EXPERIMENT WITH ROBOTICS TO BE EDUCATED CITIZENS (Q481041): Difference between revisions
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(Removed claim: summary (P836): THE PROJECT ADOPTS NEW FORMS OF LABORATORY TEACHING. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ENABLES THE DEVELOPMENT OF ABILIT SOCIAL AND CIVIC LOGIC. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCT AND THUS ACTORS IN THE LEARNING PROCESS. ROBOTICS HELPS THEM TO DEVELOP COGNITIVE THINKING OF COMPUTATIONAL THINKING TO DESIGN THEIR WORK AND TO INCREASE PRO...) |
(Created claim: summary (P836): THE PROJECT ADOPTS A NEW WAY OF TEACHING WORKSHOPS. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ALLOWS THE DEVELOPMENT OF THEREFORE TRANSVERSAL SOCIAL AND CIVIC LOGIC SKILLS. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCTS AND THEREFORE PROTAGONISTS OF THE LEARNING PROCESS. ROBOTICS HELPS THEM DEVELOP COGNITIVE SKILLS TYPICAL OF COMPUTATIONAL THINKING TO LEAR...) |
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Property / summary | |||||||||||||||
THE PROJECT ADOPTS A NEW WAY OF TEACHING WORKSHOPS. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ALLOWS THE DEVELOPMENT OF THEREFORE TRANSVERSAL SOCIAL AND CIVIC LOGIC SKILLS. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCTS AND THEREFORE PROTAGONISTS OF THE LEARNING PROCESS. ROBOTICS HELPS THEM DEVELOP COGNITIVE SKILLS TYPICAL OF COMPUTATIONAL THINKING TO LEARN HOW TO DESIGN THEIR WORK AND INCREASE PROBLEM SOLVING SKILLS. IT IS NOT ONLY WITHIN THE FIELD OF DELLINFORMATICA AND MATHEMATICS, BUT AN INTERDISCIPLINARY ACTIVITY THAT STIMULATES PUPILS TO PUT INTO THE FIELD THE LOGICAL SKILLS OF ANALYSIS AND SYNTHESIS BY DEVELOPING CRITICAL THINKING, REALISING THE MEETING POINT BETWEEN MANUAL CREATIVE CRAFTSMANSHIP AND LABORATORIALIT IN WHICH FANTASY AND DOING MEET BY COMBINING TRADITION AND FUTURE RECOVERING PRACTICES AND INNOVATING THEM. PUPILS WILL HAVE TO (English) | |||||||||||||||
Property / summary: THE PROJECT ADOPTS A NEW WAY OF TEACHING WORKSHOPS. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ALLOWS THE DEVELOPMENT OF THEREFORE TRANSVERSAL SOCIAL AND CIVIC LOGIC SKILLS. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCTS AND THEREFORE PROTAGONISTS OF THE LEARNING PROCESS. ROBOTICS HELPS THEM DEVELOP COGNITIVE SKILLS TYPICAL OF COMPUTATIONAL THINKING TO LEARN HOW TO DESIGN THEIR WORK AND INCREASE PROBLEM SOLVING SKILLS. IT IS NOT ONLY WITHIN THE FIELD OF DELLINFORMATICA AND MATHEMATICS, BUT AN INTERDISCIPLINARY ACTIVITY THAT STIMULATES PUPILS TO PUT INTO THE FIELD THE LOGICAL SKILLS OF ANALYSIS AND SYNTHESIS BY DEVELOPING CRITICAL THINKING, REALISING THE MEETING POINT BETWEEN MANUAL CREATIVE CRAFTSMANSHIP AND LABORATORIALIT IN WHICH FANTASY AND DOING MEET BY COMBINING TRADITION AND FUTURE RECOVERING PRACTICES AND INNOVATING THEM. PUPILS WILL HAVE TO (English) / rank | |||||||||||||||
Normal rank | |||||||||||||||
