WITH 4 (Q446992): Difference between revisions

From EU Knowledge Graph
Jump to navigation Jump to search
(‎Changed label, description and/or aliases in 1 language: Changing unique label-description pair)
(‎Removed claim: financed by (P890): Directorate-General for Regional and Urban Policy (Q8361), Removing unnecessary financed by statement)
Property / financed by
 
Property / financed by: Directorate-General for Regional and Urban Policy / rank
Normal rank
 

Revision as of 13:23, 30 October 2020

Project Q446992 in Italy
Language Label Description Also known as
English
WITH 4
Project Q446992 in Italy

    Statements

    0 references
    27,405.6 Euro
    0 references
    27,405.6 Euro
    0 references
    100.0 percent
    0 references
    21 June 2019
    0 references
    31 December 2020
    0 references
    POMPEI 2
    0 references
    0 references
    0 references

    40°44'56.87"N, 14°30'2.30"E
    0 references
    IL PROGETTO PARTE DALLA CONVINZIONE CHE I BAMBINI DELLA SCUOLA DELLINFANZIA IMPARINO IN MODO NATURALE QUALSIASI CONCETTO SE PROPOSTO COME UN GIOCO. IL GIOCO PRESENTANDOSI COME UNA SITUAZIONE SENZA PRESSIONI ACCOMPAGNA LA CRESCITA STIMOLA LA CURIOSIT E INDUCE A COSTRUIRE IPOTESI E A CONFRONTARSI SULLE POSSIBILI SOLUZIONI DA ADOTTARE AVVIANDO AD UN SERENO PROSIEGUO DEL PERCORSO SCOLASTICO E DELLA VITA SOCIALE. IL PROGETTO GIOCANDO SI IMPARA PROPOSTO IN ORARIO EXTRACURRICOLARE MIRA AD AMPLIARE LOFFERTA FORMATIVA NEI PLESSI PERIFERICI CHE OSPITANO NUMEROSI BAMBINI CON DIFFICOLT ECONOMICHE E SOCIOCULTURALI PER I QUALI NECESSARIO PREDISPORRE PERCORSI DI INCLUSIONE CHE FAVORISCANO LO SVILUPPO DELLE CAPACIT MOTORIE AFFETTIVE EMOTIVE E COGNITIVO RAPPRESENTATIVE. CON IL PROGETTO SI FAVORIRANNO ALTRES IL BENESSERE RELAZIONALE LINTERAZIONE COMUNICATIVA LA CONDIVISIONE E IL SENSO DI APPARTENENZA MEDIANTE ATTIVIT ADEGUATE ALLET ALLE CONOSCENZE ED ABILIT DEI DESTINATARI E CARATTERIZZATE DA (Italian)
    0 references
    THE PROJECT IS BASED ON THE CONVICTION THAT CHILDREN OF DELLINFANZIA SCHOOL NATURALLY LEARN ANY CONCEPT WHEN IT IS PROPOSED AS A GAME. THE GAME, TAKING THE FORM OF A SITUATION WITHOUT PRESSURE, DRIVES THE CURIOIT AND LEADS TO ASSUMPTIONS AND DISCUSSION ON POSSIBLE SOLUTIONS TO BE ADOPTED, STARTING WITH A CALM COURSE OF THE SCHOOL AND THE LIFE OF SOCIETY. THE PROJECT IS BEING DRAWN UP AT THE EXTRA-CURRICULAR TIME. THE PROJECT AIMS TO EXPAND THE TRAINING OFFERED ON THE PERIPHERY, WHICH HOST MANY CHILDREN WITH DIFFICULT ECONOMIC AND SOCIO-CULTURAL DIFFICULTIES, WITH THE NECESSARY INCLUSION PATHS CONDUCIVE TO THE DEVELOPMENT OF REPRESENTATIVE EMOTIONAL AND COGNITIVE SKILLS. THE PROJECT WILL ALSO SERVE TO PROMOTE THE SHARING AND SENSE OF BELONGING BY MEANS OF APPROPRIATE LINKS TO THE KNOWLEDGE AND ABILIT OF THE RECIPIENTS AND WHICH ARE CHARACTERISED BY (English)
    0 references

    Identifiers