WE YOUNG SMART STUDENTS (Q4162425): Difference between revisions
Jump to navigation
Jump to search
(Changed label, description and/or aliases in es, and other parts: Adding Spanish translations) |
(Changed label, description and/or aliases in en, and other parts: Adding English translations) |
||||||||||||||
label / en | label / en | ||||||||||||||
WE YOUNG SMART STUDENTS | |||||||||||||||
Property / summary | |||||||||||||||
THE PROJECT AIMS TO INVOLVE STUDENTS IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE TO INCLUDE IN THE EDUCATIONAL OFFER INNOVATIVE TEACHING EXPERIENCES. THROUGH THE INTRODUCTION OF MATERIAL TECHNOLOGIES OF RETRIEVAL MOMENTS OF CONFRONTATION AND GROUP WORK ALL STUDENTS WILL PARTICIPATE IN A HIGHLY INCLUSIVE ACTIVITY THAT WILL ALLOW THEM TO APPROACH THE LEARNING OF CURRICULAR THEMES AND NOTIONS IN AN ENGAGING AND FUN WAY. IN ADDITION, ALL THIS WILL ALLOW NOT ONLY THE DEVELOPMENT OF THEIR TRANSVERSAL SKILLS BUT ALSO THE GROWTH OF THEIR MANUALS AND TO DISCOVER A SMART AND ACTIVE USE OF TECHNOLOGIES THUS DEVELOPING COMPUTATIONAL THINKING AND THEIR DIGITAL CREATIVITY. THANKS TO THESE ACTIVITIES, STUDENTS WILL BE GUIDED IN REFLECTIONS ON VARIOUS ISSUES SUCH AS THE ENVIRONMENT, ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP. (English) | |||||||||||||||
Property / summary: THE PROJECT AIMS TO INVOLVE STUDENTS IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE TO INCLUDE IN THE EDUCATIONAL OFFER INNOVATIVE TEACHING EXPERIENCES. THROUGH THE INTRODUCTION OF MATERIAL TECHNOLOGIES OF RETRIEVAL MOMENTS OF CONFRONTATION AND GROUP WORK ALL STUDENTS WILL PARTICIPATE IN A HIGHLY INCLUSIVE ACTIVITY THAT WILL ALLOW THEM TO APPROACH THE LEARNING OF CURRICULAR THEMES AND NOTIONS IN AN ENGAGING AND FUN WAY. IN ADDITION, ALL THIS WILL ALLOW NOT ONLY THE DEVELOPMENT OF THEIR TRANSVERSAL SKILLS BUT ALSO THE GROWTH OF THEIR MANUALS AND TO DISCOVER A SMART AND ACTIVE USE OF TECHNOLOGIES THUS DEVELOPING COMPUTATIONAL THINKING AND THEIR DIGITAL CREATIVITY. THANKS TO THESE ACTIVITIES, STUDENTS WILL BE GUIDED IN REFLECTIONS ON VARIOUS ISSUES SUCH AS THE ENVIRONMENT, ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP. (English) / rank | |||||||||||||||
Normal rank | |||||||||||||||
Property / summary: THE PROJECT AIMS TO INVOLVE STUDENTS IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE TO INCLUDE IN THE EDUCATIONAL OFFER INNOVATIVE TEACHING EXPERIENCES. THROUGH THE INTRODUCTION OF MATERIAL TECHNOLOGIES OF RETRIEVAL MOMENTS OF CONFRONTATION AND GROUP WORK ALL STUDENTS WILL PARTICIPATE IN A HIGHLY INCLUSIVE ACTIVITY THAT WILL ALLOW THEM TO APPROACH THE LEARNING OF CURRICULAR THEMES AND NOTIONS IN AN ENGAGING AND FUN WAY. IN ADDITION, ALL THIS WILL ALLOW NOT ONLY THE DEVELOPMENT OF THEIR TRANSVERSAL SKILLS BUT ALSO THE GROWTH OF THEIR MANUALS AND TO DISCOVER A SMART AND ACTIVE USE OF TECHNOLOGIES THUS DEVELOPING COMPUTATIONAL THINKING AND THEIR DIGITAL CREATIVITY. THANKS TO THESE ACTIVITIES, STUDENTS WILL BE GUIDED IN REFLECTIONS ON VARIOUS ISSUES SUCH AS THE ENVIRONMENT, ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP. (English) / qualifier | |||||||||||||||
