TREATMENT IN YOUR CLASSROOM (Q605559): Difference between revisions

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(‎Created claim: summary (P836): THE AIM OF THE PROJECT IS TO FOSTER INNOVATIVE APPROACHES THAT CAN OVERCOME THE FRONTAL AND TRANSMISSION DIMENSION OF KNOWLEDGE, PROMOTE THE ACTIVE TEACHING OF LEARNING THROUGH PRACTICE AND IN PRACTICAL SITUATIONS PUT THE PUPILS AT THE CENTRE AND EXPLOIT THE SPIRIT OF ACTION TO EFFECTIVELY ADDRESS AND INVOLVE THE DEVELOPMENT OF LOGICAL AND COMPUTATIONAL THINKING AND CREAATIVIT DIGESSO CONCERNEDALL DISCIPLINES GIVEN THE TRANSVERSAL NATURE OF COMP...)
Property / summary
 
THE AIM OF THE PROJECT IS TO FOSTER INNOVATIVE APPROACHES THAT CAN OVERCOME THE FRONTAL AND TRANSMISSION DIMENSION OF KNOWLEDGE, PROMOTE THE ACTIVE TEACHING OF LEARNING THROUGH PRACTICE AND IN PRACTICAL SITUATIONS PUT THE PUPILS AT THE CENTRE AND EXPLOIT THE SPIRIT OF ACTION TO EFFECTIVELY ADDRESS AND INVOLVE THE DEVELOPMENT OF LOGICAL AND COMPUTATIONAL THINKING AND CREAATIVIT DIGESSO CONCERNEDALL DISCIPLINES GIVEN THE TRANSVERSAL NATURE OF COMPETENCES DIGITALI.GLI OBJECTIVES TO BE ACHIEVED WILL BE 1. DEVELOP COMPUTATIONAL THINKING TO STRENGTHEN THE ANALYSIS AND PROBLEM-SOLVING OF THE PROBLEMS AND THE USE OF ITS TOOLS AND METHODS BOTH THROUGH DIGITAL TECHNOLOGIES AND THROUGH AN ACTIVE PLUG. 2 STIMULATE CREATIVE UNINTANT BETWEEN DIGITAL AND MANUAL, INCLUDING THROUGH EXPERIENCES OF MAKING EDUCATIONAL ROBOTICS AND THE INTERNET OF THINGS.OGIDI MODULE 2 ON THE WHOLE AVR FOR THE DURATION OF 30 H IN EXTRACURRICULAR AND SAR TIME TARGETING PUPILS DE (English)
Property / summary: THE AIM OF THE PROJECT IS TO FOSTER INNOVATIVE APPROACHES THAT CAN OVERCOME THE FRONTAL AND TRANSMISSION DIMENSION OF KNOWLEDGE, PROMOTE THE ACTIVE TEACHING OF LEARNING THROUGH PRACTICE AND IN PRACTICAL SITUATIONS PUT THE PUPILS AT THE CENTRE AND EXPLOIT THE SPIRIT OF ACTION TO EFFECTIVELY ADDRESS AND INVOLVE THE DEVELOPMENT OF LOGICAL AND COMPUTATIONAL THINKING AND CREAATIVIT DIGESSO CONCERNEDALL DISCIPLINES GIVEN THE TRANSVERSAL NATURE OF COMPETENCES DIGITALI.GLI OBJECTIVES TO BE ACHIEVED WILL BE 1. DEVELOP COMPUTATIONAL THINKING TO STRENGTHEN THE ANALYSIS AND PROBLEM-SOLVING OF THE PROBLEMS AND THE USE OF ITS TOOLS AND METHODS BOTH THROUGH DIGITAL TECHNOLOGIES AND THROUGH AN ACTIVE PLUG. 2 STIMULATE CREATIVE UNINTANT BETWEEN DIGITAL AND MANUAL, INCLUDING THROUGH EXPERIENCES OF MAKING EDUCATIONAL ROBOTICS AND THE INTERNET OF THINGS.OGIDI MODULE 2 ON THE WHOLE AVR FOR THE DURATION OF 30 H IN EXTRACURRICULAR AND SAR TIME TARGETING PUPILS DE (English) / rank
 
