COMPUTATIONAL THINKING AND CITIZENSHIP DIGITALE (Q605206): Difference between revisions
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(Removed claim: summary (P836): THE PROJECT AIMS TO PROMOTE AN INNOVATIVE APPROACH TO THE GAME AND AS VYGOTSKIJ SUPPORTS THE GAME, WHICH CONTAINS ALL TRENDS IN CONDENSED FORM AND ITSELF AS A MAJOR SOURCE OF DEVELOPMENT L.S. VYGOTSKIJTHE PLAY OF PLAY IN DEVELOPMENT 1966. THE GAME IS AN IMMERSIVE AND STIMULUS THAT CAN CAPTURE THE FOCUS AND MOTIVATE YOUNG PEOPLE WHO ARE MORE DIFFICULT TO PLAY AND TO ACCOMPANY THEM ON HOW TO DEVELOP STRATEGIES AND SKILLS. THE NEW TECHNOLOGIES NO...) |
(Created claim: summary (P836): THE PROJECT AIMS TO PROMOTE AN INNOVATIVE TEACHING BASED ON THE GAME AND AS VYGOTSKY ARGUES THE GAME CONTAINS ALL THE EVOLUTIONARY TRENDS IN CONDENSED FORM AND ITSELF A MAIN SOURCE OF DEVELOPMENT L.S. VYGOTSKIJIL ROLE OF THE GAME IN DEVELOPMENT 1966. THE GAME TURNS OUT TO BE AN IMMERSIVE EXPERIENCE AND RICH IN STIMULI ABLE TO CAPTURE THE ATTENTION ACTIVATE AND MOTIVATE EVEN THE CHILDREN WITH GREATER DIFFICULTY ACCOMPANYING THEM IN THE KNOWLEDGE...) |
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Property / summary | |||||||||||||||
THE PROJECT AIMS TO PROMOTE AN INNOVATIVE TEACHING BASED ON THE GAME AND AS VYGOTSKY ARGUES THE GAME CONTAINS ALL THE EVOLUTIONARY TRENDS IN CONDENSED FORM AND ITSELF A MAIN SOURCE OF DEVELOPMENT L.S. VYGOTSKIJIL ROLE OF THE GAME IN DEVELOPMENT 1966. THE GAME TURNS OUT TO BE AN IMMERSIVE EXPERIENCE AND RICH IN STIMULI ABLE TO CAPTURE THE ATTENTION ACTIVATE AND MOTIVATE EVEN THE CHILDREN WITH GREATER DIFFICULTY ACCOMPANYING THEM IN THE KNOWLEDGE OF STRATEGIES AND SKILLS. EVEN THE NEW TECHNOLOGIES THAT ARE NOW KNOWN BOTH THE ADVANTAGES AND THE LIMITS HAVE GIVEN NEW IMPULSES TO THE EDUCATIONAL POTENTIALS OF THE GAME AND NEW POSSIBILITIES OF APPLICATION. SO YOU WANT TO USE THE EDUCATIONAL GAME TO SET IN MOTION TRANSVERSAL SKILLS RELATED METACOGNIZIONI MORE ALLACQUISITION OF KNOWLEDGE ALLIMPARARE TO LEARN THAN TO A KNOWLEDGE PRECISATO.THE PROJECT CONSISTS OF N.4 MODULES OR EVERYTHING... SCRATCH MODULE NO. 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English) | |||||||||||||||
Property / summary: THE PROJECT AIMS TO PROMOTE AN INNOVATIVE TEACHING BASED ON THE GAME AND AS VYGOTSKY ARGUES THE GAME CONTAINS ALL THE EVOLUTIONARY TRENDS IN CONDENSED FORM AND ITSELF A MAIN SOURCE OF DEVELOPMENT L.S. VYGOTSKIJIL ROLE OF THE GAME IN DEVELOPMENT 1966. THE GAME TURNS OUT TO BE AN IMMERSIVE EXPERIENCE AND RICH IN STIMULI ABLE TO CAPTURE THE ATTENTION ACTIVATE AND MOTIVATE EVEN THE CHILDREN WITH GREATER DIFFICULTY ACCOMPANYING THEM IN THE KNOWLEDGE OF STRATEGIES AND SKILLS. EVEN THE NEW TECHNOLOGIES THAT ARE NOW KNOWN BOTH THE ADVANTAGES AND THE LIMITS HAVE GIVEN NEW IMPULSES TO THE EDUCATIONAL POTENTIALS OF THE GAME AND NEW POSSIBILITIES OF APPLICATION. SO YOU WANT TO USE THE EDUCATIONAL GAME TO SET IN MOTION TRANSVERSAL SKILLS RELATED METACOGNIZIONI MORE ALLACQUISITION OF KNOWLEDGE ALLIMPARARE TO LEARN THAN TO A KNOWLEDGE PRECISATO.THE PROJECT CONSISTS OF N.4 MODULES OR EVERYTHING... SCRATCH MODULE NO. 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English) / rank | |||||||||||||||
