SPACE 3.0 (Q1888846)
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Project Q1888846 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | SPACE 3.0 |
Project Q1888846 in Italy |
Statements
19,900.0 Euro
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19,900.0 Euro
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100.0 percent
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6 April 2016
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30 December 2016
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30 December 2016
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SC. MEDIA "G. MAZZINI" MARSALA
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IL PROGETTO HA COME OBIETTIVO PRIMARIO LINTRODUZIONE DI UNA SERIE DI STRUMENTI DIGITALI E LALLESTIMENTO DI AMBIENTI ADIBITI ALLA FORMAZIONE CHE SIANO IN LINEA CON QUANTO INDICATO DAL MIUR OVVERO CHE CONSENTANO DI INCREMENTARE LINCIDENZA DI PROCESSI DIDATTICI INNOVATIVI BASATI SULLUTILIZZO DI TECNOLOGIE DIGITALI. IL PROCESSO DI APPRENDIMENTO GRAZIE A TALI STRUMENTI SI TRASFORMA IN QUALCOSA DI CONDIVISO GRAZIE ALLE POTENZIALIT OFFERTE DA LIM SOFTWARE COLLABORATIVI STRUMENTI DIGITALI A DISPOSIZIONE DEL SINGOLO E ALLO STESSO TEMPO PERSONALE PERCH OGNUNO PU SPERIMENTARE VALUTARE IMPARARE IN AMBIENTI DIDATTICI OPPORTUNAMENTE IDEATI. LA STESSA AULA DIVENTA UNO SPAZIO DI APPRENDIMENTO NUOVO E COSTANTEMENTE AGGIORNATO ED IN EVOLUZIONE CON ACCESSO RAPIDO E SEMPLICE A CONTENUTI DIGITALI A PIATTAFORME DI FORMAZIONE E RISORSE IN CLOUD CON ESPERIENZE MULTISENSORIALI SIA DIGITALI CHE NON GRAZIE A LABORATORI CHE RAGGIUNGONO LA STESSA SU UN SEMPLICE CARRELLO MOBILE. IL NOSTRO ISTITUTO HA DECISO DI INC (Italian)
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THE PRIMARY OBJECTIVE OF THE PROJECT IS THE ESTABLISHMENT OF A RANGE OF DIGITAL TOOLS AND THE SETTING UP OF TRAINING ENVIRONMENTS THAT ARE IN LINE WITH WHAT IS PROVIDED BY THE MIUR OR THAT ENABLE INNOVATIVE TEACHING PROCESSES BASED ON THE USE OF DIGITAL TECHNOLOGIES TO BE IMPROVED. THE LEARNING PROCESS THROUGH THESE TOOLS IS TRANSFORMED INTO SOMETHING THAT IS SHARED BY THE POTENTIALYOU OFFERED BY THE COLLABORATIVE DIGITAL TOOLS AT THE DISPOSAL OF THE INDIVIDUAL, AND AT THE SAME TIME, EVERY PERSON CAN TRY TO LEARN IN EDUCATIONAL SETTINGS APPROPRIATELY DESIGNED. THE SAME CHAMBER SHALL BECOME A NEW, CONSTANTLY UPDATED AND EVOLVING LEARNING SPACE WITH FAST AND EASY ACCESS TO DIGITAL CONTENT TO TRAINING PLATFORMS AND CLOUD RESOURCES WITH BOTH DIGITAL AND NON-DIGITAL EXPERIENCE EXPERIENCE LABS THAT REACH IT ON A SIMPLE MOBILE SHOPPING BASKET. OUR INSTITUTION HAS DECIDED TO INC (English)
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L’OBJECTIF PRINCIPAL DU PROJET EST L’INTRODUCTION D’UNE SÉRIE D’OUTILS NUMÉRIQUES ET LA MISE EN PLACE D’ENVIRONNEMENTS DE FORMATION CONFORMES AU MIUR, I.E., AFIN D’ACCROÎTRE L’IMPACT DES PROCESSUS ÉDUCATIFS INNOVANTS BASÉS SUR L’UTILISATION DES TECHNOLOGIES NUMÉRIQUES. LE PROCESSUS D’APPRENTISSAGE GRÂCE À CES OUTILS SE TRANSFORME EN QUELQUE CHOSE DE PARTAGÉ GRÂCE AU POTENTIEL OFFERT PAR LES OUTILS NUMÉRIQUES COLLABORATIFS DU LOGICIEL LIM À LA DISPOSITION DE L’INDIVIDU ET EN MÊME TEMPS PERSONNEL PARCE QUE CHACUN PEUT EXPÉRIMENTER POUR ÉVALUER L’APPRENTISSAGE DANS DES ENVIRONNEMENTS ÉDUCATIFS CONÇUS DE MANIÈRE APPROPRIÉE. LA MÊME SALLE DE CLASSE DEVIENT UN NOUVEL ESPACE D’APPRENTISSAGE CONSTAMMENT MIS À JOUR ET EN CONSTANTE ÉVOLUTION, AVEC UN ACCÈS RAPIDE ET FACILE AU CONTENU NUMÉRIQUE AUX PLATEFORMES DE FORMATION ET AUX RESSOURCES CLOUD AVEC DES EXPÉRIENCES MULTISENSORIELLES À LA FOIS NUMÉRIQUES ET NON GRÂCE À DES LABORATOIRES QUI ATTEIGNENT LE MÊME NIVEAU SUR UN SIMPLE PANIER MOBILE. NOTRE INSTITUT A DÉCIDÉ DE INC (French)
10 December 2021
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Identifiers
C86J15002210007
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