DIGITAL HUMANITIES (Q1884577)

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Project Q1884577 in Italy
Language Label Description Also known as
English
DIGITAL HUMANITIES
Project Q1884577 in Italy

    Statements

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    21,954.0 Euro
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    21,954.0 Euro
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    100.0 percent
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    21 April 2016
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    3 February 2017
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    29 December 2016
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    FRANCESCO STELLUTI
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    43°20'9.02"N, 12°54'16.63"E
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    DIGITAL HUMANITIESLESPERIENZA POSITIVA E PRODUTTIVA DELLA CLSSE 2.0 CI HA PERMESSO DI RIPENSARE IL MODO DI FARE DIDATTICA E DI ATTIVARE QUELLE BUONE PRATICHE PER TUTTO IL LICEO CLASSICO STELLUTI DI FABRIANO. IL PROGETTO DIGITAL HUMANITIES SI PROPONE DI CREARE NUOVI SCENARI DI APPRENDIMENTO ATTREZZANDO 5 AULE LABORATORIALI DI AEREA DISCIPLINARE CON STRUMENTI TECNOLOGICI CHE PERMETTANO DI METTERE IN PRATICA LE NUOVE METODOLOGIE DIDATTICHE DAL COOPERATIVE LEARNING AL WEBQUEST AL PROBLEM SOLVING AL PEER TUTORING ALLA FLIPPED CLASSROOM ETC. MEDIATE DALLA TECNOLOGIA ATTRAVERSO UNA DIDATTICA INCLUSIVA E PARTECIPATIVA. LUSO INNOVATIVO DI QUESTE RISORSE TECNOLOGICHE AFFIANCATE DALLA PRASSI DIDATTICA COSTRUTTIVISTAESPERIENZALE AGEVOLER I PERCORSI DI APPRENDIMENTO FACILITANDO LINSEGNAMENTO E TRASFORMANDO LE AULE DA AMBIENTI SEMPLICEMENTE RICETTIVI AD AMBIENTI EDUCATIVI INTERATTIVI E DINAMICI. IN QUESTI NUOVI SCENARI POTRANNO ESSERE SVILUPPATE LE COMPETENZE DEL 21 SECOLO SECONDO LE DISPOSIZIONI E (Italian)
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    THE “DIGITAL HUMANITIELEXPERIENCE” OF THE CLSSE 2.0 HAS ALLOWED US TO RETHINK THE WAY WE CAN TEACH AND ACTIVATE GOOD PRACTICE FOR ALL CLASSICAL GRAMMAR SCHOOL IN FABRIANO. THE DIGITAL HUMANITIES PROJECT AIMS TO CREATE NEW LEARNING SCENARIOS BY EQUIPPING 5 DISCIPLINE WORKSHOP WORKSHOPS WITH TECHNOLOGICAL TOOLS TO PUT IN PRACTICE THE NEW TEACHING METHODS USED BY THE COOPERATIVE E-LEARNING TO THE WEBQUEST FOR THE PROBLEM OF PEER TUTORING, FLIPPED CLASSROOM ETC. THROUGH INCLUSIVE AND PARTICIPATORY EDUCATION. INNOVATIVE USE OF THESE TECHNOLOGY RESOURCES ALONGSIDE THE TEACHING PRACTICES COSTRUCTIISTEAESISTAESPERIAZALE TO FACILITATE LEARNING PATHWAYS AND TRANSFORMING CLASSROOMS FROM JUST RECEPTIVE TO INTERACTIVE AND DYNAMIC EDUCATIONAL ENVIRONMENTS. IN THESE NEW SCENARIOS, THE COMPETENCIES OF THE 21ST CENTURY ACCORDING TO THE PROVISIONS CAN BE DEVELOPED. (English)
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