PLAY AND LEARN WITH TECHNOLOGIES (Q576661): Difference between revisions

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Revision as of 03:42, 31 October 2020

Project Q576661 in Italy
Language Label Description Also known as
English
PLAY AND LEARN WITH TECHNOLOGIES
Project Q576661 in Italy

    Statements

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    28,848.0 Euro
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    28,848.0 Euro
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    100.0 percent
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    29 January 2019
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    30 June 2020
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    DIREZIONE DIDATTICA STATALE 4 CIRCOLO "G. BELTRANI
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    41°16'30.32"N, 16°24'58.54"E
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    IL PROGETTO INTENDE GUIDARE GLI ALLIEVI ALLUTILIZZO DELLE TECNOLOGIE DIGITALI IN MANIERA CONSAPEVOLE CRITICA E SOPRATTUTTO CREATIVA. LIDEA QUELLA DI PROPORRE PERCORSI PROGETTUALI CHE CONDUCANO I PARTECIPANTI A SVILUPPARE COMPETENZE E CONOSCENZE NELLA PROGRAMMAZIONE CODING APPLICANDO CREATIVAMENTE IL PENSIERO COMPUTAZIONALE. SI VUOLE DARE AI RAGAZZI SEMPLICI FRUITORI DELLE TANTE APPLICAZIONI OGGI DISPONIBILI LOCCASIONE DI CREARE PRODOTTI DIGITALI ELEMENTARI SPERIMENTANDO PROCEDURE PASSAGGI LOGICI E CREATIVI DELLA PROGRAMMAZIONE DIGITALE. LUSO DI SPECIFICI SOFTWARE CONSENTIRANNO DI CREARE ANIMAZIONI AL COMPUTER ATTRAVERSO LA PROGRAMMAZIONE IL CODICE IMPLICANDO LA CAPACIT DI PENSARE E SCRIVERE UNA STORIA DI DISEGNARE AMBIENTI DI STRUTTURARE UN SISTEMA DI INTERAZIONE TRA I PROTAGONISTI DI PRENDERE DELLE DECISIONI A LIVELLO GRAFICODI INSERIRE MUSICA E SUONI DI CARATTERIZZARE I PERSONAGGI. LAPPROCCIO METODOLOGICO SAR ESSENZIALMENTE LESPERIENZA LABORATORIALE LEARNING BY DOING AL FINE DI (Italian)
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    THE PROJECT AIMS TO GUIDE PUPILS IN THE USE OF DIGITAL TECHNOLOGIES IN AN INFORMED AND PARTICULARLY CREATIVE WAY. LIMEA TO PROPOSE PROJECT PATHWAYS LEADING PARTICIPANTS TO DEVELOP SKILLS AND KNOWLEDGE IN CODING CODING BY IMPLEMENTING COMPUTATIONAL THINKING. THE AIM IS TO GIVE TO THE YOUNG PEOPLE WHO ARE SIMPLE USERS OF THE MANY APPLICATIONS TODAY THAT CAN BE USED TO CREATE DIGITAL DIGITAL PRODUCTS BY EXPERIMENTING LOGICAL AND CREATIVE PROCESSES OF DIGITAL PROGRAMMING. THE USE OF SPECIFIC SOFTWARE WILL ALLOW THE CREATION OF COMPUTER ANIMATIONS THROUGH CODING THE CODE OF UNDERSTANDING AND WRITING A HISTORY OF DESIGNING ENVIRONMENTS TO STRUCTURE A SYSTEM OF INTERACTION BETWEEN ACTORS TO TAKE DECISIONS AT GRAFICODI LEVEL TO FIT MUSIC AND SOUNDS TO CHARACTERISE CHARACTERS. THE SAR METHODOLOGICAL APPROACH ESSENTIALLY INVOLVES TESTS FOR WORKSHOP LEARNING BY DOING FOR THE END OF (English)
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