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Property / summary: THE PROJECT AIMS TO PROMOTE AN INNOVATIVE TEACHING BASED ON THE GAME AND AS VYGOTSKY ARGUES THE GAME CONTAINS ALL THE EVOLUTIONARY TRENDS IN CONDENSED FORM AND ITSELF A MAIN SOURCE OF DEVELOPMENT L.S. VYGOTSKIJIL ROLE OF THE GAME IN DEVELOPMENT 1966. THE GAME TURNS OUT TO BE AN IMMERSIVE EXPERIENCE AND RICH IN STIMULI ABLE TO CAPTURE THE ATTENTION ACTIVATE AND MOTIVATE EVEN THE CHILDREN WITH GREATER DIFFICULTY ACCOMPANYING THEM IN THE KNOWLEDGE OF STRATEGIES AND SKILLS. EVEN THE NEW TECHNOLOGIES THAT ARE NOW KNOWN BOTH THE ADVANTAGES AND THE LIMITS HAVE GIVEN NEW IMPULSES TO THE EDUCATIONAL POTENTIALS OF THE GAME AND NEW POSSIBILITIES OF APPLICATION. SO YOU WANT TO USE THE EDUCATIONAL GAME TO SET IN MOTION TRANSVERSAL SKILLS RELATED METACOGNIZIONI MORE ALLACQUISITION OF KNOWLEDGE ALLIMPARARE TO LEARN THAN TO A KNOWLEDGE PRECISATO.THE PROJECT CONSISTS OF N.4 MODULES OR EVERYTHING... SCRATCH MODULE NO. 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English) / qualifier | |||||||||||||||
point in time: 13 November 2020
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Revision as of 12:40, 13 November 2020
Project Q605206 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | COMPUTATIONAL THINKING AND CITIZENSHIP DIGITALE |
Project Q605206 in Italy |
Statements
31,248.0 Euro
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31,248.0 Euro
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100.0 percent
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14 June 2019
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28 August 2020
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VILLABATE-PALUMBO P.
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IL PROGETTO PREVEDE DI PROMUOVERE UNA DIDATTICA INNOVATIVA IMPRONTATA AL GIOCO E COME SOSTIENE VYGOTSKIJ IL GIOCO CONTIENE TUTTE LE TENDENZE EVOLUTIVE IN FORMA CONDENSATA ED ESSO STESSO UNA FONTE PRINCIPALE DI SVILUPPO L.S. VYGOTSKIJIL RUOLO DEL GIOCO NELLO SVILUPPO 1966. IL GIOCO RISULTA ESSERE UNESPERIENZA COINVOLGENTE E RICCA DI STIMOLI CAPACE DI CATTURARE LATTENZIONE ATTIVARE E MOTIVARE ANCHE I RAGAZZI CON MAGGIORI DIFFICOLT ACCOMPAGNANDOLI NELLACQUISIZIONE DI CONOSCENZE STRATEGIE E COMPETENZE. ANCHE LE NUOVE TECNOLOGIE DI CUI SI CONOSCONO ORMAI SIA I VANTAGGI SIA I LIMITI HANNO DATO NUOVI IMPULSI ALLE POTENZIALIT DIDATTICHE DEL GIOCO E NUOVE POSSIBILIT DI APPLICAZIONE. QUINDI SI VUOLE USARE IL GIOCO EDUCATIVO PER METTERE IN MOTO COMPETENZE TRASVERSALI METACOGNIZIONI COLLEGATE PI ALLACQUISIZIONE DELLE CONOSCENZE ALLIMPARARE A IMPARARE CHE A UN SAPERE PRECISATO.IL PROGETTO COMPOSTO DA N.4 MODULI OA TUTTO... SCRATCH MODULO DI N. 30 ORE VOLTO A PROMUOVERE LO SVILUPPO DEL PENSIERO (Italian)
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THE PROJECT AIMS TO PROMOTE AN INNOVATIVE TEACHING BASED ON THE GAME AND AS VYGOTSKY ARGUES THE GAME CONTAINS ALL THE EVOLUTIONARY TRENDS IN CONDENSED FORM AND ITSELF A MAIN SOURCE OF DEVELOPMENT L.S. VYGOTSKIJIL ROLE OF THE GAME IN DEVELOPMENT 1966. THE GAME TURNS OUT TO BE AN IMMERSIVE EXPERIENCE AND RICH IN STIMULI ABLE TO CAPTURE THE ATTENTION ACTIVATE AND MOTIVATE EVEN THE CHILDREN WITH GREATER DIFFICULTY ACCOMPANYING THEM IN THE KNOWLEDGE OF STRATEGIES AND SKILLS. EVEN THE NEW TECHNOLOGIES THAT ARE NOW KNOWN BOTH THE ADVANTAGES AND THE LIMITS HAVE GIVEN NEW IMPULSES TO THE EDUCATIONAL POTENTIALS OF THE GAME AND NEW POSSIBILITIES OF APPLICATION. SO YOU WANT TO USE THE EDUCATIONAL GAME TO SET IN MOTION TRANSVERSAL SKILLS RELATED METACOGNIZIONI MORE ALLACQUISITION OF KNOWLEDGE ALLIMPARARE TO LEARN THAN TO A KNOWLEDGE PRECISATO.THE PROJECT CONSISTS OF N.4 MODULES OR EVERYTHING... SCRATCH MODULE NO. 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English)
13 November 2020
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Identifiers
C68H17000310007
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