EUREKA (Q508888): Difference between revisions

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(‎Removed claim: summary (P836): THE PROPOSED PROJECT IN FOUR MODULES INCLUDES A SERIES OF WORKSHOP ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR ROOMS WITH EVERY LIM BUT ALSO, AND ABOVE ALL, IN THE NEW CREATIVE ATELIER, WHICH WILL BE PREPARING AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR PUPILS USING THE CODING WILL TEST THE CREATIVE AND DIGITAL KNOWLEDGE OF KNOWLEDGE. THEY WILL MEAN COS TO DEVELOP COMPUTATIONAL THINKING AND TO APPLY IT IN DIFFERENT DISCIPLINARY AREAS I...)
(‎Created claim: summary (P836): THE PROPOSED PROJECT, DIVIDED INTO FOUR MODULES, INCLUDES A SERIES OF LABORATORY ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR CLASSROOMS ALL EQUIPPED WITH LIM BUT ALSO AND ABOVE ALL IN THE NEW CREATIVE WORKSHOP THAT IS ABOUT TO BE SET UP AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR STUDENTS USING CODING WILL EXPERIENCE THE MANUAL AND DIGITAL CREATIVE APPROACH OF KNOWLEDGE. THEY WILL THUS HAVE THE OPPORTUNITY TO DEVELOP COMPUTATIONAL THOUGH...)
Property / summary
 
THE PROPOSED PROJECT, DIVIDED INTO FOUR MODULES, INCLUDES A SERIES OF LABORATORY ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR CLASSROOMS ALL EQUIPPED WITH LIM BUT ALSO AND ABOVE ALL IN THE NEW CREATIVE WORKSHOP THAT IS ABOUT TO BE SET UP AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR STUDENTS USING CODING WILL EXPERIENCE THE MANUAL AND DIGITAL CREATIVE APPROACH OF KNOWLEDGE. THEY WILL THUS HAVE THE OPPORTUNITY TO DEVELOP COMPUTATIONAL THOUGHT AND APPLY IT IN DIFFERENT DISCIPLINES IN A PLAYFUL AND IMMEDIATE WAY. THEY WILL LEARN THAT EVEN PLAYING CAN EASILY AND INTUITIVELY ORGANISE THOUGHT TO SOLVE LARGER OR LESSER PROBLEMS THROUGH LOGICAL PASSAGES CONSEQUENTIAL ALGORITHMS ALL PROCEDURES THAT ARE THE BASIS OF COMPUTER PROGRAMMING BUT THAT ARE TRANSVERSAL TO ALL DISCIPLINES AND THAT FIND REAL APPLICATION IN THE OUTSIDE WORLD. THEY WILL DISCOVER THAT THEY CAN USE THEIR CREATIVITY AND IMAGINATION TO REALISE IDEAS AND THAT EXPLOITING THE POTENTIALS OF LINGUAGG (English)
Property / summary: THE PROPOSED PROJECT, DIVIDED INTO FOUR MODULES, INCLUDES A SERIES OF LABORATORY ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR CLASSROOMS ALL EQUIPPED WITH LIM BUT ALSO AND ABOVE ALL IN THE NEW CREATIVE WORKSHOP THAT IS ABOUT TO BE SET UP AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR STUDENTS USING CODING WILL EXPERIENCE THE MANUAL AND DIGITAL CREATIVE APPROACH OF KNOWLEDGE. THEY WILL THUS HAVE THE OPPORTUNITY TO DEVELOP COMPUTATIONAL THOUGHT AND APPLY IT IN DIFFERENT DISCIPLINES IN A PLAYFUL AND IMMEDIATE WAY. THEY WILL LEARN THAT EVEN PLAYING CAN EASILY AND INTUITIVELY ORGANISE THOUGHT TO SOLVE LARGER OR LESSER PROBLEMS THROUGH LOGICAL PASSAGES CONSEQUENTIAL ALGORITHMS ALL PROCEDURES THAT ARE THE BASIS OF COMPUTER PROGRAMMING BUT THAT ARE TRANSVERSAL TO ALL DISCIPLINES AND THAT FIND REAL APPLICATION IN THE OUTSIDE WORLD. THEY WILL DISCOVER THAT THEY CAN USE THEIR CREATIVITY AND IMAGINATION TO REALISE IDEAS AND THAT EXPLOITING THE POTENTIALS OF LINGUAGG (English) / rank
 
