IO ACTIVE IN THE DIGITAL WORLD (Q498517)

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Revision as of 17:36, 10 November 2020 by DG Regio (talk | contribs) (‎Created claim: summary (P836): IN TODAY’S WORLD COMPUTERS ARE EVERYWHERE AND ARE A POWERFUL TOOL FOR HELPING PEOPLE. IN ORDER TO BE CULTURALLY PREPARED FOR ANY IT ACTIVITY, PUPILS MUST ACQUIRE THE BASIC CONCEPTS OF TECHNOLOGY AND MULTIMEDIALIT COMPUTER PROGRAMMING FOR MAKING AND EDUCATIONAL ROBOTICS. COMPUTATIONAL THINKING AND DIGITAL CREATIVITY PROMOTE THE DEVELOPMENT OF MANY SKILLS THAT SERVE TO FACE THE CHALLENGES OF A SOCIETY THAT CONTINUALLY CHANGES BY FOSTERING THE DEVE...)
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Project Q498517 in Italy
Language Label Description Also known as
English
IO ACTIVE IN THE DIGITAL WORLD
Project Q498517 in Italy

    Statements

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    28,848.0 Euro
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    28,848.0 Euro
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    100.0 percent
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    26 November 2018
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    10 June 2020
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    T.GRECO I.C. 2 SAURO-MORELLI
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    40°47'16.51"N, 14°22'5.81"E
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    NEL MONDO ODIERNO I COMPUTER SONO DOVUNQUE E COSTITUISCONO UN POTENTE STRUMENTO DI AIUTO PER LE PERSONE. PER ESSERE CULTURALMENTE PREPARATO A QUALUNQUE ATTIVIT DI INFORMATICA GLI ALUNNI DEVONO ACQUISIRE I CONCETTI DI BASE DI TECNOLOGIA E MULTIMEDIALIT LA PROGRAMMAZIONE INFORMATICA PER I MAKING E LA ROBOTICA EDUCATIVA. IL PENSIERO COMPUTAZIONALE E LA CREATIVIT DIGITALE PROMUOVONO LO SVILUPPO DI MOLTE COMPETENZE CHE SERVONO AD AFFRONTARE LE SFIDE DI UNA SOCIET CHE CAMBIA CONTINUAMENTE FAVORENDO LO SVILUPPO DELLE CAPACIT ED ABILIT DELLALUNNO DI COMPRENDERE INTERPRETARE CRITICARE E CREARE. LE BASI DELLA PROGRAMMAZIONE E DEL PENSIERO COMPUTAZIONALE SI INSERISCONO NEL SISTEMA EDUCATIVO PARTENDO DALLA SCUOLA PRIMARIA PER POI CALIBRARLI NEI CICLI SUCCESSIVI SEGUENDO LATTITUDINE E LE CAPACIT DI APPRENDIMENTO DEI DISCENTI DI IMPARARE GIOCANDO. LA LEGGE 1072015 E IL PNSD INCLUDONO IL PENSIERO COMPUTAZIONALE E LA COMPETENZA DIGITALE TRA GLI OBIETTIVI EDUCATIVI DELLA SCUOLA. LA CITTADINANZA DIGIT (Italian)
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    IN TODAY’S WORLD COMPUTERS ARE EVERYWHERE AND ARE A POWERFUL TOOL FOR HELPING PEOPLE. IN ORDER TO BE CULTURALLY PREPARED FOR ANY IT ACTIVITY, PUPILS MUST ACQUIRE THE BASIC CONCEPTS OF TECHNOLOGY AND MULTIMEDIALIT COMPUTER PROGRAMMING FOR MAKING AND EDUCATIONAL ROBOTICS. COMPUTATIONAL THINKING AND DIGITAL CREATIVITY PROMOTE THE DEVELOPMENT OF MANY SKILLS THAT SERVE TO FACE THE CHALLENGES OF A SOCIETY THAT CONTINUALLY CHANGES BY FOSTERING THE DEVELOPMENT OF THE ABILITY AND SKILL OF UNDERSTANDING TO INTERPRET CRITICISM AND CREATE. THE BASICS OF COMPUTATIONAL PROGRAMMING AND THOUGHT ARE INSERTED INTO THE EDUCATIONAL SYSTEM STARTING FROM PRIMARY SCHOOL AND THEN CALIBRATING THEM IN SUBSEQUENT CYCLES FOLLOWING THE ATTITUDE AND LEARNING ABILITIES OF LEARNERS TO LEARN BY PLAYING. LAW 1072015 AND PNSD INCLUDE COMPUTATIONAL THINKING AND DIGITAL COMPETENCE AMONG THE EDUCATIONAL OBJECTIVES OF THE SCHOOL. CITIZENSHIP DIGITS (English)
    10 November 2020
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