Q499295 (Q499295): Difference between revisions

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(‎Created claim: summary (P836): TODAY LINFORMATICA IS DIFFUSED IN EVERY DAILY ACTIVITY AND IN EVERY PROFESSION. OUR NATIVE DIGITAL STUDENTS HAVE USED TECHNOLOGIES FROM AN EARLY AGE, BUT HAVE NOT DEVELOPED AN AWARENESS OF HOW ELECTRONIC DEVICES ARE MADE OF WHICH RULES ARE AT THE BASIS OF WHICH POTENTIALS THEY OFFER AND WHAT RISKS THEY INVOLVE INAPPROPRIATE USE. THIS PROJECT AIMS TO PROMOTE THE GROWTH OF SPECIFIC SKILLS AND IMPROVE THE MORE GENERAL REASONING SKILLS THROUGH EXPER...)
(‎Changed label, description and/or aliases in 1 language: remove_english_label)
label / enlabel / en
CREATIVE.

Revision as of 18:42, 10 November 2020

Project Q499295 in Italy
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Project Q499295 in Italy

    Statements

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    34,617.6 Euro
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    34,617.6 Euro
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    100.0 percent
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    11 December 2018
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    30 June 2020
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    POGGIOMARINO 1 IC - CAPOLUOGO
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    40°48'11.20"N, 14°32'20.54"E
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    LINFORMATICA OGGI DIFFUSA IN OGNI ATTIVIT QUOTIDIANA ED IN OGNI PROFESSIONE. I NOSTRI STUDENTI NATIVI DIGITALI USANO LE TECNOLOGIE FIN DA PICCOLI MA NON HANNO SVILUPPATO LA CONSAPEVOLEZZA DI COME SIANO FATTI I DISPOSITIVI ELETTRONICI DI QUALI REGOLE NE SIANO ALLA BASE DI QUALI POTENZIALIT OFFRANO E DI QUALI RISCHI COMPORTI UN LORO USO NON APPROPRIATO. IL PRESENTE PROGETTO SI PROPONE DI FAVORIRE LA CRESCITA DI COMPETENZE SPECIFICHE E MIGLIORARE LE CAPACIT DI RAGIONAMENTO PI GENERALI ATTRAVERSO LA SPERIMENTAZIONE IN UN CONTESTO DI GIOCO DEL PENSIERO COMPUTAZIONALE CHE ALLA BASE DI OGNI DISCIPLINA. IL PROGETTO SI ARTICOLA IN 5 MODULI FORMATIVI DI 30 ORE ARTICOLATI IN UN PERCORSO VERTICALE IN CUI GLI STESSI CONCETTI VENGONO RIPRESI APPROFONDITI E APPLICATI IN CONTESTI AUTENTICI AL FINE DI CONSOLIDARE OBIETTIVI SPECIFICI DISCIPLINARI E INTERDISCIPLINARI E FAVORIRE LA FORMAZIONE DI UNA COSCIENZA CRITICA DIGITALE. SI PARTE DA UNALFABETIZZAZIONE DIGITALE PER ARRIVARE ALLO SVILUPPO DEL PENSIE (Italian)
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    TODAY LINFORMATICA IS DIFFUSED IN EVERY DAILY ACTIVITY AND IN EVERY PROFESSION. OUR NATIVE DIGITAL STUDENTS HAVE USED TECHNOLOGIES FROM AN EARLY AGE, BUT HAVE NOT DEVELOPED AN AWARENESS OF HOW ELECTRONIC DEVICES ARE MADE OF WHICH RULES ARE AT THE BASIS OF WHICH POTENTIALS THEY OFFER AND WHAT RISKS THEY INVOLVE INAPPROPRIATE USE. THIS PROJECT AIMS TO PROMOTE THE GROWTH OF SPECIFIC SKILLS AND IMPROVE THE MORE GENERAL REASONING SKILLS THROUGH EXPERIMENTATION IN A CONTEXT OF COMPUTATIONAL THOUGHT PLAY THAT UNDERPINS EACH DISCIPLINE. THE PROJECT IS DIVIDED INTO 5 TRAINING MODULES OF 30 HOURS DIVIDED INTO A VERTICAL PATH IN WHICH THE SAME CONCEPTS ARE REPRODUCED IN DEPTH AND APPLIED IN AUTHENTIC CONTEXTS IN ORDER TO CONSOLIDATE SPECIFIC DISCIPLINARY AND INTERDISCIPLINARY OBJECTIVES AND PROMOTE THE FORMATION OF A DIGITAL CRITICAL CONSCIOUSNESS. IT STARTS FROM UNALFABETIZZATION DIGITAL TO ARRIVE AT THE DEVELOPMENT OF THE PENSIE (English)
    10 November 2020
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    Identifiers