PLAY AND LEARN WITH TECHNOLOGIES (Q576661): Difference between revisions
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(Removed claim: summary (P836): THE PROJECT AIMS TO GUIDE PUPILS IN THE USE OF DIGITAL TECHNOLOGIES IN AN INFORMED AND PARTICULARLY CREATIVE WAY. LIMEA TO PROPOSE PROJECT PATHWAYS LEADING PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING CODING BY IMPLEMENTING COMPUTATIONAL THINKING. THE AIM IS TO GIVE TO THE YOUNG PEOPLE WHO ARE SIMPLE USERS OF THE MANY APPLICATIONS TODAY THAT CAN BE USED TO CREATE DIGITAL DIGITAL PRODUCTS BY EXPERIMENTING LOGICAL AND CREATIVE PROCESSE...) |
(Created claim: summary (P836): THE PROJECT AIMS TO GUIDE STUDENTS TO THE USE OF DIGITAL TECHNOLOGIES IN A CRITICAL AND ABOVE ALL CREATIVE WAY. THE IDEA IS TO PROPOSE DESIGN PATHS THAT LEAD PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING PROGRAMMING CREATIVELY APPLYING COMPUTATIONAL THOUGHT. WE WANT TO GIVE THE CHILDREN SIMPLE USERS OF THE MANY APPLICATIONS AVAILABLE TODAY THE OPPORTUNITY TO CREATE ELEMENTARY DIGITAL PRODUCTS EXPERIMENTING PROCEDURES LOGICAL AND CREATIV...) |
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THE PROJECT AIMS TO GUIDE STUDENTS TO THE USE OF DIGITAL TECHNOLOGIES IN A CRITICAL AND ABOVE ALL CREATIVE WAY. THE IDEA IS TO PROPOSE DESIGN PATHS THAT LEAD PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING PROGRAMMING CREATIVELY APPLYING COMPUTATIONAL THOUGHT. WE WANT TO GIVE THE CHILDREN SIMPLE USERS OF THE MANY APPLICATIONS AVAILABLE TODAY THE OPPORTUNITY TO CREATE ELEMENTARY DIGITAL PRODUCTS EXPERIMENTING PROCEDURES LOGICAL AND CREATIVE STEPS OF DIGITAL PROGRAMMING. USING SPECIFIC SOFTWARE WILL ALLOW YOU TO CREATE ANIMATIONS TO THE COMPUTER THROUGH PROGRAMMING THE CODE IMPLYING THE ABILITY TO THINK AND WRITE A STORY TO DRAW ENVIRONMENTS TO STRUCTURE A SYSTEM OF INTERACTION BETWEEN THE PROTAGONISTS TO MAKE DECISIONS AT GRAPHICODI LEVEL INSERT MUSIC AND SOUNDS TO CHARACTERISE THE CHARACTERS. THE METHODOLOGICAL APPROACH WILL ESSENTIALLY BE THE LABORATORY EXPERIENCE LEARNING BY DOING IN ORDER TO (English) | |||||||||||||||
Property / summary: THE PROJECT AIMS TO GUIDE STUDENTS TO THE USE OF DIGITAL TECHNOLOGIES IN A CRITICAL AND ABOVE ALL CREATIVE WAY. THE IDEA IS TO PROPOSE DESIGN PATHS THAT LEAD PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING PROGRAMMING CREATIVELY APPLYING COMPUTATIONAL THOUGHT. WE WANT TO GIVE THE CHILDREN SIMPLE USERS OF THE MANY APPLICATIONS AVAILABLE TODAY THE OPPORTUNITY TO CREATE ELEMENTARY DIGITAL PRODUCTS EXPERIMENTING PROCEDURES LOGICAL AND CREATIVE STEPS OF DIGITAL PROGRAMMING. USING SPECIFIC SOFTWARE WILL ALLOW YOU TO CREATE ANIMATIONS TO THE COMPUTER THROUGH PROGRAMMING THE CODE IMPLYING THE ABILITY TO THINK AND WRITE A STORY TO DRAW ENVIRONMENTS TO STRUCTURE A SYSTEM OF INTERACTION BETWEEN THE PROTAGONISTS TO MAKE DECISIONS AT GRAPHICODI LEVEL INSERT MUSIC AND SOUNDS TO CHARACTERISE THE CHARACTERS. THE METHODOLOGICAL APPROACH WILL ESSENTIALLY BE THE LABORATORY EXPERIENCE LEARNING BY DOING IN ORDER TO (English) / rank | |||||||||||||||
