SOCIAL MEDIA STORYTELLING STRATEGY (Q4273728)

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Revision as of 13:12, 2 February 2022 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in en, and other parts: Adding English translations)
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Project Q4273728 in Italy
Language Label Description Also known as
English
SOCIAL MEDIA STORYTELLING STRATEGY
Project Q4273728 in Italy

    Statements

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    11,120.0 Euro
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    22,240.0 Euro
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    50.0 percent
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    IAL INNOVAZIONE APPRENDIMENTO LAVORO FRIULI VENEZIA GIULIA S.R.L IMPRESA SOCIALE
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    OPERAZIONE FPGO5 FORMAZIONE NELL AMBITO DEI SOCIAL MEDIA, PROGRAMMA SPECIFICO 64/18 - MISURE INTEGRATE DI POLITICHE ATTIVE PER IL LAVORO NELL AMBITO DEI BENI CULTURALI, ARTISTICI E DEL TURISMO. HA UNA DURATA DI 160 ORE E IIL PROGETTO HA L'OBIETTIVO DI FORMARE PROFESSIONISTI SPECIALIZZATI IN “SOCIAL MEDIA STORYTELLING STRATEGY” IMMEDIATAMENTE DISPONIBILI ALL ASSUNZIONE OVVERO ALLA PRESTAZIONE DI UN SERVIZIO PROFESSIONALE AUTONOMO IN GRADO DI CREARE E DISTRIBUIRE, ATTRAVERSO I DIVERSI CANALI SOCIAL MEDIA (BLOG E MICROBLOG, SITI DI SOCIAL NETWORKING, MONDI VIRTUALI DI GIOCO, MONDI VIRTUALI SOCIALI, PROGETTI COLLABORATIVI E CONTENT COMMUNITIES) CONTENUTI TESTUALI E NARRATIVI (STORITELLYNG) DI VALORE, RILEVANTI E COERENTI CAPACI DI ATTRARRE I CONSUMATORI E SUSCITARE IL LORO INTERESSE, DESIDERIO E AZIONE, IN GENERALE, VERSO PRODOTTI/BRAND ED OBIETTIVI SEGNALATI DALLA COMMITTENZA E, IN PARTICOLARE, RISPETTO AL PATRIMONIO CULTURALE REGIONALE E SUOI BRAND. SI SVOLGERà A UDINE (UD). (Italian)
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    OPERATION FPGO5 TRAINING IN THE FIELD OF SOCIAL MEDIA, SPECIFIC PROGRAMME 64/18 — INTEGRATED MEASURES OF ACTIVE POLICIES FOR WORK IN THE FIELD OF CULTURAL, ARTISTIC AND TOURISM. IT HAS A DURATION OF 160 HOURS AND THE PROJECT AIMS TO TRAIN PROFESSIONALS SPECIALISED IN ÂSOCIAL MEDIA STORYTELLING STRATEGY IMMEDIATELY AVAILABLE TO THE RECRUITMENT OR TO THE PROVISION OF AN AUTONOMOUS PROFESSIONAL SERVICE ABLE TO CREATE AND DISTRIBUTE, THROUGH THE VARIOUS SOCIAL MEDIA CHANNELS (BLOG AND MICROBLOG, SOCIAL NETWORKING SITES, VIRTUAL WORLDS OF GAMING, SOCIAL VIRTUAL WORLDS, COLLABORATIVE PROJECTS AND CONTENT COMMUNITIES) TEXTUAL AND NARRATIVE CONTENT (STORITELLYNG) OF VALUE, RELEVANT AND CONSISTENT ABLE TO ATTRACT CONSUMERS AND AROUSE THEIR INTEREST, DESIRE AND ACTION, IN GENERAL, TOWARDS PRODUCTS/BRANDS AND OBJECTIVES REPORTED BY THE CLIENT AND, IN PARTICULAR, WITH RESPECT TO THE REGIONAL CULTURAL HERITAGE AND ITS BRANDS. IT WILL TAKE PLACE IN UDINE (UD). (English)
    2 February 2022
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    UDINE
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    Identifiers