ALL AT PLAY, BUT NOTHING ABOUT GAME (Q297172)

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Project in Italy financed by DG Regio
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ALL AT PLAY, BUT NOTHING ABOUT GAME
Project in Italy financed by DG Regio

    Statements

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    47,959.8 Euro
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    47,959.8 Euro
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    100.0 percent
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    16 October 2017
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    24 July 2018
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    13 November 2018
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    I.C. CASTIGLIONE M.M.-CARUNCHIO
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    41°52'5.70"N, 14°27'11.02"E
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    IL PROGETTO CON IL SUO CARATTERE DI TRASVERSALIT E DI FLESSIBILIT ORGANIZZATIVA GRAZIE ALLA QUALIT E INCLUSIVIT DELLOFFERTA FORMATIVA INTENDE OFFRIRE UN CONTRIBUTO DECISIVO ALLA FORMAZIONE INTEGRALE DEGLI STUDENTI. CON LAMPLIAMENTO DEGLI ORARI DI APERTURA E LA DIFFERENZIAZIONE DELLE ATTIVIT SI INTENDE TRASFORMARE LA SCUOLA IN UN CIVIC CENTER DESTINATO NON SOLO AGLI STUDENTI MA ANCHE AGLI UTENTI ESTERNI. ESSO RAPPRESENTA INFATTI UNA OPPORTUNA OCCASIONE PER RINSALDARE IL DIALOGO LO SCAMBIO IL CONFRONTO E LA COOPERAZIONE CON LINTERO CONTESTO SOCIALE CULTURALE ED ECONOMICO AL FINE DI COSTRUIRE UN SISTEMA EDUCATIVO INTEGRATO VOLTO ANCHE A INTERPRETARE E A VALORIZZARE LE VOCAZIONI DEL TERRITORIO. LITER PROGETTUALE VUOLE PROMUOVERE ESPERIENZE MOTIVANTI E COINVOLGENTI MEDIANTE STRATEGIE E PRATICHE DIDATTICHE ATTIVE IMPRONTATE SULLA COSTRUZIONE COLLABORATIVA E CONDIVISA DELLA CONOSCENZA ALL INTERNO DI SPAZI FORMATIVI E AMBIENTI DI APPRENDIMENTO DUTTILI E IMPLEMENTATI DALLE TECNOLOGIE MULTIMEDIA (Italian)
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    THE PROJECT, WITH THE CHARACTER OF THE TRANSSVENIT AND FLESSIBIOT PROJECT, THANKS TO THE QUALITY OF THE TRAINING OFFERED AND INCLUSIVIT, IS INTENDED TO MAKE A DECISIVE CONTRIBUTION TO THE FULL TRAINING OF THE STUDENTS. WITH THE EXPANSION OF OPENING HOURS AND DIFFERENTIATION OF ACTIVITIES, THE SCHOOL IN A CIVIC CENTER IS INTENDED NOT ONLY FOR STUDENTS BUT ALSO FOR EXTERNAL USERS. IT IS AN APPROPRIATE OPPORTUNITY TO STRENGTHEN THE DIALOGUE SO AS TO EXCHANGE THE DIALOGUE AND COOPERATION WITH THE ENTIRE CULTURAL AND ECONOMIC SOCIAL CONTEXT IN ORDER TO BUILD AN INTEGRATED EDUCATION SYSTEM WHICH ALSO AIMS TO INTERPRET AND EXPLOIT THE VOCATION OF THE TERRITORY. LITER IS PLANNING TO PROMOTE MOTIVATING AND ENGAGING EXPERIENCE THROUGH ACTIVE EDUCATIONAL STRATEGIES AND PRACTICES BASED ON COLLABORATIVE AND SHARED KNOWLEDGE BUILDING WITHIN TRAINING SPACES AND FLEXIBLE LEARNING ENVIRONMENTS AND IMPLEMENTED BY MULTIMEDIA TECHNOLOGIES. (English)
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