GAmifIcation for Memorable tourist experienceS (Q4300714): Difference between revisions

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Project Q4300714 in Spain, Jordan, Lebanon, Italy

Revision as of 20:39, 10 June 2022

Project Q4300714 in Spain, Jordan, Lebanon, Italy
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English
GAmifIcation for Memorable tourist experienceS
Project Q4300714 in Spain, Jordan, Lebanon, Italy

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    2,143,114.23 Euro
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    2,381,238.04 Euro
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    90.0 percent
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    1 September 2019
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    31 August 2022
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    American University of Beirut
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    33°52'42.28"N, 35°30'54.29"E
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    33°53'53.45"N, 35°29'12.88"E
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    40°32'47.29"N, 8°19'40.22"E
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    41°23'14.64"N, 2°6'42.66"E
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    31°57'5.62"N, 35°54'56.27"E
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    41°13'24.10"N, 1°44'0.53"E
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    32°33'24.52"N, 35°50'48.80"E
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    Today’s demanding and discerning tourists don’t want just to observe, they wish to experience places. This experiential tourism trend is relevant to off-season travellers who choose this time of the year not only to lower costs but also to avoid crowds and increase chances for authentic interactions with locals. That's why MED GAIMS project will develop games in physical and virtual format to create experiences for tourists, giving a necessary competitive edge to the attractiveness of less-known sites. The project seeks to increase tourism flows, covering all niches and segments like off-season travellers, creating jobs opportunities and start-ups for game entrepreneurs. Gamification is culturally sensitive – we do not all have the same sense of what is fun – so multicultural, cross-border evaluation of the initiatives will be performed by the project before opening them up to international tourists. Eventually, 40 games will be selected and implemented in 12 tourism sites from 8 destinations. (English)
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