Revision history of "Game-based entrepreneurship training" (Q2100964)

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7 March 2024

12 June 2023

5 July 2022

  • curprev 18:3318:33, 5 July 2022DG Regio talk contribs 65,995 bytes +40,862 Changed label, description and/or aliases in el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et, nl, fr, de, it, es, and other parts: Adding translations: el, hr, ro, sk, mt, pt, fi, pl, sl, cs, lt, lv, bg, hu, ga, sv, et,

11 January 2022

3 December 2021

27 November 2021

  • curprev 12:0612:06, 27 November 2021DG Regio talk contribs 20,609 bytes +2,109 Created claim: summary (P836): In de internationale en nationale context is aangetoond dat spelelementen in het onderwijs in ondernemerschap een positief effect hebben op de ondernemersvaardigheden van de deelnemers en het voornemen om een nieuw bedrijf te starten. Dit inzicht zal het project benutten om een brede verankering van spelgericht onderwijs op het gebied van ondernemerschap in de Deense bedrijfsacademie te creëren. Het project zal deskundigen en adviseurs bieden aa...
  • curprev 12:0112:01, 27 November 2021DG Regio talk contribs 18,500 bytes +2,169 Created claim: summary (P836): Im internationalen und nationalen Kontext hat sich gezeigt, dass Spielelemente in der unternehmerischen Bildung positive Auswirkungen auf die unternehmerischen Fähigkeiten der Teilnehmer und die Absicht haben, ein neues Unternehmen zu gründen. Diese Erkenntnisse werden das Projekt nutzen, um eine breite Verankerung der spielerischen Bildung im Bereich Unternehmertum in der dänischen Wirtschaftsakademie zu schaffen. Das Projekt wird Experten und...
  • curprev 11:5511:55, 27 November 2021DG Regio talk contribs 16,331 bytes +2,252 Created claim: summary (P836): Il a été démontré dans le contexte international et national que les éléments de jeu de l’éducation à l’entrepreneuriat ont un impact positif sur les compétences entrepreneuriales des participants et sur l’intention de lancer une nouvelle entreprise. Cette perspicacité va exploiter le projet pour créer un ancrage large de l’éducation fondée sur le jeu dans le domaine de l’entrepreneuriat dans le secteur danois des académies d’affaires. Le projet...

26 November 2021

2 November 2020

12 October 2020

  • curprev 10:1110:11, 12 October 2020DG Regio talk contribs 14,193 bytes +2,023 Created claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teache...
  • curprev 10:1110:11, 12 October 2020DG Regio talk contribs 12,170 bytes −2,023 Removed claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teac...
  • curprev 10:0010:00, 12 October 2020DG Regio talk contribs 14,193 bytes +2,023 Created claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teache...
  • curprev 10:0010:00, 12 October 2020DG Regio talk contribs 12,170 bytes −2,023 Removed claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teac...
  • curprev 09:5009:50, 12 October 2020DG Regio talk contribs 14,193 bytes +2,023 Created claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teache...
  • curprev 09:5009:50, 12 October 2020DG Regio talk contribs 12,170 bytes −2,023 Removed claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teac...
  • curprev 09:4209:42, 12 October 2020DG Regio talk contribs 14,193 bytes −3 Changed label, description and/or aliases in 1 language: translated_label
  • curprev 09:4209:42, 12 October 2020DG Regio talk contribs 14,196 bytes +2,023 Created claim: summary (P836): It has been demonstrated in the international and national context that game elements in entrepreneurship training affect participants’ entrepreneurship skills and the intention to start a new business positively. This insight will exploit the project to create a broad anchoring of game-based education in the entrepreneurship sector in the Danish business academy sector. The project will provide experts and advisors to 20 business academy teache...
  • curprev 09:4209:42, 12 October 2020DG Regio talk contribs 12,173 bytes −1,530 Removed claim: summary (P836): It has been demonstrated in international and national contexts that gaming elements in entrepreneurship education have an impact on the entrepreneurial skills of the participants and the intention to start a new business positively. This insight will make use of the project to create a broad anchoring of play-based teaching in the entrepreneurial field in the Danish business community. The project will provide experts and advisers to 20 busin...

2 September 2020

17 July 2020

10 June 2020

25 March 2020

9 March 2020

  • curprev 12:5412:54, 9 March 2020Wildmax talk contribs 11,973 bytes +98 Added [en] label: Game-based entrepreneurship education 1
  • curprev 12:4512:45, 9 March 2020DG Regio talk contribs 11,875 bytes +1,530 Created claim: summary (P836): It has been demonstrated in international and national contexts that gaming elements in entrepreneurship education have an impact on the entrepreneurial skills of the participants and the intention to start a new business positively. This insight will make use of the project to create a broad anchoring of play-based teaching in the entrepreneurial field in the Danish business community. The project will provide experts and advisers to 20 busines...
  • curprev 10:2410:24, 9 March 2020DG Regio talk contribs 10,345 bytes +10,345 Created a new Item