Revision history of "Project Studio Ludum" (Q4039642)

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22 March 2024

10 June 2023

13 August 2022

  • curprev 12:3512:35, 13 August 2022DG Regio talk contribs 116,660 bytes +77,959 Changed label, description and/or aliases in et, lt, hr, el, sk, fi, pl, hu, cs, lv, ga, sl, bg, mt, pt, da, ro, nl, fr, de, it, es, sv, and other parts: Adding translations: et, lt, hr, el, sk, fi, pl, hu, cs, lv, ga, sl, bg, mt, pt, da, ro,

10 February 2022

  • curprev 09:3109:31, 10 February 2022DG Regio talk contribs 38,701 bytes +3,931 Changed an Item: Adding Swedish translations
  • curprev 09:0609:06, 10 February 2022DG Regio talk contribs 34,770 bytes +3,529 Changed an Item: Moving texts from sv to en
  • curprev 09:0609:06, 10 February 2022DG Regio talk contribs 31,241 bytes −3,990 Removed claim: summary (P836): Project Studio Ludum is a pilot study whose target group are young women and men (15-24 years) who are interested in gaming and game culture, and who neither work nor study. The purpose is to utilise their commitment to gaming, and motivate them to complete their studies and/or in other ways approach the labor market. The project idea takes place in the work made in the ESF-funded prestudy: Games as Establishment Tools (ESF Reference Number: 2...
  • curprev 09:0609:06, 10 February 2022DG Regio talk contribs 35,231 bytes −3,529 Removed claim: summary (P836): Project Studio Ludum is a pilot study whose target group are young women and men (15-24 years) who are interested in gaming and game culture, and who neither work nor study. The purpose is to utilize their commitment to gaming, and motivate them to complete their studies and/or in other ways approach the labor market. The project idea takes place in the work made in the ESF-funded prestudy: Games as Establishment Tools (ESF Reference Number: 2...

27 January 2022

26 January 2022

25 January 2022

24 January 2022