WHEN TO LEARN A GAME (Q551593): Difference between revisions

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WHEN TO LEARN A GAME

Revision as of 19:17, 12 November 2020

Project Q551593 in Italy
Language Label Description Also known as
English
WHEN TO LEARN A GAME
Project Q551593 in Italy

    Statements

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    50,484.0 Euro
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    50,484.0 Euro
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    100.0 percent
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    26 October 2018
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    30 August 2019
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    "S. AGOSTINO" CIVITANOVA MARCHE
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    43°18'19.87"N, 13°43'22.55"E
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    IN LINEA CON LA MISSION DELLISTITUTO LA SCUOLA DI TUTTI SI VUOLE DARE LOPPORTUNIT AGLI ALUNNI DI CREARE A SCUOLA MOMENTI DI SVILUPPO CULTURALE PER APPROFONDIRE E CONSOLIDARE ALCUNE COMPETENZE BASE CHE IN ALTRI CONTESTI SAREBBE DIFFICOLTOSO POTER RAGGIUNGERE IN MODO AUTONOMO E PERSONALE. IN TALE OTTICA SI PONE LA NOSTRA SCUOLA DA SEMPRE ATTENTA AD ESSERE INCLUSIVA E ATTENTA ALLA CRESCITA GLOBALE DEGLI STUDENTI. IL PROGETTO VUOLE QUINDI DARE UN SUPPORTO AGLI ALUNNI SIA IN AMBITO LINGUISTICO ITALIANO E INGLESE CHE MATEMATICO PREDILIGENDO UN APPROCCIO LUDICO. (Italian)
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    IN LINE WITH THE MISSION OF THE INSTITUTE THE SCHOOL OF ALL WANTS TO GIVE THE OPPORTUNITY TO THE PUPILS TO CREATE MOMENTS OF CULTURAL DEVELOPMENT AT SCHOOL IN ORDER TO DEEPEN AND CONSOLIDATE SOME BASIC SKILLS THAT IN OTHER CONTEXTS WOULD BE DIFFICULT TO REACH IN AN AUTONOMOUS AND PERSONAL WAY. IN THIS PERSPECTIVE OUR SCHOOL HAS ALWAYS BEEN ATTENTIVE TO BEING INCLUSIVE AND ATTENTIVE TO THE GLOBAL GROWTH OF STUDENTS. THE PROJECT THEREFORE AIMS TO SUPPORT PUPILS BOTH IN ITALIAN AND ENGLISH LINGUISTICS AND MATHEMATICIANS PREFERRING A PLAYFUL APPROACH. (English)
    12 November 2020
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    Identifiers