point in time: 31 January 2022
|
Revision as of 13:23, 31 January 2022
Project Q4162425 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | WE YOUNG SMART STUDENTS |
Project Q4162425 in Italy |
Statements
17,437.24 Euro
0 references
28,848.0 Euro
0 references
60.45 percent
0 references
SMS GIUSEPPE MAZZINI - ADRANO
0 references
IL PROGETTO INTENDE COINVOLGERE GLI STUDENTI IN ATTIVIT PRATICHE LUDICOEDUCATIVE PER INSERIRE NELLOFFERTA FORMATIVA ESPERIENZE DI DIDATTICA INNOVATIVA. ATTRAVERSO LINTRODUZIONE DI TECNOLOGIE MATERIALI DI RECUPERO MOMENTI DI CONFRONTO E LAVORI DI GRUPPO TUTTI GLI STUDENTI PARTECIPERANNO AD UNATTIVIT ALTAMENTE INCLUSIVA CHE PERMETTER LORO DI APPROCCIARE LAPPRENDIMENTO DI TEMATICHE E NOZIONI CURRICULARI IN MODO COINVOLGENTE E DIVERTENTE. INOLTRE TUTTO QUESTO PERMETTER NON SOLO LO SVILUPPO DELLE LORO COMPETENZE TRASVERSALI MA ANCHE LA CRESCITA DELLA LORO MANUALIT E DI SCOPRIRE UN USO SMART E ATTIVO DELLE TECNOLOGIE SVILUPPANDO COS IL PENSIERO COMPUTAZIONALE E LA LORO CREATIVIT DIGITALE. GRAZIE A QUESTE ATTIVIT GLI STUDENTI VERRANNO GUIDATI IN RIFLESSIONI SU VARIE TEMATICHE COME LAMBIENTE LA PARTECIPAZIONE ATTIVA E LA CITTADINANZA DIGITALE. (Italian)
0 references
EL PROYECTO TIENE COMO OBJETIVO INVOLUCRAR A LOS ESTUDIANTES EN ACTIVIDADES PRÁCTICAS LUDICOEDUCATIVE PARA INCLUIR EN LA OFERTA EDUCATIVA EXPERIENCIAS PEDAGÓGICAS INNOVADORAS. A TRAVÉS DE LA INTRODUCCIÓN DE TECNOLOGÍAS MATERIALES DE RECUPERACIÓN DE MOMENTOS DE CONFRONTACIÓN Y TRABAJO EN GRUPO TODOS LOS ESTUDIANTES PARTICIPARÁN EN UNA ACTIVIDAD ALTAMENTE INCLUSIVA QUE LES PERMITIRÁ ABORDAR EL APRENDIZAJE DE TEMAS Y NOCIONES CURRICULARES DE UNA MANERA ATRACTIVA Y DIVERTIDA. ADEMÁS, TODO ELLO PERMITIRÁ NO SOLO EL DESARROLLO DE SUS COMPETENCIAS TRANSVERSALES, SINO TAMBIÉN EL CRECIMIENTO DE SUS MANUALES Y DESCUBRIR UN USO INTELIGENTE Y ACTIVO DE LAS TECNOLOGÍAS, DESARROLLANDO ASÍ EL PENSAMIENTO COMPUTACIONAL Y SU CREATIVIDAD DIGITAL. GRACIAS A ESTAS ACTIVIDADES, LOS ESTUDIANTES SERÁN GUIADOS EN REFLEXIONES SOBRE DIVERSOS TEMAS COMO EL MEDIO AMBIENTE, LA PARTICIPACIÓN ACTIVA Y LA CIUDADANÍA DIGITAL. (Spanish)
30 January 2022
0 references
THE PROJECT AIMS TO INVOLVE STUDENTS IN PRACTICAL ACTIVITIES LUDICOEDUCATIVE TO INCLUDE IN THE EDUCATIONAL OFFER INNOVATIVE TEACHING EXPERIENCES. THROUGH THE INTRODUCTION OF MATERIAL TECHNOLOGIES OF RETRIEVAL MOMENTS OF CONFRONTATION AND GROUP WORK ALL STUDENTS WILL PARTICIPATE IN A HIGHLY INCLUSIVE ACTIVITY THAT WILL ALLOW THEM TO APPROACH THE LEARNING OF CURRICULAR THEMES AND NOTIONS IN AN ENGAGING AND FUN WAY. IN ADDITION, ALL THIS WILL ALLOW NOT ONLY THE DEVELOPMENT OF THEIR TRANSVERSAL SKILLS BUT ALSO THE GROWTH OF THEIR MANUALS AND TO DISCOVER A SMART AND ACTIVE USE OF TECHNOLOGIES THUS DEVELOPING COMPUTATIONAL THINKING AND THEIR DIGITAL CREATIVITY. THANKS TO THESE ACTIVITIES, STUDENTS WILL BE GUIDED IN REFLECTIONS ON VARIOUS ISSUES SUCH AS THE ENVIRONMENT, ACTIVE PARTICIPATION AND DIGITAL CITIZENSHIP. (English)
31 January 2022
0 references
ADRANO
0 references