Gamification and social media in service product (Q3748813): Difference between revisions
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(Created claim: summary (P836): The aim is to utilise gamification and social media in the company’s productisation. Measures: technological exploration and selection of platforms, deployment of the platform, description of the service process. As a result, new kinds of service packages will be created., translated_summary) |
(Changed label, description and/or aliases in en: translated_label) |
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label / en | label / en | ||
Gamification and social media in service product |
Revision as of 22:29, 22 November 2021
Project Q3748813 in France
Language | Label | Description | Also known as |
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English | Gamification and social media in service product |
Project Q3748813 in France |
Statements
14,120 Euro
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14,120.0 Euro
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100.0 percent
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28 May 2015
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31 December 2015
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REDDO PARTNERS OY
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96100
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Tavoitteena on hyödyntää pelillisyyttä ja sosiaalista mediaa yrityksen tuotteistuksessa. Toimenpiteet: teknologinen selvitystyö ja alustojen valinta, alustan käyttöönotto, palveluprosessin kuvaus. Tuloksena syntyy uudenlaisia palvelukokonaisuuksia. (Finnish)
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The aim is to utilise gamification and social media in the company’s productisation. Measures: technological exploration and selection of platforms, deployment of the platform, description of the service process. As a result, new kinds of service packages will be created. (English)
22 November 2021
0 references