Property / summary: THE PROJECT ADOPTS A NEW WAY OF TEACHING WORKSHOPS. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ALLOWS THE DEVELOPMENT OF THEREFORE TRANSVERSAL SOCIAL AND CIVIC LOGIC SKILLS. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCTS AND THEREFORE PROTAGONISTS OF THE LEARNING PROCESS. ROBOTICS HELPS THEM DEVELOP COGNITIVE SKILLS TYPICAL OF COMPUTATIONAL THINKING TO LEARN HOW TO DESIGN THEIR WORK AND INCREASE PROBLEM SOLVING SKILLS. IT IS NOT ONLY WITHIN THE FIELD OF DELLINFORMATICA AND MATHEMATICS, BUT AN INTERDISCIPLINARY ACTIVITY THAT STIMULATES PUPILS TO PUT INTO THE FIELD THE LOGICAL SKILLS OF ANALYSIS AND SYNTHESIS BY DEVELOPING CRITICAL THINKING, REALISING THE MEETING POINT BETWEEN MANUAL CREATIVE CRAFTSMANSHIP AND LABORATORIALIT IN WHICH FANTASY AND DOING MEET BY COMBINING TRADITION AND FUTURE RECOVERING PRACTICES AND INNOVATING THEM. PUPILS WILL HAVE TO (English) / qualifier | |||||||||||||||
point in time: 10 November 2020
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Revision as of 15:57, 10 November 2020
Project Q481041 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | EXPERIMENT WITH ROBOTICS TO BE EDUCATED CITIZENS |
Project Q481041 in Italy |
Statements
34,617.6 Euro
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34,617.6 Euro
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100.0 percent
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31 May 2019
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19 September 2020
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ISTITUTO OMNICOMPRENSIVO MARSICOVETERE
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IL PROGETTO ADOTTA UNA NUOVA MODALIT DI DIDATTICA LABORATORIALE. LAPPLICAZIONE DELLA ROBOTICA A FINI EDUCATIVI E CREATIVI CONSENTE LO SVILUPPO DI ABILIT LOGICHE SOCIALI E CIVICHE QUINDI TRASVERSALI. ATTRAVERSO QUESTO APPROCCIO METODOLOGICO I RAGAZZI DIVENTANO PROTAGONISTI DELLAPPRENDIMENTO E CREATORI DEL PROPRIO PRODOTTO E QUINDI PROTAGONISTI DEL PROCESSO DI APPRENDIMENTO. LA ROBOTICA LI AIUTA A SVILUPPARE LE COMPETENZE COGNITIVE TIPICHE DEL PENSIERO COMPUTAZIONALE AD IMPARARE A PROGETTARE IL LORO LAVORO E AD INCREMENTARE LE COMPETENZE DI PROBLEM SOLVING. ESSA NON RIENTRA SOLO NEL CAMPO DELLINFORMATICA E DELLA MATEMATICA MA UNATTIVIT INTERDISCIPLINARE CHE STIMOLA GLI ALUNNI A METTERE IN CAMPO LE CAPACIT LOGICHE QUELLE DI ANALISI E DI SINTESI SVILUPPANDO IL PENSIERO CRITICO REALIZZANDO IL PUNTO DINCONTRO TRA MANUALIT ARTIGIANATO CREATIVIT E LABORATORIALIT IN CUI LA FANTASIA E IL FARE SI INCONTRANO CONIUGANDO TRADIZIONE E FUTURO RECUPERANDO PRATICHE ED INNOVANDOLE. GLI ALUNNI DOVRANNO (Italian)
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THE PROJECT ADOPTS A NEW WAY OF TEACHING WORKSHOPS. THE APPLICATION OF ROBOTICS FOR EDUCATIONAL AND CREATIVE PURPOSES ALLOWS THE DEVELOPMENT OF THEREFORE TRANSVERSAL SOCIAL AND CIVIC LOGIC SKILLS. THROUGH THIS METHODOLOGICAL APPROACH, CHILDREN BECOME PROTAGONISTS OF LEARNING AND CREATORS OF THEIR OWN PRODUCTS AND THEREFORE PROTAGONISTS OF THE LEARNING PROCESS. ROBOTICS HELPS THEM DEVELOP COGNITIVE SKILLS TYPICAL OF COMPUTATIONAL THINKING TO LEARN HOW TO DESIGN THEIR WORK AND INCREASE PROBLEM SOLVING SKILLS. IT IS NOT ONLY WITHIN THE FIELD OF DELLINFORMATICA AND MATHEMATICS, BUT AN INTERDISCIPLINARY ACTIVITY THAT STIMULATES PUPILS TO PUT INTO THE FIELD THE LOGICAL SKILLS OF ANALYSIS AND SYNTHESIS BY DEVELOPING CRITICAL THINKING, REALISING THE MEETING POINT BETWEEN MANUAL CREATIVE CRAFTSMANSHIP AND LABORATORIALIT IN WHICH FANTASY AND DOING MEET BY COMBINING TRADITION AND FUTURE RECOVERING PRACTICES AND INNOVATING THEM. PUPILS WILL HAVE TO (English)
10 November 2020
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Identifiers
G48H19000060001
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