FROM CODYROBY TO ROBOTICS AND LEARNING TO LEARN (Q602192)

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Project Q602192 in Italy
Language Label Description Also known as
English
FROM CODYROBY TO ROBOTICS AND LEARNING TO LEARN
Project Q602192 in Italy

    Statements

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    31,248.0 Euro
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    31,248.0 Euro
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    100.0 percent
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    11 December 2018
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    18 June 2019
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    31 August 2019
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    I.C. CASTELDACCIA
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    38°3'14.83"N, 13°31'48.83"E
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    IL PROGETTO PREVEDE DI AVVIARE CONSOLIDARE POTENZIARE LE COMPETENZE CHIAVE E DI CITTADINANZA ALLIEVI DELLA SCUOLA PRIMARIA E SECONDARIA CON PARTICOLARE RIFERIMENTO ALLA COMPONENTE FEMMINILE UTILIZZANDO LAPPROCCIO DELLA DIDATTICA STEM E LA METODOLOGIA COSTRUZIONISTA PAPERT 1980. IL PROGETTO SI ARTICOLA SU DUE ANNUALIT E PREVEDE LA REALIZZAZIONE DI 4 MODULI DA 30 ORE CON IL COINVOLGIMENTO DI ALLIEVI DELLULTIMO ANNO DELLA PRIMARIA E DEI PRIMI DUE ANNI DELLA SECONDARIA SECONDO UNOTTICA CHE PRIVILEGIA LA CONTINUIT VERTICALE DELLE ESPERIENZE DI APPRENDIMENTO. IN PARTICOLARE GLI ALLIEVI PI PICCOLI AFFRONTERANNO LE ATTIVIT DI CODING ATTRAVERSO LA REALIZZAZIONE DI ATTIVIT UMPLUGGED E REALIZZATE RICORRENDO A STRUMENTI RESI DISPONIBILI DA PIATTAFORME ONLINE COME AD ES. CODE.ORG O SCRATCH.COM O APPLICATIVI COME SCRATCH JUNIOR REALIZZANDO GIOCHI QUIZ E FAVOLE. II GRUPPO DI ALLIEVI PI GRANDI LAVORER PREVALENTEMENTE CON I ROBOT DELLA SERIE MINDSTORM DI CUI LIC DOTATO GRAZIE AI PRECEDENTI BANDI FESR (Italian)
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    THE PROJECT PLANS TO INITIATE THE STRENGTHENING OF THE KEY COMPETENCES AND THE CITIZENSHIP OF PUPILS IN PRIMARY AND SECONDARY SCHOOLS, WITH A PARTICULAR FOCUS ON THE FEMALE COMPONENT, USING STEM TEACHING APPROACHES AND THE METHODOLOGY TO BE BUILT ON A 1980 APPROACH. THE PROJECT CONSISTS OF TWO YEARLY ANALYTS AND PROVIDES FOR 4 MODULES FOR 30 HOURS WITH THE INVOLVEMENT OF PUPILS IN THE LAST YEAR OF THE PRIMARY YEAR AND THE FIRST TWO YEARS OF THE SECOND UNOTTCA, WHICH PRIVILEGES THE VERTICAL CONTINUE OF THE LEARNING EXPERIENCES. IN PARTICULAR, THE SMALL PI WILL ADDRESS THE ACTIVITIES OF CO-DING THROUGH THE IMPLEMENTATION OF THE UMPLUGGED, USING TOOLS MADE AVAILABLE BY ONLINE PLATFORMS SUCH AS FOR EXAMPLE. CODE.ORG OR SCRATCH.COM OR APPLICATION AS A SCRCH JUNIOR BY CONDUCTING QUIZ GAMES AND FABLES. THE GROUP OF STUDENTS’ LARGE IP STUDENTS WORKING PREDOMINANTLY WITH THE ROBOTS OF THE MINDFM SERIES OF LUC WITH THE PREVIOUS ERDF CALLS (English)
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    Identifiers