No label defined (Q497114)
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Project Q497114 in Italy
Language | Label | Description | Also known as |
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English | No label defined |
Project Q497114 in Italy |
Statements
34,617.6 Euro
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34,617.6 Euro
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100.0 percent
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24 October 2018
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31 December 2020
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NA 21 - MAMELI ZUPPETTA
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CON LO SVILUPPO DEL PENSIERO LOGICO COMPUTAZIONALE E DELLA CREATIVIT DIGITALE SI COINVOLGERANNO GLI ALUNNI IN ATTIVIT PRATICHE LUDICOEDUCATIVE INSERENDO NELLOFFERTA FORMATIVA ESPERIENZE DI DIDATTICA INNOVATIVA. ATTRAVERSO LINTRODUZIONE DI TECNOLOGIE MOMENTI DI CONFRONTO E UN MODUS OPERANDI BASATO SUL COOPERATIVE LEARNING I BAMBINI PARTECIPERANNO AD ATTIVIT ALTAMENTE INCLUSIVE CHE PERMETTERANNO UN APPROCCIO COINVOLGENTE E DIVERTENTE ALLAPPRENDIMENTO. IL GIOCO E LESPERIENZA DIRETTA STIMOLERANNO NEI BAMBINI LAPPRENDIMENTO DI NUOVI LINGUAGGI DIGITALI IL PENSIERO CREATIVO LA CAPACIT DI DEFINIRE I PROCESSI COMPLESSI IL PROBLEM SOLVING E LE SOFT SKILLS. LE ATTIVIT SONO PENSATE PER INTEGRARE LE CAPACIT FONDAMENTALI LINGUISTICHE LOGICHE ASTRATTIVE DEI BAMBINI CON LESPERIENZA DEL GIOCO ATTRAVERSO STRUMENTI ANALOGICI E DIGITALI. I PERCORSI DI EDUCAZIONE FORMALE ED INFORMALE SARANNO PERSONALIZZATI E RESI EFFICACI UTILIZZANDO I GIOCATTOLI DIGITALI COME TOOLS.LE ATTIVIT LUDICHE SARANNO SVILUPPATE SI (Italian)
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WITH THE DEVELOPMENT OF COMPUTATIONAL LOGICAL THINKING AND DIGITAL CREATIVITY, PUPILS WILL BE INVOLVED IN LUDICOEDUCATIVE PRACTICAL ACTIVITIES BY INCLUDING INNOVATIVE EDUCATIONAL EXPERIENCES IN THE TRAINING OFFER. THROUGH THE INTRODUCTION OF TECHNOLOGY MOMENTS OF COMPARISON AND A MODUS OPERANDI BASED ON COOPERATIVE LEARNING, CHILDREN WILL PARTICIPATE IN HIGHLY INCLUSIVE ACTIVITIES THAT WILL ALLOW AN ENGAGING AND ENTERTAINING APPROACH ALLAPPRENDMENT. THE GAME AND DIRECT EXPERIENCE WILL STIMULATE IN CHILDREN LAPPRENDMENT OF NEW DIGITAL LANGUAGES CREATIVE THINKING THE ABILITY TO DEFINE COMPLEX PROCESSES PROBLEM SOLVING AND SOFT SKILLS. THE ACTIVITIES ARE DESIGNED TO INTEGRATE THE FUNDAMENTAL LINGUISTIC SKILLS OF ABSTRACT LOGICS OF CHILDREN WITH THE EXPERIENCE OF THE GAME THROUGH ANALOG AND DIGITAL TOOLS. FORMAL AND INFORMAL EDUCATION PATHS WILL BE CUSTOMISED AND MADE EFFECTIVE USING DIGITAL TOYS SUCH AS TOOLS. (English)
10 November 2020
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Identifiers
H61G18000230006
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