Normal rank
Property / summary: THE PROPOSED PROJECT, DIVIDED INTO FOUR MODULES, INCLUDES A SERIES OF LABORATORY ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR CLASSROOMS ALL EQUIPPED WITH LIM BUT ALSO AND ABOVE ALL IN THE NEW CREATIVE WORKSHOP THAT IS ABOUT TO BE SET UP AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR STUDENTS USING CODING WILL EXPERIENCE THE MANUAL AND DIGITAL CREATIVE APPROACH OF KNOWLEDGE. THEY WILL THUS HAVE THE OPPORTUNITY TO DEVELOP COMPUTATIONAL THOUGHT AND APPLY IT IN DIFFERENT DISCIPLINES IN A PLAYFUL AND IMMEDIATE WAY. THEY WILL LEARN THAT EVEN PLAYING CAN EASILY AND INTUITIVELY ORGANISE THOUGHT TO SOLVE LARGER OR LESSER PROBLEMS THROUGH LOGICAL PASSAGES CONSEQUENTIAL ALGORITHMS ALL PROCEDURES THAT ARE THE BASIS OF COMPUTER PROGRAMMING BUT THAT ARE TRANSVERSAL TO ALL DISCIPLINES AND THAT FIND REAL APPLICATION IN THE OUTSIDE WORLD. THEY WILL DISCOVER THAT THEY CAN USE THEIR CREATIVITY AND IMAGINATION TO REALISE IDEAS AND THAT EXPLOITING THE POTENTIALS OF LINGUAGG (English) / qualifier
 
point in time: 11 November 2020
Timestamp+2020-11-11T00:00:00Z
Timezone+00:00
CalendarGregorian
Precision1 day
Before0
After0

Revision as of 11:24, 11 November 2020

Project Q508888 in Italy
Language Label Description Also known as
English
EUREKA
Project Q508888 in Italy

    Statements

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    31,248.0 Euro
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    31,248.0 Euro
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    100.0 percent
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    5 November 2018
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    30 September 2020
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    S.M. LA CARITA - E. DE FILIPPO
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    40°43'15.60"N, 14°30'46.15"E
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    IL PROGETTO PROPOSTO ARTICOLATO IN QUATTRO MODULI PREVEDE UNA SERIE DI ATTIVIT LABORATORIALI CHE SI SVOLGERANNO NON SOLO NELLE NOSTRE AULE TUTTE DOTATE DI LIM MA ANCHE E SOPRATTUTTO NEL NUOVO ATELIER CREATIVO CHE SI IN PROCINTO DI ALLESTIRE A SEGUITO DEL RECENTE FINANZIAMENTO OTTENUTO. I NOSTRI ALUNNI USANDO IL CODING SPERIMENTERANNO LAPPROCCIO CREATIVO MANUALE E DIGITALE DEL SAPERE. AVRANNO MODO COS DI SVILUPPARE IL PENSIERO COMPUTAZIONALE E DI APPLICARLO IN DIVERSI AMBITI DISCIPLINARI IN MODO LUDICO ED IMMEDIATO. IMPARERANNO CHE ANCHE GIOCANDO POSSONO IN MANIERA SEMPLICE ED INTUITIVA ORGANIZZARE IL PENSIERO RISOLVERE PROBLEMI PI O MENO GRANDI ATTRAVERSO PASSAGGI LOGICI CONSEQUENZIALI ALGORITMI TUTTE PROCEDURE CHE SONO ALLA BASE DELLA PROGRAMMAZIONE INFORMATICA MA CHE SONO TRASVERSALI A TUTTE LE DISCIPLINE E CHE TROVANO REALE APPLICAZIONE NEL MONDO ESTERNO. SCOPRIRANNO DI POTER UTILIZZARE LA PROPRIA CREATIVIT E FANTASIA PER REALIZZARE IDEE E CHE SFRUTTANDO LE POTENZIALIT DEI LINGUAGG (Italian)
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    THE PROPOSED PROJECT, DIVIDED INTO FOUR MODULES, INCLUDES A SERIES OF LABORATORY ACTIVITIES THAT WILL TAKE PLACE NOT ONLY IN OUR CLASSROOMS ALL EQUIPPED WITH LIM BUT ALSO AND ABOVE ALL IN THE NEW CREATIVE WORKSHOP THAT IS ABOUT TO BE SET UP AS A RESULT OF THE RECENT FUNDING OBTAINED. OUR STUDENTS USING CODING WILL EXPERIENCE THE MANUAL AND DIGITAL CREATIVE APPROACH OF KNOWLEDGE. THEY WILL THUS HAVE THE OPPORTUNITY TO DEVELOP COMPUTATIONAL THOUGHT AND APPLY IT IN DIFFERENT DISCIPLINES IN A PLAYFUL AND IMMEDIATE WAY. THEY WILL LEARN THAT EVEN PLAYING CAN EASILY AND INTUITIVELY ORGANISE THOUGHT TO SOLVE LARGER OR LESSER PROBLEMS THROUGH LOGICAL PASSAGES CONSEQUENTIAL ALGORITHMS ALL PROCEDURES THAT ARE THE BASIS OF COMPUTER PROGRAMMING BUT THAT ARE TRANSVERSAL TO ALL DISCIPLINES AND THAT FIND REAL APPLICATION IN THE OUTSIDE WORLD. THEY WILL DISCOVER THAT THEY CAN USE THEIR CREATIVITY AND IMAGINATION TO REALISE IDEAS AND THAT EXPLOITING THE POTENTIALS OF LINGUAGG (English)
    11 November 2020
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    Identifiers