AL CODING DIVENTANO SOGGETTI ATTIVI DELLA TECNOLOGIA E PER TUTTO CI SERVONO STRUMENTI ADATTI. LA PROPOSTA FORMATIVA SI BASA SULLA CREAZIONE DI UNO SPAZIO DAPPRENDIMENTO DOVE VIGE UNUNICA REGOLA SI IMPARA FACENDO. LAPPRENDIMENTO PASSA ATTRAV (Italian)
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    THE PROJECT AIMED AT CHILDREN IN THE LAST YEAR OF THE SCHOOL DELLINFANY OF OUR INSTITUTION. IT IS PART OF A SERIES OF ACTIONS TO PREVENT AND COMBAT EARLY SCHOOL LEAVING AND TO CONTAIN SOCIO-ECONOMIC HARDSHIP, ALSO IN SYNERGY WITH THE AGENCIES PRESENT ON THE GROUND. THE PROJECT CONSISTS OF FOUR DIGITAL INNOVATION MODULES, COMPUTATIONAL THINKING TEACHES US IN AN ALGORITHMIC WAY TO FIND A SOLUTION TO DEVELOP IT AND RUN THROUGH PROGRAMMING. NOWADAYS, REFERENCE IS MADE TO CODING. THE CODING OF CHILDREN IS A FORM OF MENTIS THAT WILL ENABLE THEM TO FACE COMPLEX PROBLEMS WHEN THEY ARE LARGE. IN SHORT, LEARNING TO PLAN FROM A SMALL POINT OF VIEW OPENS THE MIND. WHEN CHILDREN ARE CLOSE TO MIXING, THEY BECOME ACTIVE PLAYERS OF THE TECHNOLOGY AND THERE IS A NEED FOR APPROPRIATE TOOLS. THE TRAINING PROPOSAL IS BASED ON THE ESTABLISHMENT OF AN AREA WHERE A SINGLE RULE HAS BEEN DRAWN UP. LYE RLEARNING V (English)
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    Identifiers