CULTURE MOBILL (Q1882971)
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Project Q1882971 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | CULTURE MOBILL |
Project Q1882971 in Italy |
Statements
26,000.0 Euro
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26,000.0 Euro
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100.0 percent
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13 May 2016
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21 December 2016
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29 December 2016
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IPSSA N.BERGESE
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IL PROGETTO HA COME OBIETTIVO PRIMARIO LINTRODUZIONE DI UNA SERIE DI STRUMENTI DIGITALI E LALLESTIMENTO DI AMBIENTI ADIBITI ALLA FORMAZIONE CHE SIANO IN LINEA CON QUANTO INDICATO DAL MIUR OVVERO CHE CONSENTANO DI INCREMENTARE LINCIDENZA DI PROCESSI DIDATTICI INNOVATIVI BASATI SULLUTILIZZO DI TECNOLOGIE DIGITALI. IL PROCESSO DI APPRENDIMENTO GRAZIE A TALI STRUMENTI SI TRASFORMA IN QUALCOSA DI CONDIVISO GRAZIE ALLE POTENZIALIT FORNITE DA LIM SOFTWARE COLLABORATIVI STRUMENTI DIGITALI A DISPOSIZIONE DEL SINGOLO E ALLO STESSO TEMPO PERSONALE PERCH OGNUNO PU SPERIMENTARE VALUTARE IMPARARE IN AMBIENTI DIDATTICI OPPORTUNAMENTE IDEATI. LA STESSA AULA DIVENTA UNO SPAZIO DI APPRENDIMENTO NUOVO E COSTANTEMENTE AGGIORNATO ED IN EVOLUZIONE CON ACCESSO RAPIDO E SEMPLICE A CONTENUTI DIGITALI A PIATTAFORME DI FORMAZIONE E RISORSE IN CLOUD CON ESPERIENZE MULTISENSORIALI SIA DIGITALI CHE NON GRAZIE A LABORATORI CHE RAGGIUNGONO LA STESSA SU UN SEMPLICE CARRELLO MOBILE. IL NOSTRO ISTITUTO HA DECISO DI INTR (Italian)
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THE PRIMARY OBJECTIVE OF THE PROJECT IS THE ESTABLISHMENT OF A RANGE OF DIGITAL TOOLS AND THE SETTING UP OF TRAINING ENVIRONMENTS THAT ARE IN LINE WITH WHAT IS PROVIDED BY THE MIUR OR THAT ENABLE INNOVATIVE TEACHING PROCESSES BASED ON THE USE OF DIGITAL TECHNOLOGIES TO BE IMPROVED. THE LEARNING PROCESS BY MEANS OF SUCH TOOLS IS TRANSFORMED INTO SOMETHING THAT IS SHARED BY THE POTENTIALIT PROVIDED BY THE COLLABORATIVE DIGITAL TOOLS AT THE DISPOSAL OF THE INDIVIDUAL AND AT THE SAME TIME EACH INDIVIDUAL PERSON CAN EXPERIENCE LEARNING IN APPROPRIATE LEARNING ENVIRONMENTS. THE SAME CHAMBER SHALL BECOME A NEW, CONSTANTLY UPDATED AND EVOLVING LEARNING SPACE WITH FAST AND EASY ACCESS TO DIGITAL CONTENT TO TRAINING PLATFORMS AND CLOUD RESOURCES WITH BOTH DIGITAL AND NON-DIGITAL EXPERIENCE EXPERIENCE LABS THAT REACH IT ON A SIMPLE MOBILE SHOPPING BASKET. OUR INSTITUTION HAS DECIDED TO INTR (English)
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L’OBJECTIF PRINCIPAL DU PROJET EST L’INTRODUCTION D’UNE SÉRIE D’OUTILS NUMÉRIQUES ET LA MISE EN PLACE D’ENVIRONNEMENTS DE FORMATION CONFORMES AU MIUR, I.E., AFIN D’ACCROÎTRE L’IMPACT DES PROCESSUS ÉDUCATIFS INNOVANTS BASÉS SUR L’UTILISATION DES TECHNOLOGIES NUMÉRIQUES. LE PROCESSUS D’APPRENTISSAGE À TRAVERS CES OUTILS SE TRANSFORME EN QUELQUE CHOSE DE PARTAGÉ GRÂCE AUX POTENTIALITÉS OFFERTES PAR LES OUTILS NUMÉRIQUES COLLABORATIFS LOGICIELS LIM DISPONIBLES POUR L’INDIVIDU ET EN MÊME TEMPS PERSONNEL PARCE QUE CHACUN PEUT EXPÉRIMENTER POUR ÉVALUER L’APPRENTISSAGE DANS DES ENVIRONNEMENTS ÉDUCATIFS CONÇUS DE MANIÈRE APPROPRIÉE. LA MÊME SALLE DE CLASSE DEVIENT UN NOUVEL ESPACE D’APPRENTISSAGE CONSTAMMENT MIS À JOUR ET EN CONSTANTE ÉVOLUTION, AVEC UN ACCÈS RAPIDE ET FACILE AU CONTENU NUMÉRIQUE AUX PLATEFORMES DE FORMATION ET AUX RESSOURCES CLOUD AVEC DES EXPÉRIENCES MULTISENSORIELLES À LA FOIS NUMÉRIQUES ET NON GRÂCE À DES LABORATOIRES QUI ATTEIGNENT LE MÊME NIVEAU SUR UN SIMPLE PANIER MOBILE. NOTRE INSTITUT A DÉCIDÉ DE (French)
10 December 2021
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Identifiers
J36J15001470007
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