Through the game as an enterprising citizen and leader (Q3067788): Difference between revisions

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Revision as of 08:13, 18 August 2021

Project Q3067788 in Estonia
Language Label Description Also known as
English
Through the game as an enterprising citizen and leader
Project Q3067788 in Estonia

    Statements

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    2,550.00 Euro
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    3,665.0 Euro
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    69.58 percent
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    1 March 2019
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    30 June 2020
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    Rapla Vesiroosi Kool
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    58°59'35.99"N, 24°49'7.25"E
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    79514
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    Projekti eesmärk on tõsta kooli ja kogukonna ettevõtete omavahelist koostööd, arendada õpilaste ettevõtlikkust ja omandada teadmisi ettevõtlusest. Läbi Ettevõtlusküla poolt pakutavate mängude ja õpilaste koolituse omandatakse sotsiaalsed-, suhtlus- ja matemaatikapädevused. Projekti toel tekitatakse huvi ise ettevõtlusega tegeleda.Tulevased mängujuhid saavad oskuse juhendada jaolla eestvedajateks. Ettevõtlusõpe koolis toimub lõimitult läbi aineõpetuse. (Estonian)
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    The aim of the project is to increase cooperation between school and community enterprises, to develop students’ entrepreneurial spirit and to acquire knowledge of entrepreneurship. Through the games offered by the Entrepreneurship Village and the students’ training, social, communication and mathematics competences are acquired. With the help of the project, you will be interested in self-employment. Future game leaders will be able to guide the skills and perhaps as leaders. Entrepreneurship education at school takes place in an integrated way through subject education. (English)
    16 August 2021
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    Identifiers

    2014-2020.1.05.18-0428
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