COMPUTATIONAL THINKING AND CITIZENSHIP DIGITALE_8 (Q605206): Difference between revisions

From EU Knowledge Graph
Jump to navigation Jump to search
(‎Changed an Item)
(‎Created claim: summary (P836): THE PROJECT AIMS TO PROMOTE AN INNOVATIVE APPROACH TO THE GAME AND AS VYGOTSKIJ SUPPORTS THE GAME, WHICH CONTAINS ALL TRENDS IN CONDENSED FORM AND ITSELF AS A MAJOR SOURCE OF DEVELOPMENT L.S. VYGOTSKIJTHE PLAY OF PLAY IN DEVELOPMENT 1966. THE GAME IS AN IMMERSIVE AND STIMULUS THAT CAN CAPTURE THE FOCUS AND MOTIVATE YOUNG PEOPLE WHO ARE MORE DIFFICULT TO PLAY AND TO ACCOMPANY THEM ON HOW TO DEVELOP STRATEGIES AND SKILLS. THE NEW TECHNOLOGIES NOW...)
Property / summary
 
THE PROJECT AIMS TO PROMOTE AN INNOVATIVE APPROACH TO THE GAME AND AS VYGOTSKIJ SUPPORTS THE GAME, WHICH CONTAINS ALL TRENDS IN CONDENSED FORM AND ITSELF AS A MAJOR SOURCE OF DEVELOPMENT L.S. VYGOTSKIJTHE PLAY OF PLAY IN DEVELOPMENT 1966. THE GAME IS AN IMMERSIVE AND STIMULUS THAT CAN CAPTURE THE FOCUS AND MOTIVATE YOUNG PEOPLE WHO ARE MORE DIFFICULT TO PLAY AND TO ACCOMPANY THEM ON HOW TO DEVELOP STRATEGIES AND SKILLS. THE NEW TECHNOLOGIES NOW KNOW BOTH THE ADVANTAGES AND THE LIMITS HAVE ALSO GIVEN NEW IMPETUS TO THE TEACHING OF THE GAME AND THE NEW POSSIBILITIES OF APPLYING IT. IT IS THEREFORE INTENDED TO USE THE EDUCATIONAL GAME IN ORDER TO SET UP METCONGEN-BASED TRANSVERSAL SKILLS FOR THE ACQUISITION OF BACKGROUND INFORMATION TO LEARN THAT, IN ORDER TO OBTAIN KNOWLEDGE OF THE PROJECT MADE UP OF 4 FORMS OF OA ALL... SCRATCH FORM NO 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English)
Property / summary: THE PROJECT AIMS TO PROMOTE AN INNOVATIVE APPROACH TO THE GAME AND AS VYGOTSKIJ SUPPORTS THE GAME, WHICH CONTAINS ALL TRENDS IN CONDENSED FORM AND ITSELF AS A MAJOR SOURCE OF DEVELOPMENT L.S. VYGOTSKIJTHE PLAY OF PLAY IN DEVELOPMENT 1966. THE GAME IS AN IMMERSIVE AND STIMULUS THAT CAN CAPTURE THE FOCUS AND MOTIVATE YOUNG PEOPLE WHO ARE MORE DIFFICULT TO PLAY AND TO ACCOMPANY THEM ON HOW TO DEVELOP STRATEGIES AND SKILLS. THE NEW TECHNOLOGIES NOW KNOW BOTH THE ADVANTAGES AND THE LIMITS HAVE ALSO GIVEN NEW IMPETUS TO THE TEACHING OF THE GAME AND THE NEW POSSIBILITIES OF APPLYING IT. IT IS THEREFORE INTENDED TO USE THE EDUCATIONAL GAME IN ORDER TO SET UP METCONGEN-BASED TRANSVERSAL SKILLS FOR THE ACQUISITION OF BACKGROUND INFORMATION TO LEARN THAT, IN ORDER TO OBTAIN KNOWLEDGE OF THE PROJECT MADE UP OF 4 FORMS OF OA ALL... SCRATCH FORM NO 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English) / rank
 
