GIOCODING (Q460557): Difference between revisions
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(Removed claim: financed by (P890): Directorate-General for Regional and Urban Policy (Q8361), Removing unnecessary financed by statement) |
(Removed claim: summary (P836): THE PROJECT AIMED AT CHILDREN IN THE LAST YEAR OF THE SCHOOL DELLINFANY OF OUR INSTITUTION. IT IS PART OF A SERIES OF ACTIONS TO PREVENT AND COMBAT EARLY SCHOOL LEAVING AND TO CONTAIN SOCIO-ECONOMIC HARDSHIP, ALSO IN SYNERGY WITH THE AGENCIES PRESENT ON THE GROUND. THE PROJECT CONSISTS OF FOUR DIGITAL INNOVATION MODULES, COMPUTATIONAL THINKING TEACHES US IN AN ALGORITHMIC WAY TO FIND A SOLUTION TO DEVELOP IT AND RUN THROUGH PROGRAMMING. NOWADA...) |
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Property / summary | |||
Property / summary: THE PROJECT AIMED AT CHILDREN IN THE LAST YEAR OF THE SCHOOL DELLINFANY OF OUR INSTITUTION. IT IS PART OF A SERIES OF ACTIONS TO PREVENT AND COMBAT EARLY SCHOOL LEAVING AND TO CONTAIN SOCIO-ECONOMIC HARDSHIP, ALSO IN SYNERGY WITH THE AGENCIES PRESENT ON THE GROUND. THE PROJECT CONSISTS OF FOUR DIGITAL INNOVATION MODULES, COMPUTATIONAL THINKING TEACHES US IN AN ALGORITHMIC WAY TO FIND A SOLUTION TO DEVELOP IT AND RUN THROUGH PROGRAMMING. NOWADAYS, REFERENCE IS MADE TO CODING. THE CODING OF CHILDREN IS A FORM OF MENTIS THAT WILL ENABLE THEM TO FACE COMPLEX PROBLEMS WHEN THEY ARE LARGE. IN SHORT, LEARNING TO PLAN FROM A SMALL POINT OF VIEW OPENS THE MIND. WHEN CHILDREN ARE CLOSE TO MIXING, THEY BECOME ACTIVE PLAYERS OF THE TECHNOLOGY AND THERE IS A NEED FOR APPROPRIATE TOOLS. THE TRAINING PROPOSAL IS BASED ON THE ESTABLISHMENT OF AN AREA WHERE A SINGLE RULE HAS BEEN DRAWN UP. LYE RLEARNING V (English) / rank | |||
Revision as of 10:41, 10 November 2020
Project Q460557 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | GIOCODING |
Project Q460557 in Italy |
Statements
27,405.6 Euro
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27,405.6 Euro
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100.0 percent
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15 May 2018
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15 May 2019
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31 August 2019
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1 C.D. "COLLODI"
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IL PROGETTO RIVOLTO AI BAMBINI DELLULTIMO ANNO DELLA SCUOLA DELLINFANZIA DEL NOSTRO ISTITUTO. SI INSERISCE IN UNA SERIE DI AZIONI PER PREVENIRE E CONTRASTARE LA DISPERSIONE SCOLASTICA E CONTENERE IL DISAGIO SOCIOECONOMICO ANCHE IN SINERGIA CON LE AGENZIE PRESENTI SUL TERRITORIO. IL PROGETTO PREVEDE QUATTRO MODULI DI INNOVAZIONE DIGITALE IL PENSIERO COMPUTAZIONALE INSEGNA A PENSARE IN MANIERA ALGORITMICA A TROVARE UNA SOLUZIONE A SVILUPPARLA E CI AVVIENE CON LA PROGRAMMAZIONE. OGGI QUANDO SI PARLA DI PROGRAMMAZIONE SI FA RIFERIMENTO AL CODING. IL CODING D AI BAMBINI UNA FORMA MENTIS CHE PERMETTER LORO DI AFFRONTARE PROBLEMI COMPLESSI QUANDO SARANNO PI GRANDI. INSOMMA IMPARARE A PROGRAMMARE SIN DA PICCOLI APRE LA MENTE. QUANDO I BAMBINI SI AVVICINANO AL CODING DIVENTANO SOGGETTI ATTIVI DELLA TECNOLOGIA E PER TUTTO CI SERVONO STRUMENTI ADATTI. LA PROPOSTA FORMATIVA SI BASA SULLA CREAZIONE DI UNO SPAZIO DAPPRENDIMENTO DOVE VIGE UNUNICA REGOLA SI IMPARA FACENDO. LAPPRENDIMENTO PASSA ATTRAV (Italian)
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Identifiers
H57I17000680007
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