AT CODING SCHOOL (Q479567)

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Revision as of 13:51, 8 December 2021 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in fr, and other parts: Adding French translations)
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Project Q479567 in Italy
Language Label Description Also known as
English
AT CODING SCHOOL
Project Q479567 in Italy

    Statements

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    34,257.0 Euro
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    34,257.0 Euro
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    100.0 percent
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    23 April 2019
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    27 September 2020
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    ISTITUTO COMPRENSIVO "E.MATTEI
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    41°54'57.71"N, 13°25'36.84"E
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    SCOPO DEL PRESENTE PROGETTO LA VERTICALIZZAZIONE OVVERO LA CREAZIONE DI UN CURRICOLO A SPIRALE A RICORSIVIT CRESCENTE CHE PARTENDO DAI PI PICCOLI CONSENTA DI OFFRIRE LE CONDIZIONI PER UN OTTIMALE SVILUPPO DELLE COMPETENZE DIGITALI . UTILIZZANDO IL CODING LA PROGRAMMAZIONE IN UN CONTESTO DI GIOCO SI CONTRIBUIR IN MODO SEMPLICE E DIVERTENTE ALLO SVILUPPO DEL PENSIERO COMPUTAZIONALE IN GRADO DI FAVORIRE E POTENZIARE ATTRAVERSO ATTIVIT UNPLUGGED ED ESPERIENZE DI MAKING ROBOTICA EDUCATIVA E INTERNET DELLE COSE IL POTENZIAMENTO DEL PENSIERO LOGICO E DELLA CAPACIT DI RISOLVERE PROBLEMI IN MODO CREATIVO ED EFFICIENTE ED EFFICACE.UTILIZZANDO LA ROBOTICA EDUCATIVA PERMETTEREMO DI NUTRIRE LAPPRENDIMENTO ATTIVO CON LA DIDATTICA DELLIMPARARE FACENDO E DIVERTENDOSI DUE ASPETTI CRUCIALI PER CONTRASTARE IL DECLINO NELL INTERESSE DEGLI STUDENTI VERSO LO STUDIO DELLA SCIENZA E DELLA TECNOLOGIA. COSTRUIRE E PROGRAMMARE UN PICCOLO ROBOT IMPLICA FARE IPOTESI E TROVARE SOLUZIONI COLLAUDARE VALUTARE E DOCUM (Italian)
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    THE PURPOSE OF THIS PROJECT IS THE VERTICALISATION OR THE CREATION OF A SPIRAL CURRICULA WITH INCREASING RICORSIVIT WHICH, STARTING FROM THE SMALLEST, ALLOWS TO OFFER THE CONDITIONS FOR OPTIMAL DEVELOPMENT OF DIGITAL SKILLS. BY USING CODING PROGRAMMING IN A GAME CONTEXT YOU WILL CONTRIBUTE IN A SIMPLE AND FUN WAY TO THE DEVELOPMENT OF COMPUTATIONAL THOUGHT ABLE TO ENCOURAGE AND ENHANCE THROUGH UNPLUGGED ACTIVITIES AND EXPERIENCES OF ROBOTICS MAKING EDUCATIONAL AND INTERNET OF THINGS THE ENHANCEMENT OF LOGICAL THINKING AND THE ABILITY TO SOLVE PROBLEMS IN A CREATIVE AND EFFICIENT AND EFFICIENT WAY AND EFFICACE.UTILISING EDUCATIONAL ROBOTICS WILL ALLOW US TO NOURISH ACTIVE THINKING AND THE ABILITY TO SOLVE PROBLEMS IN A CREATIVE AND EFFICIENT AND EFFICIENT WAY. BUILDING AND PROGRAMMING A SMALL ROBOT IMPLIES MAKING ASSUMPTIONS AND FINDING SOLUTIONS TO TEST EVALUATE AND DOCUM (English)
    10 November 2020
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    L’OBJECTIF DE CE PROJET EST DE VERTICALISER LA CRÉATION D’UN PROGRAMME EN SPIRALE AVEC UN RECURRIVIT CROISSANT QUI, À PARTIR DE PETITS IPS, FOURNIRA LES CONDITIONS D’UN DÉVELOPPEMENT OPTIMAL DES COMPÉTENCES NUMÉRIQUES. EN UTILISANT LE CODAGE, LA PROGRAMMATION DANS UN CONTEXTE DE JEU CONTRIBUERA D’UNE MANIÈRE SIMPLE ET DIVERTISSANTE AU DÉVELOPPEMENT DE LA PENSÉE COMPUTATIONNELLE CAPABLE DE FAVORISER ET D’AMÉLIORER À TRAVERS DES ACTIVITÉS ET DES EXPÉRIENCES DÉBRANCHÉES DE LA ROBOTIQUE ÉDUCATIVE ET INTERNET DES CHOSES L’AMÉLIORATION DE LA PENSÉE LOGIQUE ET LA CAPACITÉ DE RÉSOUDRE DES PROBLÈMES DE MANIÈRE CRÉATIVE ET EFFICACE ET EFFICIENCE.UBILISER LA ROBOTIQUE ÉDUCATIVE, NOUS ALLONS NOUS PERMETTRE DE NOURRIR L’APPRENTISSAGE ACTIF AVEC L’ENSEIGNEMENT DE FAIRE IMPARANT ET D’AVOIR DU PLAISIR DEUX ASPECTS CRUCIAUX POUR CONTRER LE DÉCLIN DE L’INTÉRÊT DES ÉTUDIANTS DANS L’ÉTUDE DE LA SCIENCE ET DE LA TECHNOLOGIE. CONSTRUIRE ET PROGRAMMER UN PETIT ROBOT IMPLIQUE DE FAIRE DES HYPOTHÈSES ET DE TROUVER DES SOLUTIONS POUR TESTER ET DOCUM (French)
    8 December 2021
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