Research and development (R & D) is carried out to produce an innovative product, (Q97910): Difference between revisions
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(Created claim: summary (P836): The applicant commercialises products under the common educational brand “Institute B61” on the market for creative industries with specific specialisation in the sector of education, i.e. a combination of education, entertainment and arts. The strategic objective of the company is to place on the market innovative tools and technologies to support the development of new social competences resulting from the development of the information societ...) |
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The applicant commercialises products under the common educational brand “Institute B61” on the market for creative industries with specific specialisation in the sector of education, i.e. a combination of education, entertainment and arts. The strategic objective of the company is to place on the market innovative tools and technologies to support the development of new social competences resulting from the development of the information society. The company benefits from the research facilities created in the context of the Kujawsko-Pomorskie cluster of Brewstera, which was established, inter alia, by the UMK, entrepreneurs, individual scientists and freelancers and public institutions. Pilot studies have been carried out within the cluster that have allowed the concept of technology and its future applications to be identified for the digital “learning fear”. In this respect, it is necessary to carry out the work of R & D in order to develop and implement the requested innovative “educational innovation” (product innovation) using, among other things, the achievements of the IT industry in the field of education, the paradigm educationprinciple “principle 9P”, and the latest concepts and theories of life sciences, with a focus on cognitive cognitive function of a multimedia metaphor. Therefore, in addition to the technology research, we have also planned a section on the production of educational material (process innovation) tailored to the new tool for multi-level narratives. This implies, in turn, the need to carry out successive stages in successive stages: (a) the cut of basic and industrial research and (b) development activities. The duration of the project is foreseen for a period of 24 months. The implementation of this method will allow the company’s bid to be adapted to global trends by specialising in the production of multimedia and interactive educational chores, accessible to a wide audience, both institutional and individual. (English) | |||
Property / summary: The applicant commercialises products under the common educational brand “Institute B61” on the market for creative industries with specific specialisation in the sector of education, i.e. a combination of education, entertainment and arts. The strategic objective of the company is to place on the market innovative tools and technologies to support the development of new social competences resulting from the development of the information society. The company benefits from the research facilities created in the context of the Kujawsko-Pomorskie cluster of Brewstera, which was established, inter alia, by the UMK, entrepreneurs, individual scientists and freelancers and public institutions. Pilot studies have been carried out within the cluster that have allowed the concept of technology and its future applications to be identified for the digital “learning fear”. In this respect, it is necessary to carry out the work of R & D in order to develop and implement the requested innovative “educational innovation” (product innovation) using, among other things, the achievements of the IT industry in the field of education, the paradigm educationprinciple “principle 9P”, and the latest concepts and theories of life sciences, with a focus on cognitive cognitive function of a multimedia metaphor. Therefore, in addition to the technology research, we have also planned a section on the production of educational material (process innovation) tailored to the new tool for multi-level narratives. This implies, in turn, the need to carry out successive stages in successive stages: (a) the cut of basic and industrial research and (b) development activities. The duration of the project is foreseen for a period of 24 months. The implementation of this method will allow the company’s bid to be adapted to global trends by specialising in the production of multimedia and interactive educational chores, accessible to a wide audience, both institutional and individual. (English) / rank | |||
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Revision as of 07:33, 6 March 2020
Project in Poland financed by DG Regio
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English | Research and development (R & D) is carried out to produce an innovative product, |
Project in Poland financed by DG Regio |
Statements
1,007,660.0 zloty
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1,263,600.0 zloty
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79.75 percent
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1 January 2019
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31 December 2020
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B61 SP. Z O.O.
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Wnioskodawca komercjalizuje produkty pod wspólną marką edukacyjną „Instytut B61” na rynku przemysłów kreatywnych ze szczególną specjalizacją w sektorze EDUTAINMENT tzn. połączenia edukacji, rozrywki i sztuki. Celem strategicznym spółki jest wprowadzenie na rynek innowacyjnych narzędzi i technologii wspomagających rozwój nowych kompetencji społecznych wynikających z rozwoju społeczeństwa informacyjnego. Spółka korzysta z zaplecza naukowego stworzonego w ramach kujawsko-pomorskiego klastra kreatywnego Brewstera utworzonego m.in. przez UMK, przedsiębiorców, indywidualnych naukowców i freelancerów oraz instytucje publiczne. W ramach klastra przeprowadzono pilotażowe badania, które pozwoliły na określenie koncepcji technologii i jej przyszłych zastosowań dla produktu cyfrowego „chatbot edukacyjny”. W związku z tym konieczne jest przeprowadzenie prac B+R w celu opracowania i wdrożenia postulowanego innowacyjnego chatbota edukacyjnego (innowacja produktowa) wykorzystującego m.in. osiągnięcia branży IT w obszarze edukacji, teorię paradygmatu EDUTAINMENT tzw. zasadę 9P oraz najnowsze koncepcje i teorie nauk o funkcjonowaniu umysłu ze szczególnym uwzględnieniem poznawczych funkcji kognitywnej metafory multimedialnej. Dlatego oprócz badań w obszarze technologii zaplanowaliśmy również część poświęconą metodologiom wytwarzania edukacyjnych materiałów audiowizualnych (innowacja procesowa) dopasowanych do nowego narzędzia pozwalającego na wielopoziomowe prowadzenie narracji. Pociąga to za sobą konieczność przeprowadzenia w kolejno następujących po sobie II etapach: a) okrojonych badań podstawowych i badań przemysłowych oraz b) prac rozwojowych. Czas realizacji projektu przewiduje się na okres 24 miesięcy. Wdrożenie opracowanej metody pozwoli na dostosowaniu oferty spółki do światowych trendów poprzez wyspecjalizowanie się w produkcji multimedialnych i interaktywnych chatbotów edukacyjnych, dostępnych dla szerokiego grona odbiorców, zarówno instytucjonalnych jak i indywidualnych. (Polish)
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The applicant commercialises products under the common educational brand “Institute B61” on the market for creative industries with specific specialisation in the sector of education, i.e. a combination of education, entertainment and arts. The strategic objective of the company is to place on the market innovative tools and technologies to support the development of new social competences resulting from the development of the information society. The company benefits from the research facilities created in the context of the Kujawsko-Pomorskie cluster of Brewstera, which was established, inter alia, by the UMK, entrepreneurs, individual scientists and freelancers and public institutions. Pilot studies have been carried out within the cluster that have allowed the concept of technology and its future applications to be identified for the digital “learning fear”. In this respect, it is necessary to carry out the work of R & D in order to develop and implement the requested innovative “educational innovation” (product innovation) using, among other things, the achievements of the IT industry in the field of education, the paradigm educationprinciple “principle 9P”, and the latest concepts and theories of life sciences, with a focus on cognitive cognitive function of a multimedia metaphor. Therefore, in addition to the technology research, we have also planned a section on the production of educational material (process innovation) tailored to the new tool for multi-level narratives. This implies, in turn, the need to carry out successive stages in successive stages: (a) the cut of basic and industrial research and (b) development activities. The duration of the project is foreseen for a period of 24 months. The implementation of this method will allow the company’s bid to be adapted to global trends by specialising in the production of multimedia and interactive educational chores, accessible to a wide audience, both institutional and individual. (English)
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Identifiers
RPKP.01.03.01-04-0023/18
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