THE SHIPWRECKED M SWEET IN...THIS NET (Q576188): Difference between revisions

From EU Knowledge Graph
Jump to navigation Jump to search
(‎Changed label, description and/or aliases in 1 language: remove_english_label)
(‎Changed label, description and/or aliases in 1 language: translated_label)
label / enlabel / en
 
THE SHIPWRECKED M SWEET IN...THIS NET

Revision as of 03:11, 13 November 2020

Project Q576188 in Italy
Language Label Description Also known as
English
THE SHIPWRECKED M SWEET IN...THIS NET
Project Q576188 in Italy

    Statements

    0 references
    28,848.0 Euro
    0 references
    28,848.0 Euro
    0 references
    100.0 percent
    0 references
    10 December 2018
    0 references
    30 September 2020
    0 references
    S.S. 1 G. "G. BIANCO-G. PASCOLI
    0 references
    0 references
    0 references

    40°50'3.95"N, 17°21'30.24"E
    0 references
    IL PROGETTO SI ARTICOLA IN TRE MODULI PER UN TOTALE DI 120 ORE1. MODULO CODIFICO LA GEOMETRIA 30 ORE 25 ALUNNI DELLE PRIME E SECONDE CLASSI DELLA SCUOLA SECONDARIA DI 1 GRADO. IL MODULO INTRODUCE LE BASI DELLA PROGRAMMAZIONE. ATTRAVERSO SEMPLICI PERCORSI LEGATI AL CODING SI GUIDANO GLI ALUNNI ALLA REALIZZAZIONE DI UNAPPLICAZIONE DI UN GIOCO DIDATTICO FRUIBILE ANCHE DA UNO SMARTPHONE UTILIZZABILE PER IL CALCOLO DI FIGURE E DIMENSIONI GEOMETRICHE.2. MODULO ROBOTICA EDUCATIVA 30 ORE 25 ALUNNI DELLE SECONDE E TERZE CLASSI DELLA SCUOLA SECONDARIA DI 1 GRADO.IL MODULO PREPARA STIMOLA E ACCOMPAGNA GLI ALLIEVI VERSO UN USO DEL DIGITALE CHE VADA OLTRE LA SUPERFICIE E CHE PERMETTA LORO DI SUPERARE IL RUOLO DI CONSUMATORI PASSIVI. ATTRAVERSO UNA SCHEDA PROGRAMMABILE SI MIRA ALLA REALIZZAZIONE UN ROBOT IN GRADO DI RACCOGLIERE E ANALIZZARE DATI AMBIENTALI LEGATI ALLINQUINAMENTO.3. MODULO CYBERPROCESSO 60 ORE 25 ALUNNI DELLE CLASSI SECONDE E TERZE DELLA SCUOLA SECONDARIA DI 1 GRADOIL MODULO FORMA E (Italian)
    0 references
    THE PROJECT CONSISTS OF THREE MODULES FOR A TOTAL OF 120 ORE1. MODULE CODED GEOMETRY 30 HOURS 25 PUPILS OF THE FIRST AND SECOND CLASSES OF THE SECONDARY SCHOOL OF 1 DEGREE. THE MODULE INTRODUCES THE BASICS OF PROGRAMMING. THROUGH SIMPLE PATHS RELATED TO CODING, STUDENTS ARE GUIDED TO THE REALISATION OF AN APPLICATION OF AN EDUCATIONAL GAME THAT CAN ALSO BE USED BY A SMARTPHONE THAT CAN BE USED FOR THE CALCULATION OF GEOMETRICHE FIGURES AND DIMENSIONS.2. ROBOTICS MODULE 30 HOURS 25 PUPILS FROM THE SECOND AND THIRD CLASSES OF THE SECONDARY SCHOOL OF 1 GRADO.THE MODULE PREPARES STIMULATES AND ACCOMPANIES STUDENTS TOWARDS A USE OF DIGITAL THAT GOES BEYOND THE SURFACE AND ALLOWS THEM TO OVERCOME THE ROLE OF PASSIVE CONSUMERS. THROUGH A PROGRAMMABLE CARD WE AIM AT THE REALISATION OF A ROBOT ABLE TO COLLECT AND ANALYSE ENVIRONMENTAL DATA RELATED TO ALLINQUINMENT.3. MODULE CYBERPROCESSO 60 HOURS 25 PUPILS OF THE SECOND AND THIRD CLASSES OF THE SECONDARY SCHOOL OF 1 GRADOIL FORM AND (English)
    13 November 2020
    0 references

    Identifiers