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Project in Italy financed by DG Regio
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Project in Italy financed by DG Regio

    Statements

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    34,617.6 Euro
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    34,617.6 Euro
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    100.0 percent
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    24 October 2018
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    31 December 2020
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    NA 21 - MAMELI ZUPPETTA
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    40°50'9.35"N, 14°14'55.61"E
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    CON LO SVILUPPO DEL PENSIERO LOGICO COMPUTAZIONALE E DELLA CREATIVIT DIGITALE SI COINVOLGERANNO GLI ALUNNI IN ATTIVIT PRATICHE LUDICOEDUCATIVE INSERENDO NELLOFFERTA FORMATIVA ESPERIENZE DI DIDATTICA INNOVATIVA. ATTRAVERSO LINTRODUZIONE DI TECNOLOGIE MOMENTI DI CONFRONTO E UN MODUS OPERANDI BASATO SUL COOPERATIVE LEARNING I BAMBINI PARTECIPERANNO AD ATTIVIT ALTAMENTE INCLUSIVE CHE PERMETTERANNO UN APPROCCIO COINVOLGENTE E DIVERTENTE ALLAPPRENDIMENTO. IL GIOCO E LESPERIENZA DIRETTA STIMOLERANNO NEI BAMBINI LAPPRENDIMENTO DI NUOVI LINGUAGGI DIGITALI IL PENSIERO CREATIVO LA CAPACIT DI DEFINIRE I PROCESSI COMPLESSI IL PROBLEM SOLVING E LE SOFT SKILLS. LE ATTIVIT SONO PENSATE PER INTEGRARE LE CAPACIT FONDAMENTALI LINGUISTICHE LOGICHE ASTRATTIVE DEI BAMBINI CON LESPERIENZA DEL GIOCO ATTRAVERSO STRUMENTI ANALOGICI E DIGITALI. I PERCORSI DI EDUCAZIONE FORMALE ED INFORMALE SARANNO PERSONALIZZATI E RESI EFFICACI UTILIZZANDO I GIOCATTOLI DIGITALI COME TOOLS.LE ATTIVIT LUDICHE SARANNO SVILUPPATE SI (Italian)
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    THE DEVELOPMENT OF COMPUTATIONAL LOGIC THINKING AND DIGITAL CREAIVIT WILL INVOLVE PUPILS IN ACTIVIT OUT PRACTICE BY INCLUDING INNOVATIVE TEACHING EXPERIENCE IN THE TRAINING OFFERED. BY INTRODUCING MOMENTS OF CONFRONTATION AND A MODUS OPERANDI BASED ON COOPERATIVE LEARNING, THE CHILDREN WILL BE ENGAGED IN HIGHLY INCLUSIVE ACTIVITIES THAT WILL ALLOW FOR AN IMMERSIVE AND ENTERTAINING APPROACH TO LEARNING. THE DIRECT GAME AND LEXPERIENCE WILL STIMULATE LEARNING IN CHILDREN OF NEW DIGITAL LANGUAGES, CREATIVELY THINKING ABOUT DEFINING COMPLEX PROCESSES THE PROBLEM SOLVING AND SOFT SKILLS. ACTIVITIES ARE DESIGNED TO COMPLEMENT THE BASIC LINGUISTIC CAPACTILES OF CHILDREN USING DIGITAL GAMES USING ANALOGUE AND DIGITAL TOOLS. THE PATHWAYS OF FORMAL AND INFORMAL EDUCATION WILL BE PERSONALISED AND MADE EFFECTIVE BY USING DIGITAL TOYS SUCH AS TOYS. (English)
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