Normal rank

Revision as of 07:23, 24 March 2020

Project in Italy financed by DG Regio
Language Label Description Also known as
English
COMPUTATIONAL THINKING AND CITIZENSHIP DIGITALE_8
Project in Italy financed by DG Regio

    Statements

    0 references
    31,248.0 Euro
    0 references
    31,248.0 Euro
    0 references
    100.0 percent
    0 references
    14 June 2019
    0 references
    28 August 2020
    0 references
    VILLABATE-PALUMBO P.
    0 references
    0 references

    38°4'35.51"N, 13°26'37.21"E
    0 references
    IL PROGETTO PREVEDE DI PROMUOVERE UNA DIDATTICA INNOVATIVA IMPRONTATA AL GIOCO E COME SOSTIENE VYGOTSKIJ IL GIOCO CONTIENE TUTTE LE TENDENZE EVOLUTIVE IN FORMA CONDENSATA ED ESSO STESSO UNA FONTE PRINCIPALE DI SVILUPPO L.S. VYGOTSKIJIL RUOLO DEL GIOCO NELLO SVILUPPO 1966. IL GIOCO RISULTA ESSERE UNESPERIENZA COINVOLGENTE E RICCA DI STIMOLI CAPACE DI CATTURARE LATTENZIONE ATTIVARE E MOTIVARE ANCHE I RAGAZZI CON MAGGIORI DIFFICOLT ACCOMPAGNANDOLI NELLACQUISIZIONE DI CONOSCENZE STRATEGIE E COMPETENZE. ANCHE LE NUOVE TECNOLOGIE DI CUI SI CONOSCONO ORMAI SIA I VANTAGGI SIA I LIMITI HANNO DATO NUOVI IMPULSI ALLE POTENZIALIT DIDATTICHE DEL GIOCO E NUOVE POSSIBILIT DI APPLICAZIONE. QUINDI SI VUOLE USARE IL GIOCO EDUCATIVO PER METTERE IN MOTO COMPETENZE TRASVERSALI METACOGNIZIONI COLLEGATE PI ALLACQUISIZIONE DELLE CONOSCENZE ALLIMPARARE A IMPARARE CHE A UN SAPERE PRECISATO.IL PROGETTO COMPOSTO DA N.4 MODULI OA TUTTO... SCRATCH MODULO DI N. 30 ORE VOLTO A PROMUOVERE LO SVILUPPO DEL PENSIERO (Italian)
    0 references
    THE PROJECT AIMS TO PROMOTE AN INNOVATIVE APPROACH TO THE GAME AND AS VYGOTSKIJ SUPPORTS THE GAME, WHICH CONTAINS ALL TRENDS IN CONDENSED FORM AND ITSELF AS A MAJOR SOURCE OF DEVELOPMENT L.S. VYGOTSKIJTHE PLAY OF PLAY IN DEVELOPMENT 1966. THE GAME IS AN IMMERSIVE AND STIMULUS THAT CAN CAPTURE THE FOCUS AND MOTIVATE YOUNG PEOPLE WHO ARE MORE DIFFICULT TO PLAY AND TO ACCOMPANY THEM ON HOW TO DEVELOP STRATEGIES AND SKILLS. THE NEW TECHNOLOGIES NOW KNOW BOTH THE ADVANTAGES AND THE LIMITS HAVE ALSO GIVEN NEW IMPETUS TO THE TEACHING OF THE GAME AND THE NEW POSSIBILITIES OF APPLYING IT. IT IS THEREFORE INTENDED TO USE THE EDUCATIONAL GAME IN ORDER TO SET UP METCONGEN-BASED TRANSVERSAL SKILLS FOR THE ACQUISITION OF BACKGROUND INFORMATION TO LEARN THAT, IN ORDER TO OBTAIN KNOWLEDGE OF THE PROJECT MADE UP OF 4 FORMS OF OA ALL... SCRATCH FORM NO 30 HOURS AIMED AT PROMOTING THE DEVELOPMENT OF THOUGHT (English)
    0 references

    Identifiers