Heritage in Virtual Environments (Q4300525): Difference between revisions

From EU Knowledge Graph
Jump to navigation Jump to search
(‎Changed label, description and/or aliases in en: Setting new description)
(‎Changed an Item: Edited by the materialized bot - inferring region from the coordinates)
Property / contained in NUTS
 
Property / contained in NUTS: West Region, Ireland / rank
 
Normal rank

Revision as of 13:57, 17 June 2022

Project Q4300525 in Ireland, Iceland, United Kingdom
Language Label Description Also known as
English
Heritage in Virtual Environments
Project Q4300525 in Ireland, Iceland, United Kingdom

    Statements

    0 references
    0 references
    0 references
    59,231.25 Euro
    0 references
    121,500.0 Euro
    0 references
    48.75 percent
    0 references
    1 January 2022
    0 references
    30 June 2022
    0 references
    Gunnar Gunnarsson Institute
    0 references

    53°51'14.08"N, 9°17'57.26"W
    0 references

    55°0'21.10"N, 7°19'29.28"W
    0 references

    56°20'28.39"N, 2°47'35.38"W
    0 references

    65°16'0.73"N, 14°23'41.46"W
    0 references
    Cultural and natural heritage plays a key role in social cohesion and inclusion. It contributes to a sense of belonging, helps build shared identities and promotes cultural awareness and historical reflection. The last year has been a tumultuous one for the heritage sector. The COVID 19 pandemic has had a huge impact resulting in many temporary closures and threatening the survival of heritage organisations. At the same time there was a huge response with organisations connecting to audiences in the digital domain. We saw many organisations stepping up their digital profile through creating virtual tours, digital galleries, live events and social media posts. This response to impact took place in the context of virtual reality, augmented reality and other digital innovations starting to move into the heritage mainstream. In HIVE we will collate and analyse primary research into the heritage response to COVID 19, e.g. there have been questionaires by ICOM and NEMO and many national questionaires. In doing so we will identify and understand what worked well, which will enable us to learn from the response and establish a new best practice which addresses resilience and sustainability. Advances in cutting edge technologies make new modes of interaction with heritage possible. Through augmented reality, virtual reality, reconstructions and digital restoration, engaging immersive experiences can be accessed, in the museum, in the locality and at home. In HIVE we will evaluate existing tools for the development of AR, VR and cross reality heritage tools and applications. This will enable us to establish road maps for fostering the use of existing, and developing new tools. The HIVE project will build upon digitisation efforts, virtual museums and digital infrastructure developed as part of previous NPA projects. The goal is to form a future project with consortium from all over the NPA-area to reap the benefits of digitisation (1.2). (English)
    0 references

    Identifiers

    0 references