THE PLEASURE OF KNOWLEDGE (Q500497)

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Revision as of 14:47, 8 December 2021 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in fr, and other parts: Adding French translations)
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Project Q500497 in Italy
Language Label Description Also known as
English
THE PLEASURE OF KNOWLEDGE
Project Q500497 in Italy

    Statements

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    27,636.0 Euro
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    27,636.0 Euro
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    100.0 percent
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    29 June 2019
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    8 September 2020
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    IIS MARCO POLLIONE VITRUVIO
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    40°41'39.48"N, 14°28'49.73"E
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    I PERCORSI PROMOSSI AVRANNO COME OBIETTIVO PRIMARIO LARRICCHIMENTO PERSONALE SOTTO FORMA DEL PIACERE DI CONOSCERE E DI COMPRENDERE PROMUOVENDO TRASVERSALMENTE LA CAPACIT DI PENSIERO E RISOLUZIONE DEI PROBLEMI COMPETENZE FONDAMENTALI DEL XXI SECOLO E DECLINAZIONI DELLAGENDA GLOBALE 2030.I PARTECIPANTI AL PROGETTO DOVRANNO COMPRENDERE ASSIMILARE E RESTITUIRE I CONCETTI PROPOSTI DURANTE IL CORSO IN PARTICOLARE DOVRANNO DIMOSTRARE DI AVER COMPRESO I PERICOLI E LUTILIZZO CONSAPEVOLE DEI SOCIAL NETWORK E DEI DATI SENSIBILI IN RETE. GRAZIE ALLINTRODUZIONE DEI PRINCIPI DI PENSIERO COMPUTAZIONALE I RAGAZZI COMPRENDERANNO COME RELAZIONARSI IN MANIERA SANA E COSTRUTTIVA CON IL COMPUTER IMPARANDO A DARE COMANDI PRECISI CUI CORRISPONDONO AZIONIRISPOSTE PRECISE E CHE IL RAPPORTO CON I DEVICES ELETTRONICI DEVE ESSERE DIVERSO DA QUELLO CON LE PERSONE. (Italian)
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    THE PROMOTED PATHS WILL HAVE AS THEIR PRIMARY OBJECTIVE PERSONAL LARRICKING IN THE FORM OF THE PLEASURE OF KNOWING AND UNDERSTANDING BY PROMOTING TRANSVERSALLY THE ABILITY TO THINK AND SOLVE THE FUNDAMENTAL COMPETENCES PROBLEMS OF THE ST CENTURY AND DECLINATIONS OF THE GLOBAL AGENDA 2030.THE PARTICIPANTS IN THE PROJECT MUST INCLUDE ASSIMILATING AND RETURNING THE CONCEPTS PROPOSED DURING THE COURSE IN PARTICULAR MUST DEMONSTRATE THAT THEY HAVE UNDERSTOOD THE DANGERS AND THE CONSCIOUS USE OF SOCIAL NETWORKS AND SENSITIVE DATA ON THE NETWORK. THANKS TO THE INTRODUCTION OF THE PRINCIPLES OF COMPUTATIONAL THOUGHT, CHILDREN WILL UNDERSTAND HOW TO RELATE IN A HEALTHY AND CONSTRUCTIVE WAY TO THE COMPUTER BY LEARNING TO GIVE PRECISE COMMANDS THAT CORRESPOND PRECISE RESPOSTES AND THAT THE RELATIONSHIP WITH ELECTRONIC DEVICES MUST BE DIFFERENT FROM THAT WITH PEOPLE. (English)
    10 November 2020
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    LES CHEMINS PROMUS AURONT COMME OBJECTIF PRINCIPAL LARRICKING PERSONNEL SOUS LA FORME DU PLAISIR DE SAVOIR ET DE COMPRÉHENSION EN PROMOUVANT TRANSVERSALEMENT LA CAPACITÉ DE PENSER ET DE RÉSOUDRE LES COMPÉTENCES FONDAMENTALES DU XXIE SIÈCLE ET LES DÉCLINAISONS DE L’AGENDA MONDIAL 2030.LES PARTICIPANTS DU PROJET DOIVENT COMPRENDRE L’ASSIMILATION ET LE RETOUR DES CONCEPTS PROPOSÉS AU COURS EN PARTICULIER DOIVENT DÉMONTRER QU’ILS ONT COMPRIS LES DANGERS ET L’UTILISATION CONSCIENTE DES RÉSEAUX SOCIAUX ET DES DONNÉES SENSIBLES EN LIGNE. GRÂCE À L’INTRODUCTION DES PRINCIPES DE LA PENSÉE COMPUTATIONNELLE, LES ENFANTS COMPRENDRONT COMMENT SE RELIER DE MANIÈRE SAINE ET CONSTRUCTIVE À L’ORDINATEUR EN APPRENANT À DONNER DES COMMANDES PRÉCISES QUI CORRESPONDENT À DES ACTIONS PRÉCISES ET QUE LA RELATION AVEC LES APPAREILS ÉLECTRONIQUES DOIT ÊTRE DIFFÉRENTE DE CELLE AVEC LES GENS. (French)
    8 December 2021
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