DIGITAL LEARN (Q500168)

From EU Knowledge Graph
Revision as of 17:14, 10 November 2020 by DG Regio (talk | contribs) (‎Created claim: summary (P836): THE IDEA OF INVOLVING STUDENTS IN EXPERIMENTAL CODING ACTIVITIES USING EDUCATIONAL ROBOTICS AND MAKING TO MANIPULATE OBJECTS AND TOOLS THAT ALLOW TO DERIVE DATA FROM THE SURROUNDING REALITY AND THEN ANALYSE THEM AND DRAW CONCLUSIONS OR VICE VERSA TO USE DATA AVAILABLE ON THE WEB TO ACTIVATE OGGETTIMACCHINE CREATED BY THEM. THE ACTIVITIES ARE PART OF A VERTICAL PATH IN WHICH THE SAME CONCEPTS ARE REPRODUCED IN DEPTH AND APPLIED IN AUTHENTIC CONTE...)
Jump to navigation Jump to search
Project Q500168 in Italy
Language Label Description Also known as
English
DIGITAL LEARN
Project Q500168 in Italy

    Statements

    0 references
    28,848.0 Euro
    0 references
    28,848.0 Euro
    0 references
    100.0 percent
    0 references
    18 December 2018
    0 references
    29 May 2020
    0 references
    NA - I.C. FERDINANDO RUSSO
    0 references
    0 references

    40°50'9.35"N, 14°14'55.61"E
    0 references
    LIDEA DI COINVOLGERE GLI STUDENTI IN ATTIVIT DI CODING SPERIMENTALE UTILIZZANDO LA ROBOTICA EDUCATIVA E MAKING PER MANIPOLARE OGGETTI E STRUMENTI CHE CONSENTANO DI RICAVARE DATI DALLA REALT CIRCOSTANTE PER POI ANALIZZARLI E TRARRE CONCLUSIONI O VICEVERSA DI UTILIZZARE DATI DISPONIBILI NEL WEB PER ATTIVARE OGGETTIMACCHINE DA LORO CREATE. LE ATTIVIT SI INSERISCONO IN UN PERCORSO VERTICALE IN CUI GLI STESSI CONCETTI VENGONO RIPRESI APPROFONDITI E APPLICATI IN CONTESTI AUTENTICI PER REALIZZARE STRUMENTI SEMPRE PI COMPLESSI AL FINE DI CONSOLIDARE OBIETTIVI SPECIFICI DISCIPLINARI E INTERDISCIPLINARI.LE METODOLOGIE INNOVATIVE FAVORISCONO LA CONOSCENZA DEI PRINCIPI E CONCETTI FONDAMENTALI DELLINFORMATICA FAVORENDO ESPERIENZE PRATICHE DI ROBOTICA EDUCATIVA INTERNET DELLE COSE E PROGETTAZIONE DIGITALE DI OGGETTI IN COERENZA CON LE TEMATICHE CURRICOLARI E LUTILIZZO DELLE TECNOLOGIE ANCHE IN CHIAVE CREATIVA SVILUPPANDO COMPETENZE TRASVERSALI DI INCLUSIONE E DI MOTIVAZIONE. (Italian)
    0 references
    THE IDEA OF INVOLVING STUDENTS IN EXPERIMENTAL CODING ACTIVITIES USING EDUCATIONAL ROBOTICS AND MAKING TO MANIPULATE OBJECTS AND TOOLS THAT ALLOW TO DERIVE DATA FROM THE SURROUNDING REALITY AND THEN ANALYSE THEM AND DRAW CONCLUSIONS OR VICE VERSA TO USE DATA AVAILABLE ON THE WEB TO ACTIVATE OGGETTIMACCHINE CREATED BY THEM. THE ACTIVITIES ARE PART OF A VERTICAL PATH IN WHICH THE SAME CONCEPTS ARE REPRODUCED IN DEPTH AND APPLIED IN AUTHENTIC CONTEXTS TO REALISE INCREASINGLY COMPLEX TOOLS IN ORDER TO CONSOLIDATE SPECIFIC DISCIPLINARY OBJECTIVES AND INTERDISCIPLINARI.THE INNOVATIVE METHODOLOGIES FAVOR THE KNOWLEDGE OF THE FUNDAMENTAL PRINCIPLES AND CONCEPTS DELLINFORMATICA FAVORING PRACTICAL EXPERIENCES OF EDUCATIONAL ROBOTICS INTERNET OF THINGS AND DIGITAL DESIGN OF OBJECTS IN COHERENCE WITH THE CURRICULAR THEMES AND THE USE OF TECHNOLOGIES ALSO IN A CREATIVE KEY. (English)
    10 November 2020
    0 references

    Identifiers