Q433733 (Q433733): Difference between revisions

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(‎Created claim: summary (P836): THE AIM OF THE PROJECT IS TO DISSEMINATE BASIC SCIENTIFIC KNOWLEDGE RELEVANT TO THE UNDERSTANDING OF MODERN CIVILT AND THE RAPID TECHNOLOGICAL CHANGES THAT ARE TAKING PLACE. WITH SIMPLE AND FUN TOOLS, THE BASIC CONCEPTS DELLINFORMATICA AND COMPUTATIONAL THINKING ARE USED TO YOUNG CHILDREN FROM THE NEW GENERATIONS TO THE CODING CODE OF COMPUTING USING TECHNOLOGY THAT ENABLES THEM TO BUILD TECHNOLOGIES, THUS TRIGGERING A CONSCIOUS AND VOLONTARY ME...)
Property / summary
 
THE AIM OF THE PROJECT IS TO DISSEMINATE BASIC SCIENTIFIC KNOWLEDGE RELEVANT TO THE UNDERSTANDING OF MODERN CIVILT AND THE RAPID TECHNOLOGICAL CHANGES THAT ARE TAKING PLACE. WITH SIMPLE AND FUN TOOLS, THE BASIC CONCEPTS DELLINFORMATICA AND COMPUTATIONAL THINKING ARE USED TO YOUNG CHILDREN FROM THE NEW GENERATIONS TO THE CODING CODE OF COMPUTING USING TECHNOLOGY THAT ENABLES THEM TO BUILD TECHNOLOGIES, THUS TRIGGERING A CONSCIOUS AND VOLONTARY MEMORY OF THE EXPERIENCE INVOLVED WITH THE S AND LALTROTHE CHILD PLAYS IN A CONSTRUCTIVE AND CREATIVE WAY WITH THE OTHER SA TO ARGUE FOR THEIR OWN REASONS WITH ADULTS AND BAMBINI.THE BODY AND MOVIMENTOIL WILL PLAY A POSITIVE AND CREATIVE ROLE IN THE MOVEMENT AND TO TEST POSTURAL PATTERNS AND ENGINES IN INDIVIDUAL AND GROUP GAMES, INCLUDING USING SMALL GEARS AND ABLE TO ADAPT TO ENVIRONMENTAL SITUATIONS WITHIN THE SCHOOL AND ALLAPERTO.IMMAGINI S (English)
Property / summary: THE AIM OF THE PROJECT IS TO DISSEMINATE BASIC SCIENTIFIC KNOWLEDGE RELEVANT TO THE UNDERSTANDING OF MODERN CIVILT AND THE RAPID TECHNOLOGICAL CHANGES THAT ARE TAKING PLACE. WITH SIMPLE AND FUN TOOLS, THE BASIC CONCEPTS DELLINFORMATICA AND COMPUTATIONAL THINKING ARE USED TO YOUNG CHILDREN FROM THE NEW GENERATIONS TO THE CODING CODE OF COMPUTING USING TECHNOLOGY THAT ENABLES THEM TO BUILD TECHNOLOGIES, THUS TRIGGERING A CONSCIOUS AND VOLONTARY MEMORY OF THE EXPERIENCE INVOLVED WITH THE S AND LALTROTHE CHILD PLAYS IN A CONSTRUCTIVE AND CREATIVE WAY WITH THE OTHER SA TO ARGUE FOR THEIR OWN REASONS WITH ADULTS AND BAMBINI.THE BODY AND MOVIMENTOIL WILL PLAY A POSITIVE AND CREATIVE ROLE IN THE MOVEMENT AND TO TEST POSTURAL PATTERNS AND ENGINES IN INDIVIDUAL AND GROUP GAMES, INCLUDING USING SMALL GEARS AND ABLE TO ADAPT TO ENVIRONMENTAL SITUATIONS WITHIN THE SCHOOL AND ALLAPERTO.IMMAGINI S (English) / rank
 
Normal rank

Revision as of 09:30, 4 March 2020

Project in Italy financed by DG Regio
Language Label Description Also known as
English
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Project in Italy financed by DG Regio

    Statements

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    24,436.0 Euro
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    24,436.0 Euro
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    100.0 percent
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    29 January 2018
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    31 August 2019
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    CERCOLA IC DE LUCA PICIONE -CAR
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    40°51'27.65"N, 14°21'18.58"E
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    IL PROGETTO NASCE CON LO SCOPO DI DIFFONDERE CONOSCENZE SCIENTIFICHE DI BASE UTILI PER LA COMPRENSIONE DELLA CIVILT MODERNA E DEI REPENTINI CAMBIAMENTI TECNOLOGICI CHE STANNO AVVENENDO. CON STRUMENTI SEMPLICI E DIVERTENTI SI POSSONO APPRENDERE I CONCETTI BASE DELLINFORMATICA E DEL PENSIERO COMPUTAZIONALE ABITUANDO FIN DA PICCOLI I BAMBINI DELLE NUOVE GENERAZIONI AL CODING CODICI INFORMATICI CHE PERMETTONO DI COSTRUIRE TECNOLOGIE INNESCANDO IN TAL MODO UN MECCANISMO DI MEMORIZZAZIONE COSCIENTE E VOLONTARIA.CAMPI DI ESPERIENZA COINVOLTI TRAGUARDI DI COMPETENZE IL S E LALTROIL BAMBINO GIOCA IN MODO COSTRUTTIVO E CREATIVO CON GLI ALTRI SA ARGOMENTARE CONFRONTARSI SOSTENERE LE PROPRIE RAGIONI CON ADULTI E BAMBINI.IL CORPO E IL MOVIMENTOIL BAMBINO PROVA PIACERE NEL MOVIMENTO E SPERIMENTA SCHEMI POSTURALI E MOTORI LI APPLICA NEI GIOCHI INDIVIDUALI E DI GRUPPO ANCHE CON LUSO DI PICCOLI ATTREZZI ED IN GRADO DI ADATTARLI A SITUAZIONI AMBIENTALI ALLINTERNO DELLA SCUOLA E ALLAPERTO.IMMAGINI S (Italian)
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    THE AIM OF THE PROJECT IS TO DISSEMINATE BASIC SCIENTIFIC KNOWLEDGE RELEVANT TO THE UNDERSTANDING OF MODERN CIVILT AND THE RAPID TECHNOLOGICAL CHANGES THAT ARE TAKING PLACE. WITH SIMPLE AND FUN TOOLS, THE BASIC CONCEPTS DELLINFORMATICA AND COMPUTATIONAL THINKING ARE USED TO YOUNG CHILDREN FROM THE NEW GENERATIONS TO THE CODING CODE OF COMPUTING USING TECHNOLOGY THAT ENABLES THEM TO BUILD TECHNOLOGIES, THUS TRIGGERING A CONSCIOUS AND VOLONTARY MEMORY OF THE EXPERIENCE INVOLVED WITH THE S AND LALTROTHE CHILD PLAYS IN A CONSTRUCTIVE AND CREATIVE WAY WITH THE OTHER SA TO ARGUE FOR THEIR OWN REASONS WITH ADULTS AND BAMBINI.THE BODY AND MOVIMENTOIL WILL PLAY A POSITIVE AND CREATIVE ROLE IN THE MOVEMENT AND TO TEST POSTURAL PATTERNS AND ENGINES IN INDIVIDUAL AND GROUP GAMES, INCLUDING USING SMALL GEARS AND ABLE TO ADAPT TO ENVIRONMENTAL SITUATIONS WITHIN THE SCHOOL AND ALLAPERTO.IMMAGINI S (English)
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    Identifiers

    G17I17000460007
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