COGTO ERGO 2.0 SUM (Q601921): Difference between revisions

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(‎Removed claim: summary (P836): ONE OF THE EMERGING TASKS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. THEY PLAY BY THE RULES BUT TO LEARN ALSO HELP TO CHANGE AND CREATE NEW ONES. ONE OF THE DIGITAL COMPONENTS OF THE DIGITAL ERA, WHICH IS CONSIDERED TO BE PARTICULARLY MEANINGFUL TODAY IS COMPUTATIONAL THINKING. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGI...)
(‎Created claim: summary (P836): ONE OF THE EMERGING TASKS OF EDUCATION IS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. YOU PLAY BY FOLLOWING THE RULES BUT TO LEARN IT MAY ALSO BE USEFUL TO MODIFY THEM AND CREATE NEW ONES. ONE OF THE COMPONENTS OF EDUCATION IN THE DIGITAL FIELD TODAY CONSIDERS SO-CALLED COMPUTATIONAL THOUGHT TO BE PARTICULARLY SIGNIFICANT. THIS RE...)
Property / summary
 
ONE OF THE EMERGING TASKS OF EDUCATION IS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. YOU PLAY BY FOLLOWING THE RULES BUT TO LEARN IT MAY ALSO BE USEFUL TO MODIFY THEM AND CREATE NEW ONES. ONE OF THE COMPONENTS OF EDUCATION IN THE DIGITAL FIELD TODAY CONSIDERS SO-CALLED COMPUTATIONAL THOUGHT TO BE PARTICULARLY SIGNIFICANT. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND ABILITY TO APPLY CONTEXTUALISATION THAT MUST BECOME A PATRIMONY OF ALL. THE PROJECT AIMS TO ENHANCE IN THE STUDENTS OF OUR SCHOOL THE USE OF COMPUTATIONAL THOUGHT IN A PLURALITY OF CONTEXTS IN THE SCIENTIFIC SOCIAL AND APPLICATION ASPECTS ALLOWS TO FULLY EXPERIENCE THE POTENTIAL OF THE LIMITS AND SOCIAL IMPLICATIONS AND ACTIVE CITIZENSHIP AS WELL AS OF DIGITAL CITIZENSHIP WITH AN INCREASINGLY CONSCIOUS AND ETHICAL USE OF THE PLACES OF MEMBERS (English)
Property / summary: ONE OF THE EMERGING TASKS OF EDUCATION IS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. YOU PLAY BY FOLLOWING THE RULES BUT TO LEARN IT MAY ALSO BE USEFUL TO MODIFY THEM AND CREATE NEW ONES. ONE OF THE COMPONENTS OF EDUCATION IN THE DIGITAL FIELD TODAY CONSIDERS SO-CALLED COMPUTATIONAL THOUGHT TO BE PARTICULARLY SIGNIFICANT. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND ABILITY TO APPLY CONTEXTUALISATION THAT MUST BECOME A PATRIMONY OF ALL. THE PROJECT AIMS TO ENHANCE IN THE STUDENTS OF OUR SCHOOL THE USE OF COMPUTATIONAL THOUGHT IN A PLURALITY OF CONTEXTS IN THE SCIENTIFIC SOCIAL AND APPLICATION ASPECTS ALLOWS TO FULLY EXPERIENCE THE POTENTIAL OF THE LIMITS AND SOCIAL IMPLICATIONS AND ACTIVE CITIZENSHIP AS WELL AS OF DIGITAL CITIZENSHIP WITH AN INCREASINGLY CONSCIOUS AND ETHICAL USE OF THE PLACES OF MEMBERS (English) / rank
 
