AN INTERACTIVE WORKSHOP ON INCLUSION (Q1996729)

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Revision as of 15:02, 13 December 2021 by DG Regio (talk | contribs) (‎Changed label, description and/or aliases in fr, and other parts: Adding French translations)
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Project Q1996729 in Italy
Language Label Description Also known as
English
AN INTERACTIVE WORKSHOP ON INCLUSION
Project Q1996729 in Italy

    Statements

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    3,250.0 Euro
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    6,500.0 Euro
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    50.0 percent
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    7 May 2018
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    21 December 2018
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    ISTITUTO COMPRENSIVO RAFFAELLO
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    41°53'35.95"N, 12°28'58.55"E
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    IL PROGETTO SI PROPONE DI RIVISITARE L'USO *individuo* IL CONCETTO CHIAVE DI INTERATTIVITà ATTRAVERSO LA REALIZZAZIONE DI UNA BANCA-DATI DI MATERIALI DIDATTICI PRODOTTI DAGLI ALUNNI PER GLI ALUNNI. A TAL FINE SI RENDE NECESSARIO L'ACQUISTO DI COMPUTER FISSI AD IMPLEMENTO DELL'ESIGUO NUMERO DI POSTAZIONI GIà PRESENTI NEL LABORATORIO SEDE DEL PROGETTO E LA SOSTITUZIONE DI ALCUNI COMPUTER ORMAI OBSOLETI. NEL LABORATORIO Ê GIà PRESENTE UNA LAVAGNA INTERATTIVA MULTIMEDIALE CHE, SE OPPORTUNAMENTE SUPPORTATA DA UN NUMERO CONGRUO DI COMPUTER, POTREBBE ESSERE UTILIZZATA PER LAVORARE IN MODALITà INTERATTIVA SFRUTTANDO LE POTENZIALITà DI PROGRAMMI E APPLICAZIONI QUALI: KAHOOT, PADLET, GOOGLE DRIVE, NEARPOD, THINGLINK. IL PROGETTO HA, COME ULTERIORE FINE, QUELLO DI FAVORIRE L'INCLUSIONE NEL GRUPPO CLASSE DI ALUNNI CON BISOGNI EDUCATIVI SPECIALI SIA PER LA MODALITà ALTAMENTE MOTIVANTE CHE L'USO DELLE TECNOLOGIE HA IN Sé, SIA PERCHé LA REALIZZAZIONE DEL PRODOTTO FINALE PREVEDE IL CONTRIBUTO (Italian)
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    The project is designed to review the use of any individual * to work towards the implementation of a database of materials for the purposes of migrating to ALUNNI. TO THIS END, THE PURCHASE OF FIXED COMPUTERS WILL BE REQUIRED FOR THE SMALL NUMBER OF WORKSTATIONS PRESENT IN THE PROJECT LABORATORY AND REPLACEMENT OF SOME OBSOLETE COMPUTERS. IN THE LABORATORY, WE WILL PRESENT AN INTERACTIVE MULTIMEDIA BOARD WHICH, IF PROPERLY SUPPORTED BY AN ADEQUATE NUMBER OF COMPUTERS, COULD BE USED TO WORK IN INTERACTIVE FORM USING THE ACTIVITIES OF PROGRAMMES AND APPLICATIONS SUCH AS: MR KAHOOT, PADLET, GOOGLE DRIVE, NEAPOD, THINGLINK. THE ADDITIONAL PURPOSE OF THE PROJECT IS TO PROMOTE THE INCLUSION OF PUPILS WITH SPECIAL EDUCATIONAL NEEDS IN THE GROUP OF PUPILS WITH SPECIAL EDUCATIONAL NEEDS, BOTH IN TERMS OF THE HIGHLY MOTIVATING USE OF TECHNOLOGIES ©, THE PRODUCTION OF THE FINAL PRODUCT AND THE CONTRIBUTION MADE. (English)
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    Le PROJET PROJET de revoir l’utilisation *individuelle* LE CONCEPT clé de l’interactivité ATTRAVANT LA RÉALISATION D’UNE BANQUE DE PRODUITS MATÉRIELS DIDACTIC POUR LES ALUNNES. À CETTE FIN, IL EST NÉCESSAIRE D’ACHETER DES ORDINATEURS FIXES POUR METTRE EN ŒUVRE LE PETIT NOMBRE DE POSTES DE TRAVAIL DÉJÀ PRÉSENTS DANS LE LABORATOIRE DU PROJET ET LE REMPLACEMENT DE CERTAINS ORDINATEURS OBSOLÈTES. EN LABORATOIRE, IL EXISTE DÉJÀ UN TABLEAU BLANC INTERACTIF MULTIMÉDIA QUI, S’IL EST CORRECTEMENT SUPPORTÉ PAR UN NOMBRE SUFFISANT D’ORDINATEURS, POURRAIT ÊTRE UTILISÉ POUR TRAVAILLER EN MODE INTERACTIF EN EXPLOITANT LE POTENTIEL DE PROGRAMMES ET D’APPLICATIONS TELLES QUE: KAHOOT, PADLET, GOOGLE DRIVE, NEARPOD, THINGLINK. L’OBJECTIF DU PROJET EST DE PROMOUVOIR L’INCLUSION DANS LE GROUPE D’ÉLÈVES AYANT DES BESOINS ÉDUCATIFS SPÉCIAUX À LA FOIS POUR LE MODE HAUTEMENT MOTIVANT QUE L’UTILISATION DES TECHNOLOGIES A EN Sé, ET PARCE QUE LA RÉALISATION DU PRODUIT FINAL IMPLIQUE LA CONTRIBUTION (French)
    13 December 2021
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    Identifiers

    J86G17001450002
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