FROM CODYROBY TO ROBOTICS I CREATE EXPLORE AND GAME TO LEARN (Q602192): Difference between revisions
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FROM CODYROBY TO ROBOTICS I CREATE EXPLORE AND GAME TO LEARN |
Revision as of 12:24, 13 November 2020
Project Q602192 in Italy
Language | Label | Description | Also known as |
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English | FROM CODYROBY TO ROBOTICS I CREATE EXPLORE AND GAME TO LEARN |
Project Q602192 in Italy |
Statements
31,248.0 Euro
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31,248.0 Euro
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100.0 percent
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11 December 2018
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18 June 2019
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31 August 2019
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I.C. CASTELDACCIA
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IL PROGETTO PREVEDE DI AVVIARE CONSOLIDARE POTENZIARE LE COMPETENZE CHIAVE E DI CITTADINANZA ALLIEVI DELLA SCUOLA PRIMARIA E SECONDARIA CON PARTICOLARE RIFERIMENTO ALLA COMPONENTE FEMMINILE UTILIZZANDO LAPPROCCIO DELLA DIDATTICA STEM E LA METODOLOGIA COSTRUZIONISTA PAPERT 1980. IL PROGETTO SI ARTICOLA SU DUE ANNUALIT E PREVEDE LA REALIZZAZIONE DI 4 MODULI DA 30 ORE CON IL COINVOLGIMENTO DI ALLIEVI DELLULTIMO ANNO DELLA PRIMARIA E DEI PRIMI DUE ANNI DELLA SECONDARIA SECONDO UNOTTICA CHE PRIVILEGIA LA CONTINUIT VERTICALE DELLE ESPERIENZE DI APPRENDIMENTO. IN PARTICOLARE GLI ALLIEVI PI PICCOLI AFFRONTERANNO LE ATTIVIT DI CODING ATTRAVERSO LA REALIZZAZIONE DI ATTIVIT UMPLUGGED E REALIZZATE RICORRENDO A STRUMENTI RESI DISPONIBILI DA PIATTAFORME ONLINE COME AD ES. CODE.ORG O SCRATCH.COM O APPLICATIVI COME SCRATCH JUNIOR REALIZZANDO GIOCHI QUIZ E FAVOLE. II GRUPPO DI ALLIEVI PI GRANDI LAVORER PREVALENTEMENTE CON I ROBOT DELLA SERIE MINDSTORM DI CUI LIC DOTATO GRAZIE AI PRECEDENTI BANDI FESR (Italian)
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THE PROJECT PLANS TO START CONSOLIDATING THE KEY SKILLS AND CITIZENSHIP STUDENTS OF PRIMARY AND SECONDARY SCHOOL WITH PARTICULAR REFERENCE TO THE FEMALE COMPONENT USING THE APPROACH OF TEACHING STEM AND THE CONSTRUCTION METHODOLOGY PAPERT 1980. THE PROJECT IS DIVIDED INTO TWO ANNUALITS AND INCLUDES THE REALISATION OF 4 MODULES OF 30 HOURS WITH THE INVOLVEMENT OF STUDENTS OF THE LAST YEAR OF PRIMARY AND THE FIRST TWO YEARS OF THE SECONDARY ACCORDING TO UNOTTICA THAT FAVOURS THE VERTICAL CONTINUITY OF LEARNING EXPERIENCES. IN PARTICULAR, THE YOUNGER STUDENTS WILL ADDRESS CODING ACTIVITIES THROUGH THE REALISATION OF UMPLUGGED ACTIVITIES AND REALISED USING TOOLS MADE AVAILABLE FROM ONLINE PLATFORMS SUCH AS E.G.. CODE.ORG OR SCRATCH.COM OR APPLICATIONS SUCH AS SCRATCH JUNIOR CREATING QUIZ AND FAIRY TALE GAMES. THE LARGEST GROUP OF PUPILS WORKING MAINLY WITH THE ROBOTS OF THE MINDSTORM SERIES, WHICH LIC IS EQUIPPED WITH THANKS TO THE PREVIOUS ERDF CALLS (English)
13 November 2020
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Identifiers
C47I18000530007
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