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Property / summary: THE PROJECT AIMS TO GUIDE STUDENTS TO THE USE OF DIGITAL TECHNOLOGIES IN A CRITICAL AND ABOVE ALL CREATIVE WAY. THE IDEA IS TO PROPOSE DESIGN PATHS THAT LEAD PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING PROGRAMMING CREATIVELY APPLYING COMPUTATIONAL THOUGHT. WE WANT TO GIVE THE CHILDREN SIMPLE USERS OF THE MANY APPLICATIONS AVAILABLE TODAY THE OPPORTUNITY TO CREATE ELEMENTARY DIGITAL PRODUCTS EXPERIMENTING PROCEDURES LOGICAL AND CREATIVE STEPS OF DIGITAL PROGRAMMING. USING SPECIFIC SOFTWARE WILL ALLOW YOU TO CREATE ANIMATIONS TO THE COMPUTER THROUGH PROGRAMMING THE CODE IMPLYING THE ABILITY TO THINK AND WRITE A STORY TO DRAW ENVIRONMENTS TO STRUCTURE A SYSTEM OF INTERACTION BETWEEN THE PROTAGONISTS TO MAKE DECISIONS AT GRAPHICODI LEVEL INSERT MUSIC AND SOUNDS TO CHARACTERISE THE CHARACTERS. THE METHODOLOGICAL APPROACH WILL ESSENTIALLY BE THE LABORATORY EXPERIENCE LEARNING BY DOING IN ORDER TO (English) / qualifier | |||||||||||||||
point in time: 13 November 2020
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Revision as of 04:11, 13 November 2020
Project Q576661 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | PLAY AND LEARN WITH TECHNOLOGIES |
Project Q576661 in Italy |
Statements
28,848.0 Euro
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28,848.0 Euro
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100.0 percent
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29 January 2019
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30 June 2020
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DIREZIONE DIDATTICA STATALE 4 CIRCOLO "G. BELTRANI
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IL PROGETTO INTENDE GUIDARE GLI ALLIEVI ALLUTILIZZO DELLE TECNOLOGIE DIGITALI IN MANIERA CONSAPEVOLE CRITICA E SOPRATTUTTO CREATIVA. LIDEA QUELLA DI PROPORRE PERCORSI PROGETTUALI CHE CONDUCANO I PARTECIPANTI A SVILUPPARE COMPETENZE E CONOSCENZE NELLA PROGRAMMAZIONE CODING APPLICANDO CREATIVAMENTE IL PENSIERO COMPUTAZIONALE. SI VUOLE DARE AI RAGAZZI SEMPLICI FRUITORI DELLE TANTE APPLICAZIONI OGGI DISPONIBILI LOCCASIONE DI CREARE PRODOTTI DIGITALI ELEMENTARI SPERIMENTANDO PROCEDURE PASSAGGI LOGICI E CREATIVI DELLA PROGRAMMAZIONE DIGITALE. LUSO DI SPECIFICI SOFTWARE CONSENTIRANNO DI CREARE ANIMAZIONI AL COMPUTER ATTRAVERSO LA PROGRAMMAZIONE IL CODICE IMPLICANDO LA CAPACIT DI PENSARE E SCRIVERE UNA STORIA DI DISEGNARE AMBIENTI DI STRUTTURARE UN SISTEMA DI INTERAZIONE TRA I PROTAGONISTI DI PRENDERE DELLE DECISIONI A LIVELLO GRAFICODI INSERIRE MUSICA E SUONI DI CARATTERIZZARE I PERSONAGGI. LAPPROCCIO METODOLOGICO SAR ESSENZIALMENTE LESPERIENZA LABORATORIALE LEARNING BY DOING AL FINE DI (Italian)
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THE PROJECT AIMS TO GUIDE STUDENTS TO THE USE OF DIGITAL TECHNOLOGIES IN A CRITICAL AND ABOVE ALL CREATIVE WAY. THE IDEA IS TO PROPOSE DESIGN PATHS THAT LEAD PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING PROGRAMMING CREATIVELY APPLYING COMPUTATIONAL THOUGHT. WE WANT TO GIVE THE CHILDREN SIMPLE USERS OF THE MANY APPLICATIONS AVAILABLE TODAY THE OPPORTUNITY TO CREATE ELEMENTARY DIGITAL PRODUCTS EXPERIMENTING PROCEDURES LOGICAL AND CREATIVE STEPS OF DIGITAL PROGRAMMING. USING SPECIFIC SOFTWARE WILL ALLOW YOU TO CREATE ANIMATIONS TO THE COMPUTER THROUGH PROGRAMMING THE CODE IMPLYING THE ABILITY TO THINK AND WRITE A STORY TO DRAW ENVIRONMENTS TO STRUCTURE A SYSTEM OF INTERACTION BETWEEN THE PROTAGONISTS TO MAKE DECISIONS AT GRAPHICODI LEVEL INSERT MUSIC AND SOUNDS TO CHARACTERISE THE CHARACTERS. THE METHODOLOGICAL APPROACH WILL ESSENTIALLY BE THE LABORATORY EXPERIENCE LEARNING BY DOING IN ORDER TO (English)
13 November 2020
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Identifiers
E71G18000330007
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