Q496625 (Q496625): Difference between revisions

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(‎Created claim: summary (P836): THE PROJECT AIMED AT STUDENTS AND STUDENTS OF PRIMARY AND SECONDARY SCHOOL INCLUDES THE REALISATION OF LUDICOEDUCATIVE ACTIVITIES THROUGH THE USE OF DIGITAL TECHNOLOGIES. A PATH THAT AIMS TO ACCOMPANY PUPILS TOWARDS AN UNDERSTANDING AND CONSCIOUS USE OF TECHNOLOGIES SO THAT THEY ARE NOT ONLY INVOLVED IN THE ACTIVITIES PROPOSED BUT ALSO AND ABOVE ALL ABLE TO CREATE AND PROGETTARESVILUPPING THEREFORE USEFUL AND EXPENDABLE SKILLS IN PRESENT AND FU...)
(‎Changed label, description and/or aliases in 1 language: remove_english_label)
label / enlabel / en
I AM AWARE I BELIEVE I PRODUCE.

Revision as of 17:43, 10 November 2020

Project Q496625 in Italy
Language Label Description Also known as
English
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Project Q496625 in Italy

    Statements

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    34,257.0 Euro
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    34,257.0 Euro
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    100.0 percent
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    30 November 2018
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    19 March 2020
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    IC MADDALONI 1 VILLAGGIO
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    41°2'23.71"N, 14°22'36.08"E
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    IL PROGETTO RIVOLTO ALLE STUDENTESSE E AGLI STUDENTI DELLA SCUOLA PRIMARIA E SECONDARIA PREVEDE LA REALIZZAZIONE DI ATTIVIT LUDICOEDUCATIVE ATTRAVERSO LUTILIZZO DI TECNOLOGIE DIGITALI. UN PERCORSO CHE HA LO SCOPO DI ACCOMPAGNARE GLI ALUNNI VERSO UNA COMPRENSIONE E UN USO CONSAPEVOLE DELLE TECNOLOGIE AFFINCH SIANO NON SOLO PARTECIPI ALLE ATTIVIT PROPOSTE MA ANCHE E SOPRATTUTTO IN GRADO DI CREARE PRODURRE E PROGETTARESVILUPPANDO QUINDI COMPETENZE UTILI E SPENDIBILI NELLA VITA PRESENTE E FUTURA. (Italian)
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    THE PROJECT AIMED AT STUDENTS AND STUDENTS OF PRIMARY AND SECONDARY SCHOOL INCLUDES THE REALISATION OF LUDICOEDUCATIVE ACTIVITIES THROUGH THE USE OF DIGITAL TECHNOLOGIES. A PATH THAT AIMS TO ACCOMPANY PUPILS TOWARDS AN UNDERSTANDING AND CONSCIOUS USE OF TECHNOLOGIES SO THAT THEY ARE NOT ONLY INVOLVED IN THE ACTIVITIES PROPOSED BUT ALSO AND ABOVE ALL ABLE TO CREATE AND PROGETTARESVILUPPING THEREFORE USEFUL AND EXPENDABLE SKILLS IN PRESENT AND FUTURE LIFE. (English)
    10 November 2020
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    Identifiers