COGTO ERGO 2.0 SUM (Q601921): Difference between revisions

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(‎Created claim: summary (P836): ONE OF THE EMERGING TASKS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. THEY PLAY BY THE RULES BUT TO LEARN ALSO HELP TO CHANGE AND CREATE NEW ONES. ONE OF THE DIGITAL COMPONENTS OF THE DIGITAL ERA, WHICH IS CONSIDERED TO BE PARTICULARLY MEANINGFUL TODAY IS COMPUTATIONAL THINKING. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICA...)
Property / summary
 
ONE OF THE EMERGING TASKS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. THEY PLAY BY THE RULES BUT TO LEARN ALSO HELP TO CHANGE AND CREATE NEW ONES. ONE OF THE DIGITAL COMPONENTS OF THE DIGITAL ERA, WHICH IS CONSIDERED TO BE PARTICULARLY MEANINGFUL TODAY IS COMPUTATIONAL THINKING. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND UNDERSTANDING OF THE CONTEXT IN WHICH IT IS APPLIED, WHICH MUST BECOME A HERITAGE OF ALL. THE AIM OF THE PROJECT IS TO ENHANCE THE USE OF COMPUTATIONAL THINKING IN A PLURALIT OF CONTEXTS IN SOCIAL AND FORENSIC SCIENCE IN PUPILS IN OUR SCHOOL, IN ORDER TO FULLY EXPERIMENT THEIR LIMITS AND SOCIAL AND ACTIVE CITIZENSHIP LIMITATIONS AND CITIZENSHIP OF DIGITAL CITIZENSHIP, WITH THE CONSCIOUS AND ETHICAL USE OF THE MEMBERS’ PLACES. (English)
Property / summary: ONE OF THE EMERGING TASKS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. THEY PLAY BY THE RULES BUT TO LEARN ALSO HELP TO CHANGE AND CREATE NEW ONES. ONE OF THE DIGITAL COMPONENTS OF THE DIGITAL ERA, WHICH IS CONSIDERED TO BE PARTICULARLY MEANINGFUL TODAY IS COMPUTATIONAL THINKING. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND UNDERSTANDING OF THE CONTEXT IN WHICH IT IS APPLIED, WHICH MUST BECOME A HERITAGE OF ALL. THE AIM OF THE PROJECT IS TO ENHANCE THE USE OF COMPUTATIONAL THINKING IN A PLURALIT OF CONTEXTS IN SOCIAL AND FORENSIC SCIENCE IN PUPILS IN OUR SCHOOL, IN ORDER TO FULLY EXPERIMENT THEIR LIMITS AND SOCIAL AND ACTIVE CITIZENSHIP LIMITATIONS AND CITIZENSHIP OF DIGITAL CITIZENSHIP, WITH THE CONSCIOUS AND ETHICAL USE OF THE MEMBERS’ PLACES. (English) / rank
 
Normal rank

Revision as of 07:12, 24 March 2020

Project in Italy financed by DG Regio
Language Label Description Also known as
English
COGTO ERGO 2.0 SUM
Project in Italy financed by DG Regio

    Statements

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    34,257.0 Euro
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    34,257.0 Euro
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    100.0 percent
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    15 February 2019
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    25 October 2020
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    I.S.MISTRETTA MANZONI
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    37°55'47.60"N, 14°21'46.33"E
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    UNO DEI COMPITI EMERGENTI DELLEDUCAZIONE QUELLO DI STIMOLARE GLI STUDENTI A CAPIRE IL DIGITALE OLTRE LA SUPERFICIE. PER ESEMPIO I VIDEOGIOCHI SONO UNA COMPONENTE IMPORTANTE E CONTROVERSA DELLA RIVOLUZIONE DIGITALE. SI GIOCA SEGUENDO LE REGOLE MA PER APPRENDERE PU ANCHE ESSERE UTILE MODIFICARLE E CREARNE DI NUOVE. UNA DELLE COMPONENTI DELLEDUCAZIONE IN AMBITO DIGITALE RITENUTA OGGI PARTICOLARMENTE SIGNIFICATIVA IL COSIDDETTO PENSIERO COMPUTAZIONALE. QUESTO FA RIFERIMENTO AD UN INSIEME DI SAPERI CONCETTUALI E METODOLOGICI E DI CAPACIT DI CONTESTUALIZZAZIONE APPLICATIVA CHE DEVONO DIVENTARE PATRIMONIO DI TUTTI. IL PROGETTO SI PROPONE DI POTENZIARE NEGLI ALLIEVI DELLA NOSTRA SCUOLA LUSO DEL PENSIERO COMPUTAZIONALE IN UNA PLURALIT DI CONTESTI NEGLI ASPETTI SCIENTIFICI SOCIALI E APPLICATIVI PERMETTE DI SPERIMENTARNE APPIENO LE POTENZIALIT I LIMITI E LE IMPLICAZIONI SOCIALI E DI CITTADINANZA ATTIVA NONCH DI CITTADINANZA DIGITALE CON UN USO SEMPRE PI CONSAPEVOLE ED ETICO DEI LUOGHI DI SOCI (Italian)
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    ONE OF THE EMERGING TASKS TO STIMULATE STUDENTS TO UNDERSTAND DIGITAL BEYOND THE SURFACE. FOR EXAMPLE, VIDEO GAMES ARE AN IMPORTANT AND CONTROVERSIAL COMPONENT OF THE DIGITAL REVOLUTION. THEY PLAY BY THE RULES BUT TO LEARN ALSO HELP TO CHANGE AND CREATE NEW ONES. ONE OF THE DIGITAL COMPONENTS OF THE DIGITAL ERA, WHICH IS CONSIDERED TO BE PARTICULARLY MEANINGFUL TODAY IS COMPUTATIONAL THINKING. THIS REFERS TO A SET OF CONCEPTUAL AND METHODOLOGICAL KNOWLEDGE AND UNDERSTANDING OF THE CONTEXT IN WHICH IT IS APPLIED, WHICH MUST BECOME A HERITAGE OF ALL. THE AIM OF THE PROJECT IS TO ENHANCE THE USE OF COMPUTATIONAL THINKING IN A PLURALIT OF CONTEXTS IN SOCIAL AND FORENSIC SCIENCE IN PUPILS IN OUR SCHOOL, IN ORDER TO FULLY EXPERIMENT THEIR LIMITS AND SOCIAL AND ACTIVE CITIZENSHIP LIMITATIONS AND CITIZENSHIP OF DIGITAL CITIZENSHIP, WITH THE CONSCIOUS AND ETHICAL USE OF THE MEMBERS’ PLACES. (English)
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    Identifiers