Rengo * person * (Q412200): Difference between revisions
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(Removed claim: summary (P836): ONE EXAMPLE OF DIGITALE.COSA AND WHAT YOU THINK IS IN SCHOOL AND WHAT YOU ARE LOOKING FOR AT SCHOOL AND WHAT YOU ARE ASKED ABOUT AT SCHOOL AND WHAT YOU ARE ASKING AT SCHOOL HOW TO CHOOSE AN EDUCATION ROUTE SURPERINED, THEY ARE A BANAL DOMANE AND THE PROJECT AIMS TO ENSURE THAT A SCHOOL 2.0 A SCHOOL THAT IS CLOSE TO ITS TRAINING AND LIFE NEEDS IS TO BE ACCOMMODATED FOR THE STUDENT. A PROJECT THAT GUIDES THE STUDENT BY NOTICING AS A NONOVATION A...) |
(Created claim: summary (P836): THINK OF THE NATIVE DIGITAL.WHAT AND HOW HE THINKS WHAT HE IS LOOKING FOR IN THE SCHOOL AND WHAT HE ASKS THE SCHOOL HOW HE CHOOSES A PATH OF EDUCATION SUPERIOREN ARE NOT TRIVIAL AND THE PROJECT AIMS TO MAKE THE STUDENT LIVE A SCHOOL 2.0 A SCHOOL CLOSE TO HIS EDUCATIONAL AND LIFE NEEDS. A PROJECT THAT GUIDES THE STUDENT BY POINTING OUT HOW INNOVATION AND DIGITISATION CAN REPRESENT NOT ONLY A PLAYFUL BUT ALSO AND FUNDAMENTALLY FORMATIVE ASPECT WIT...) |
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THINK OF THE NATIVE DIGITAL.WHAT AND HOW HE THINKS WHAT HE IS LOOKING FOR IN THE SCHOOL AND WHAT HE ASKS THE SCHOOL HOW HE CHOOSES A PATH OF EDUCATION SUPERIOREN ARE NOT TRIVIAL AND THE PROJECT AIMS TO MAKE THE STUDENT LIVE A SCHOOL 2.0 A SCHOOL CLOSE TO HIS EDUCATIONAL AND LIFE NEEDS. A PROJECT THAT GUIDES THE STUDENT BY POINTING OUT HOW INNOVATION AND DIGITISATION CAN REPRESENT NOT ONLY A PLAYFUL BUT ALSO AND FUNDAMENTALLY FORMATIVE ASPECT WITH PARTICULAR ATTENTION TO DIGITAL INNOVATION AND THE SUSTAINABLE ECONOMY TO THE DEVELOPMENT OF VOCATIONS OF EDUCATION TO THE CHOICE AND AWARENESS OF ITSELF. (English) | |||||||||||||||
Property / summary: THINK OF THE NATIVE DIGITAL.WHAT AND HOW HE THINKS WHAT HE IS LOOKING FOR IN THE SCHOOL AND WHAT HE ASKS THE SCHOOL HOW HE CHOOSES A PATH OF EDUCATION SUPERIOREN ARE NOT TRIVIAL AND THE PROJECT AIMS TO MAKE THE STUDENT LIVE A SCHOOL 2.0 A SCHOOL CLOSE TO HIS EDUCATIONAL AND LIFE NEEDS. A PROJECT THAT GUIDES THE STUDENT BY POINTING OUT HOW INNOVATION AND DIGITISATION CAN REPRESENT NOT ONLY A PLAYFUL BUT ALSO AND FUNDAMENTALLY FORMATIVE ASPECT WITH PARTICULAR ATTENTION TO DIGITAL INNOVATION AND THE SUSTAINABLE ECONOMY TO THE DEVELOPMENT OF VOCATIONS OF EDUCATION TO THE CHOICE AND AWARENESS OF ITSELF. (English) / rank | |||||||||||||||
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Property / summary: THINK OF THE NATIVE DIGITAL.WHAT AND HOW HE THINKS WHAT HE IS LOOKING FOR IN THE SCHOOL AND WHAT HE ASKS THE SCHOOL HOW HE CHOOSES A PATH OF EDUCATION SUPERIOREN ARE NOT TRIVIAL AND THE PROJECT AIMS TO MAKE THE STUDENT LIVE A SCHOOL 2.0 A SCHOOL CLOSE TO HIS EDUCATIONAL AND LIFE NEEDS. A PROJECT THAT GUIDES THE STUDENT BY POINTING OUT HOW INNOVATION AND DIGITISATION CAN REPRESENT NOT ONLY A PLAYFUL BUT ALSO AND FUNDAMENTALLY FORMATIVE ASPECT WITH PARTICULAR ATTENTION TO DIGITAL INNOVATION AND THE SUSTAINABLE ECONOMY TO THE DEVELOPMENT OF VOCATIONS OF EDUCATION TO THE CHOICE AND AWARENESS OF ITSELF. (English) / qualifier | |||||||||||||||
point in time: 9 November 2020
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Revision as of 13:28, 9 November 2020
Project Q412200 in Italy
Language | Label | Description | Also known as |
---|---|---|---|
English | Rengo * person * |
Project Q412200 in Italy |
Statements
28,848.0 Euro
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28,848.0 Euro
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100.0 percent
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16 April 2018
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23 June 2020
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ISTITUTO ISTRUZIONE SECONDARIA SUPERIORE LAPORTA FALCONE BORSELLINO
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PENSIAMO AL NATIVO DIGITALE.COSA E COME PENSA COSA CERCA NELLA SCUOLA E COSA CHIEDE ALLA SCUOLA COME SCEGLIE UN PERCORSO DI ISTRUZIONE SUPERIORENON SONO DOMANE BANALI E IL PROGETTO VUOLE PROPRIO MIRARE A FAR VIVERE ALLO STUDENTE UNA SCUOLA 2.0 UNA SCUOLA VICINA ALLE SUE ESIGENZE FORMATIVE E DI VITA. UN PROGETTO CHE ORIENTA LO STUDENTE FACENDOGLI NOTARE COME LINNOVAZIONE E LA DIGITALIZZAZIONE POSSONO RAPPRESENTARE UN ASPETTO NON SOLO LUDICO MA ANCHE E FONDAMENTALMENTE FORMATIVO CON PARTICOLARE ATTENZIONE ALLINNOVAZIONE DIGITALE E ALLECONOMIA SOSTENIBILE ALLO SVILUPPO DELLE VOCAZIONI DI EDUCAZIONI ALLA SCELTA E PRESA DI COSCIENZA DI SE. (Italian)
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THINK OF THE NATIVE DIGITAL.WHAT AND HOW HE THINKS WHAT HE IS LOOKING FOR IN THE SCHOOL AND WHAT HE ASKS THE SCHOOL HOW HE CHOOSES A PATH OF EDUCATION SUPERIOREN ARE NOT TRIVIAL AND THE PROJECT AIMS TO MAKE THE STUDENT LIVE A SCHOOL 2.0 A SCHOOL CLOSE TO HIS EDUCATIONAL AND LIFE NEEDS. A PROJECT THAT GUIDES THE STUDENT BY POINTING OUT HOW INNOVATION AND DIGITISATION CAN REPRESENT NOT ONLY A PLAYFUL BUT ALSO AND FUNDAMENTALLY FORMATIVE ASPECT WITH PARTICULAR ATTENTION TO DIGITAL INNOVATION AND THE SUSTAINABLE ECONOMY TO THE DEVELOPMENT OF VOCATIONS OF EDUCATION TO THE CHOICE AND AWARENESS OF ITSELF. (English)
9 November 2020
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Identifiers
F27I17000130007
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