Normal rank

Revision as of 21:40, 24 March 2020

Project in Italy financed by DG Regio
Language Label Description Also known as
English
TREATMENT IN YOUR CLASSROOM
Project in Italy financed by DG Regio

    Statements

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    15,624.0 Euro
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    15,624.0 Euro
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    100.0 percent
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    12 March 2019
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    16 September 2020
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    DIR.DID.S.TERESA RIVA
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    37°56'49.06"N, 15°22'3.68"E
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    IL PROGETTO SI PROPONE DI FAVORIRE APPROCCI INNOVATIVI IN GRADO DI SUPERARE LA DIMENSIONE FRONTALE E TRASMISSIVA DEI SAPERI PROMUOVERE LA DIDATTICA ATTIVA LAPPRENDIMENTO ATTRAVERSO LA PRATICA E IN SITUAZIONI CONCRETE METTERE AL CENTRO GLI ALUNNI E VALORIZZARE LO SPIRITO DINIZIATIVA PER AFFRONTARE IN MANIERA EFFICACE E COINVOLGENTE LO SVILUPPO DEL PENSIERO LOGICO E COMPUTAZIONALE E DELLA CREATIVIT DIGITALE.ESSO INTERESSER TUTTE LE DISCIPLINE VISTA LA NATURA TRASVERSALE DELLE COMPETENZE DIGITALI.GLI OBIETTIVI DA RAGGIUNGERE SARANNO 1. SVILUPPARE IL PENSIERO COMPUTAZIONALE PER RAFFORZARE LA CAPACIT DI ANALISI E RISOLUZIONE DEI PROBLEMI E LUTILIZZO DEI SUOI STRUMENTI E METODI SIA ATTRAVERSO TECNOLOGIE DIGITALI SIA ATTRAVERSO ATTIVIT UNPLUGGED. 2. STIMOLARE UNINTERAZIONE CREATIVA TRA DIGITALE E MANUALE ANCHE ATTRAVERSO ESPERIENZE DI MAKING ROBOTICA EDUCATIVA E INTERNET OF THINGS.OGNI MODULO 2 IN TUTTO AVR LA DURATA DI 30 H SI SVOLGER IN ORARIO EXTRACURRICULARE E SAR RIVOLTO AGLI ALUNNI DE (Italian)
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    THE AIM OF THE PROJECT IS TO FOSTER INNOVATIVE APPROACHES THAT CAN OVERCOME THE FRONTAL AND TRANSMISSION DIMENSION OF KNOWLEDGE, PROMOTE THE ACTIVE TEACHING OF LEARNING THROUGH PRACTICE AND IN PRACTICAL SITUATIONS PUT THE PUPILS AT THE CENTRE AND EXPLOIT THE SPIRIT OF ACTION TO EFFECTIVELY ADDRESS AND INVOLVE THE DEVELOPMENT OF LOGICAL AND COMPUTATIONAL THINKING AND CREAATIVIT DIGESSO CONCERNEDALL DISCIPLINES GIVEN THE TRANSVERSAL NATURE OF COMPETENCES DIGITALI.GLI OBJECTIVES TO BE ACHIEVED WILL BE 1. DEVELOP COMPUTATIONAL THINKING TO STRENGTHEN THE ANALYSIS AND PROBLEM-SOLVING OF THE PROBLEMS AND THE USE OF ITS TOOLS AND METHODS BOTH THROUGH DIGITAL TECHNOLOGIES AND THROUGH AN ACTIVE PLUG. 2 STIMULATE CREATIVE UNINTANT BETWEEN DIGITAL AND MANUAL, INCLUDING THROUGH EXPERIENCES OF MAKING EDUCATIONAL ROBOTICS AND THE INTERNET OF THINGS.OGIDI MODULE 2 ON THE WHOLE AVR FOR THE DURATION OF 30 H IN EXTRACURRICULAR AND SAR TIME TARGETING PUPILS DE (English)
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    Identifiers