Q327455 (Q327455): Difference between revisions

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(‎Created claim: summary (P836): THIS PROJECT AIMS TO EXPERIMENT THROUGH THE USE OF INNOVATIVE ARTISTIC AND MULTIMEDIA LANGUAGES AND THE APPLICATION OF DIGITAL TECHNOLOGIES FOR COMMUNICATION AND CREATIVE EXPRESSION A NEW FORM OF INVOLVEMENT AND SUPPORT OF PRIMARY AND SECONDARY SCHOOL PUPILS AFFECTED BY SCHOOL DISCOMFORT. FOLLOWING THE INTUITIONS AND EXERCISES OF THE GRAMMAR OF THE IMAGINATION OF G. RODARI THE STUDENTS WILL BE ACCOMPANIED IN THE REALISATION OF A PROJECT WORK THA...)
(‎Changed label, description and/or aliases in 1 language: remove_english_label)
label / enlabel / en
PLAY SOAWAY IN A BIG GAME

Revision as of 13:48, 6 November 2020

Project Q327455 in Italy
Language Label Description Also known as
English
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Project Q327455 in Italy

    Statements

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    51,672.0 Euro
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    51,672.0 Euro
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    100.0 percent
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    30 November 2017
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    27 August 2019
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    IC "FILIPPO MARIA BELTRAMI"
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    45°52'47.17"N, 8°24'28.87"E
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    IL PRESENTE PROGETTO VUOLE SPERIMENTARE ATTRAVERSO LUSO DI LINGUAGGI ARTISTICI E MULTIMEDIALI INNOVATIVI E LAPPLICAZIONE DI TECNOLOGIE DIGITALI PER LA COMUNICAZIONE E LESPRESSIONE CREATIVA UNA NUOVA FORMA DI COINVOLGIMENTO E SOSTEGNO DEGLI ALUNNI DELLA SCUOLA PRIMARIE E DELLA SECONDARIA DI PRIMO GRADO INTERESSATI DA DISAGIO SCOLASTICO. SEGUENDO LE INTUIZIONI E GLI ESERCIZI DELLA GRAMMATICA DELLA FANTASIA DI G. RODARI GLI STUDENTI SARANNO ACCOMPAGNATI NELLA REALIZZAZIONE DI UN PROJECT WORK CHE CONSISTER NEL RACCONTARE E NEL REINVENTARE IN SENSO INTERATTIVO E CONTEMPORANEO UN GIOCO ANTICO DELLA TRADIZIONE LOCALE SCELTO DAGLI ALUNNI TRA QUELLI PRESENTATI IN OCCASIONE DI OMEGNA IN GIOCO MANIFESTAZIONE ORGANIZZATA DALLISTITUTO OGNI ANNO E GIUNTA NEL 2016 ALLA SETTIMA EDIZIONE. CON IL SUPPORTO DEGLI INSEGNANTI IL GIOCO SAR REINVENTATO E REINTERPRETATO NEI CONTENUTI E NELLE REGOLE ATTRAVERSO LAPPORTO DI ESPERTI MAESTRI ARTIGIANI LA SPERIMENTAZIONE DI SOLUZIONI TECNOLOGICHE CHE AFFERISCONO ALL (Italian)
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    THIS PROJECT AIMS TO EXPERIMENT THROUGH THE USE OF INNOVATIVE ARTISTIC AND MULTIMEDIA LANGUAGES AND THE APPLICATION OF DIGITAL TECHNOLOGIES FOR COMMUNICATION AND CREATIVE EXPRESSION A NEW FORM OF INVOLVEMENT AND SUPPORT OF PRIMARY AND SECONDARY SCHOOL PUPILS AFFECTED BY SCHOOL DISCOMFORT. FOLLOWING THE INTUITIONS AND EXERCISES OF THE GRAMMAR OF THE IMAGINATION OF G. RODARI THE STUDENTS WILL BE ACCOMPANIED IN THE REALISATION OF A PROJECT WORK THAT CONSISTS OF TELLING AND REINVENTING IN AN INTERACTIVE AND CONTEMPORARY SENSE AN ANCIENT GAME OF THE LOCAL TRADITION CHOSEN BY THE STUDENTS AMONG THOSE PRESENTED ON THE OCCASION OF OMEGNA EVENT ORGANISED BY THE INSTITUTE EVERY YEAR AND NOW IN 2016 IN THE SEVENTH EDITION. WITH THE SUPPORT OF THE TEACHERS THE GAME WILL BE REINVENTED AND REINTERPRETED IN THE CONTENT AND RULES THROUGH THE CONTRIBUTION OF EXPERT MASTER CRAFTSMEN THE EXPERIMENTATION OF TECHNOLOGICAL SOLUTIONS THAT RELATE TO THE (English)
    6 November 2020
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    Identifiers