Revision history of "Developing a core and meta game balance engine for casual and midcore mobile games" (Q2686975)

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10 October 2024

  • curprev 19:1319:13, 10 October 2024DG Regio talk contribs 81,988 bytes −5 Changed label, description and/or aliases in pt
  • curprev 19:1319:13, 10 October 2024DG Regio talk contribs 81,993 bytes +2 Set a claim value: summary (P836): O objetivo do projeto é desenvolver um motor que equilibre a dificuldade da jogabilidade, ou seja, a jogabilidade central em diferentes níveis do jogo e um módulo que equilibre a economia do metajogo. O objetivo acima será alcançado através de um motor desenvolvido que simula a lógica da jogabilidade central e do simulador de jogadores, que, usando aprendizagem automática ou algoritmos genéticos de microalgoritmos, passará por uma série de níveis da...

22 March 2024

12 January 2024

13 December 2023

11 June 2023

24 May 2023

2 March 2023

  • curprev 23:0923:09, 2 March 2023DG Regio talk contribs 79,978 bytes +257 Changed label, description and/or aliases in it, sk, fi, bg, de, lv, et, cs, pt, ro, fr, ga, sl, es, hu, sv, el, mt, lt, nl, hr, da, and other parts

20 October 2022

10 July 2022

  • curprev 10:3210:32, 10 July 2022DG Regio talk contribs 78,906 bytes +50,857 Changed label, description and/or aliases in da, el, hr, ro, sk, mt, pt, fi, sl, cs, lt, lv, bg, hu, ga, sv, et, nl, fr, de, it, pl, es, and other parts: Adding translations: da, el, hr, ro, sk, mt, pt, fi, sl, cs, lt, lv, bg, hu, ga, sv, et,

19 January 2022

15 January 2022

17 December 2021

13 December 2021

3 December 2021

21 September 2021

25 July 2021

7 July 2021

  • curprev 12:1212:12, 7 July 2021DG Regio talk contribs 13,331 bytes +141 Changed label, description and/or aliases in en: translated_label
  • curprev 12:1212:12, 7 July 2021DG Regio talk contribs 13,190 bytes +2,526 Created claim: summary (P836): The aim of the project is to develop an engine that balances the difficulty of gameplay, i.e. core gameplay at different levels of the game and a module that balances the economy of the metagame. The above goal will be achieved through a developed engine simulating the logic of core gameplay and gamer simulator, which, using machine learning or genetic algorithms of microalgorithms, will pass through a series of levels in the same way as real ga...

21 May 2021

20 May 2021