Normal rank
Property / summary: ONE OF THE EMERGING TASKS OF EDUCATION IS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. YOU PLAY BY FOLLOWING THE RULES BUT TO LEARN IT MAY ALSO BE USEFUL TO MODIFY THEM AND CREATE NEW ONES. ONE OF THE COMPONENTS OF EDUCATION IN THE DIGITAL FIELD TODAY CONSIDERS SO-CALLED COMPUTATIONAL THOUGHT TO BE PARTICULARLY SIGNIFICANT. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND ABILITY TO APPLY CONTEXTUALISATION THAT MUST BECOME A PATRIMONY OF ALL. THE PROJECT AIMS TO ENHANCE IN THE STUDENTS OF OUR SCHOOL THE USE OF COMPUTATIONAL THOUGHT IN A PLURALITY OF CONTEXTS IN THE SCIENTIFIC SOCIAL AND APPLICATION ASPECTS ALLOWS TO FULLY EXPERIENCE THE POTENTIAL OF THE LIMITS AND SOCIAL IMPLICATIONS AND ACTIVE CITIZENSHIP AS WELL AS OF DIGITAL CITIZENSHIP WITH AN INCREASINGLY CONSCIOUS AND ETHICAL USE OF THE PLACES OF MEMBERS (English) / qualifier
 
point in time: 13 November 2020
Timestamp+2020-11-13T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0

Revision as of 12:22, 13 November 2020

Project Q601921 in Italy
Language Label Description Also known as
English
COGTO ERGO 2.0 SUM
Project Q601921 in Italy

    Statements

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    34,257.0 Euro
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    34,257.0 Euro
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    100.0 percent
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    15 February 2019
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    25 October 2020
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    I.S.MISTRETTA MANZONI
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    37°55'47.60"N, 14°21'46.33"E
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    UNO DEI COMPITI EMERGENTI DELLEDUCAZIONE QUELLO DI STIMOLARE GLI STUDENTI A CAPIRE IL DIGITALE OLTRE LA SUPERFICIE. PER ESEMPIO I VIDEOGIOCHI SONO UNA COMPONENTE IMPORTANTE E CONTROVERSA DELLA RIVOLUZIONE DIGITALE. SI GIOCA SEGUENDO LE REGOLE MA PER APPRENDERE PU ANCHE ESSERE UTILE MODIFICARLE E CREARNE DI NUOVE. UNA DELLE COMPONENTI DELLEDUCAZIONE IN AMBITO DIGITALE RITENUTA OGGI PARTICOLARMENTE SIGNIFICATIVA IL COSIDDETTO PENSIERO COMPUTAZIONALE. QUESTO FA RIFERIMENTO AD UN INSIEME DI SAPERI CONCETTUALI E METODOLOGICI E DI CAPACIT DI CONTESTUALIZZAZIONE APPLICATIVA CHE DEVONO DIVENTARE PATRIMONIO DI TUTTI. IL PROGETTO SI PROPONE DI POTENZIARE NEGLI ALLIEVI DELLA NOSTRA SCUOLA LUSO DEL PENSIERO COMPUTAZIONALE IN UNA PLURALIT DI CONTESTI NEGLI ASPETTI SCIENTIFICI SOCIALI E APPLICATIVI PERMETTE DI SPERIMENTARNE APPIENO LE POTENZIALIT I LIMITI E LE IMPLICAZIONI SOCIALI E DI CITTADINANZA ATTIVA NONCH DI CITTADINANZA DIGITALE CON UN USO SEMPRE PI CONSAPEVOLE ED ETICO DEI LUOGHI DI SOCI (Italian)
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    ONE OF THE EMERGING TASKS OF EDUCATION IS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. YOU PLAY BY FOLLOWING THE RULES BUT TO LEARN IT MAY ALSO BE USEFUL TO MODIFY THEM AND CREATE NEW ONES. ONE OF THE COMPONENTS OF EDUCATION IN THE DIGITAL FIELD TODAY CONSIDERS SO-CALLED COMPUTATIONAL THOUGHT TO BE PARTICULARLY SIGNIFICANT. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND ABILITY TO APPLY CONTEXTUALISATION THAT MUST BECOME A PATRIMONY OF ALL. THE PROJECT AIMS TO ENHANCE IN THE STUDENTS OF OUR SCHOOL THE USE OF COMPUTATIONAL THOUGHT IN A PLURALITY OF CONTEXTS IN THE SCIENTIFIC SOCIAL AND APPLICATION ASPECTS ALLOWS TO FULLY EXPERIENCE THE POTENTIAL OF THE LIMITS AND SOCIAL IMPLICATIONS AND ACTIVE CITIZENSHIP AS WELL AS OF DIGITAL CITIZENSHIP WITH AN INCREASINGLY CONSCIOUS AND ETHICAL USE OF THE PLACES OF MEMBERS (English)
    13 November 2020
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    Identifiers