THE GAME IS THE GAME OF CHANCE (Q458086)

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Revision as of 09:00, 10 November 2020 by DG Regio (talk | contribs) (‎Created claim: summary (P836): IN ORDER TO OFFER THE OPPORTUNITY TO DEVELOP SKILLS THROUGH THE DEVELOPMENT OF SENSORY SKILLS PERCEPTIVE MOTOR INTELLECTUAL LANGUAGE ARE PROPOSED TRAINING PATHS THAT IN A CREATIVE INTERWEAVING BETWEEN REALITY AND FANTASY GUIDER PUPILS IN A PATH OF DISCOVERY OF MUSIC AND LETTERS. THE CHALLENGES OF A RAPIDLY CHANGING SOCIETY DO NOT EXCLUDE THE KINDERGARTEN THAT PROPOSES A MODULE THAT BRINGS CHILDREN CLOSER TO THE DIGITAL WORLD ALSO THROUGH METHODS...)
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Project Q458086 in Italy
Language Label Description Also known as
English
THE GAME IS THE GAME OF CHANCE
Project Q458086 in Italy

    Statements

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    27,405.6 Euro
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    27,405.6 Euro
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    100.0 percent
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    14 February 2018
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    30 August 2019
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    I.C. "MANZONI - POLI"
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    41°11'57.30"N, 16°35'48.59"E
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    ALLO SCOPO DI OFFRIRE LOPPORTUNIT DI SVILUPPARE LE COMPETENZE ATTRAVERSO LO SVILUPPO DI ABILIT SENSORIALI PERCETTIVE MOTORIE LINGUISTICHE INTELLETTIVE SI PROPONGONO DEI PERCORSI FORMATIVI CHE IN UN CREATIVO INTRECCIO TRA REALT E FANTASIA GUIDER GLI ALUNNI IN UN PERCORSO DI SCOPERTA DI MUSICA E LETTERE. LE SFIDE DI UNA SOCIET CHE CAMBIA RAPIDAMENTE NON ESCLUDONO LA SCUOLA DELLINFANZIA CHE PROPONE UN MODULO CHE AVVICINER I BAMBINI AL MONDO DIGITALE ANCHE ATTRAVERSO METODI CHE NON CONTEMPLANO LUSO DEL COMPUTER E CHE VALORIZZANO ASPETTI LUDICI SEGUENDO LATTITUDINE E LE CAPACIT DI APPRENDIMENTO DEI BAMBINI E STIMOLANDO IL PIACERE DEL CREARE AL FINE DI SVILUPPARE IL PENSIERO COMPUTAZIONALE FIN DALLA PI TENERA ET. (Italian)
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    IN ORDER TO OFFER THE OPPORTUNITY TO DEVELOP SKILLS THROUGH THE DEVELOPMENT OF SENSORY SKILLS PERCEPTIVE MOTOR INTELLECTUAL LANGUAGE ARE PROPOSED TRAINING PATHS THAT IN A CREATIVE INTERWEAVING BETWEEN REALITY AND FANTASY GUIDER PUPILS IN A PATH OF DISCOVERY OF MUSIC AND LETTERS. THE CHALLENGES OF A RAPIDLY CHANGING SOCIETY DO NOT EXCLUDE THE KINDERGARTEN THAT PROPOSES A MODULE THAT BRINGS CHILDREN CLOSER TO THE DIGITAL WORLD ALSO THROUGH METHODS THAT DO NOT CONTEMPLATE THE USE OF COMPUTERS AND THAT ENHANCE PLAYFUL ASPECTS FOLLOWING THE ATTITUDE AND THE ABILITY TO LEARN CHILDREN AND STIMULATING THE PLEASURE OF CREATING IN ORDER TO DEVELOP COMPUTATIONAL THOUGHT FROM THE TENDEREST AGE. (English)
    10 November 2020
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